Take Yusei is a traveller.
But he is only an average traveller in an army of travellers.
No system, no grandfather.
The most fortunate thing about this is that you don't need to memorise the main storyline of a video game, most games are more about the gameplay.
The vast majority of games focus more on gameplay, and gameplay was something that had basically formed a complete chain of routines back in Bamboo Tour Star's time.
A cinematic game would have to wait at least another three to five years at this world's technological level, and the technological talents of this world would have to upgrade the CG graphics to at least a certain level before they could make it.
If he were to produce some classic movies or TV series or anime or whatever, he might instead hit a wall, as it would be difficult for him to fully remember all the details of the story, except for those cold movies that he has seen dozens of times for his personal interest.
And again, films and dramas tend to be all about the details.
But early games can be very rewarding just by filling in the details and adding gameplay that this world has never had before.
After G.I. Joe is done, GameStar games is going to start making some mini-games right away, such as backgammon, flying chess and the like as supplements, and then, action games like Contra and Red Fortress will get going, a two-player tank battle, and an adventure game called Castlevania.
The casual games are Bomberman and Bee, so that basically covers all the popular games in all categories of the Red and White machines.
And finally, the king of all games: Tetris, the world's top selling game.
The template for these most classic games for the Red and White machines is then complete.
If a programmer wanted to create completely new code on a program based on imagination, it wouldn't be too easy.
But just to reproduce the code that once existed, Takeyu Xing still has some self-confidence.
So, he wasn't worried about the game lineup at all. His only worry was that it wouldn't be particularly popular at first.
Now it seems that this worry has been somewhat redundant.
However, Bamboo Youxing still lacked a suitable partner.
When it came to business, Take Yusei wasn't very good at it, and travellers weren't infallible.
And Masa Ota seems to be a very good candidate.
He had a keen enough business eye and there might be more suitable candidates in the future, but right now at the moment Masa Ohta seemed to be the only one.
That's why he took the initiative to confess his thoughts with Masa Ohta.
Ohta Masa was also indeed persuaded by what he said.
The entertainment hall he runs has always made a decent profit.
But to put it bluntly, he could only say that he had a small fortune, not a big one.
Ota was already in his thirties, and he thought his life was over.
However, the sudden appearance of Takeshi Yusei suddenly brought him into contact with a whole new field.
Although he didn't know anything about games, he knew the market.
Bamboo Yuxing only needed to mention a little bit, and he already foresaw how big video games would bring in the future.
"In fact, I still have something left to say, video games, can not only be popular in Japan, the future market, is global, at that time, maybe it is not the scale of ten billion."
Here, Takeyouxing is still talking about ten billion dollars,
"Takeyou-kun, are you trying to make me a partner?" Ota was looking seriously at Takeyu Xing.
"Of course, I actually have a better candidate, but if I can, I would like my partner to be one that I prefer to choose myself."
In this world's Takeshi Yusei's identity was that of a rich second generation, and his father's generation had many wealthy people who knew each other well.
They could casually come up with a large sum of money to invest in Bamboo Youxing, and did not have to worry about the lack of money at all.
However, there are also some pitfalls: the wealthy people his father knows are very controlling, and once he grows up, he may be forced to intervene and take control of the company.
It was for this reason that he found his own partners and tried not to use the money of his father's friends as much as possible.
"Take You-kun, seriously, we've only just met for less than a month, so I might need to think about it."
Just talking about a business deal of a few million was fine with Ohta Masa, but suddenly the business seemed to get a bit too big and he felt a bit out of hand.
Take Youxing nodded: "I can understand that, so you can have time to think about it, but definitely not too long, you need to make a decision as soon as possible, after that time, I will find another suitable partner."
Dada is a keen businessman, he would not easily miss such an opportunity, only he would also have concerns, it would be out of Bamboo Youxing's hands, it was all up to him.
There would be no shortage of discerning businessmen in this world, big deal, find another one somehow.
Of course the prerequisite is that he himself must take the lead and the other party can only take care of the business matters and not influence what games he makes.
After finding such a partner, Bamboo Youxing himself would just need to concentrate on continuing to lead people to research consoles and make more games.
If you are really short of money, you can go to the stock market and make a profit with the same vision as in the previous life, which is not difficult, or take advantage of the new rise of the Internet and invest in a few potential stocks.
What Zhu Youxing would prefer is to bring the game to the world and carry it forward, so that he would feel more fulfilled.
Without further ado between the two, Masa Ota paid Takeshi the remaining fifteen consoles for a total of three million yen and drove off with the manufactured consoles.
The consoles were so easy to install that Takeshi didn't even need to help, he just gave him a brief introduction on how to connect them to the TV, and Ota Masa would take care of the rest himself, so there was no need for him to go over and help install them himself.
Eventually the two left their contact details with each other and the day's work was over for good.
Rimi Honda and the rest of the workers assembled a total of over two hundred machines for the day.
They looked very excited, which meant that they had each received an extra two to three thousand yen on average for the day.
This was only the first day and they were not too skilled yet, as time went on they were bound to get faster and faster at assembling the machines.
The next thing that Takeyu Xing had to think about was to start advertising.
He kept some of the money for the workers' salaries and used the rest to contact one of the TV stations in Upper Tokyo to negotiate the details of the advertisements.
The negotiated price was 5 million yen a week for 15 seconds of advertising time in the middle of the programme.
The Takeshi Project will run for four weeks for a total of 20 million yen, with a deposit of 5 million to be paid up front, and the rest of the money to be settled after the console is officially released to individual households in a month.
The price for this time slot is the maximum that Takeshi can afford at the moment, and as the console is aimed at children at the beginning, the time slot is just right.
As for the content of the ad, Bamboo Games had already prepared it, using some of the footage of children playing games and excerpts of their own games taken at parks and recreation halls as the content of the ad, followed by the slogan "The ultimate entertainment for children", and everything was done.
During this month, Takeshi Yusei also intends to continue his frenzied liver explosion. Apart from having Ari Hayasawa continue to maintain the hardware vulnerability issues of the console on an ongoing basis, he is concentrating on game development, aiming to produce five games before the console's official release.
G.I. Joe, Contra, Go, Tetris and finally the randomly included Super Mario Bros. 1.
Of these Contra and G.I. Joe codes should be the most complex, the others can be made quickly.
Without these memories from my previous life and my own status as a programmer, trying to create so many games in a month would basically amount to a dream.