Regarding the authorization of the game engine, the interests were quietly distributed in Japan, and then they went to the US market together, hoping to prove their ability through their achievements in the US market.
Zhu Yuxing is naturally one of them.
Before the official release of Doom, there were several other games overseen by Takeyusei.
However, this time Zhu Yuxing only participated in the supervision, but did not put too much energy into it.
These include Dragon Quest 56, and Final Fantasy 6.
As the two most classic RPG games of the moment, both in Japan and in the United States, they have reached the level of household names.
When the two games are the craziest, they can reach the point of being close to the crowd, which is very popular.
As the sixth orthodox sequel to Final Fantasy, its unique world view setting and a bit of tragic plot story have attracted many, many players.
However, most players are not fully invested in the Final Fantasy world view when they play, they are still like spectators, and obviously even if the story is really fascinating, it is not enough to make them crazy.
But next, Zhu Youxing has already prepared a big move, a super big move specially aimed at these people.
That's the seventh installment of Final Fantasy.
In the history of Final Fantasy, the seventh part also has a very significant milestone and is an indelible memory point in the history of the game.
And Zhu Yuxing himself was also fortunate enough to experience this game, and he was also saddened by the story in this game.
Now, it's his turn to show the world's most classic game in person.
Moreover, this time he also planned to invest more funds. In the original world, Final Fantasy 7 invested a super high cost of more than 200 million US dollars under the technical strength at that time, which was also a rare big investment game in the world at that time.
And the big investment brings super high returns and becomes a classic.
This time, he has to invest more, but before that, he still needs to really complete the special effects team.
Doom is a test of one's own game production ability, to test whether he can pull the game's development level to a higher level.
Time also unknowingly came to June 1997.
After nearly half a year of publicity, Doom was officially registered on SFC and PC game consoles.
Due to the functional limitations of SFC, Doom on SFC is actually not very good, but it is also an amazing enough game.
On the PC, Doom has had a very surprising response.
The PC version sold more than 100,000 CDs of the game on its release day alone.
Then the next day there were more than 150,000 computers running Doom.
This is a very scary number.
Even the Morgan Group, the most powerful personal computer system developer at this moment, could not have achieved such an amazing diffusion ability with the first product.
Doom is like a flood of sluice gates, and any American with a personal computer at home will consider buying one to try it out.
On the SFC side, it is more recommended to purchase a keyboard and mouse that are compatible with SFC, so that you can play the first-person shooter game more smoothly.
So even with the sale of peripherals and the sales of the game itself, the first day sales reached more than 400,000.
The publicity effect is very good, and the overall results are also very gratifying. This is a good start.
Players don't understand why the game is so appealing.
They just feel like they've bought the game, and once it's running, they're kind of stuck.
The Japanese side is better. There are relatively few people who accept first-person shooters. Most people still prefer Japanese-style games, such as those in the finals, and games like Mario.
But in the U.S., Doom has caused quite a stir.
Sales in the first week: 2 million, of which more than 500,000 were sold for the PC version and 1.5 million for the console.
In the past, the vast majority of people listed PCs as things for work and study purposes.
Even though some people have started to see business opportunities and try to release the game on PC, it has not caused much impact.
In an advertising company in the United States, a supervisor gave an employee today's work assignment, and then asked the employee to go back to his desk by himself.
The young man was slightly excited and sneaked to his office with a CD.
Then he carefully opened the CD-ROM carrying the CD-ROM, put the CD-ROM in it, and began to install Doom quietly.
The whole process is very covert, and he tries his best not to notice his side.
After Doom was installed, he breathed a sigh of relief, then took out the CD, and put Duke Nukem's CD into the box where he saved it, and then excitedly clicked on the CD that had appeared on the PC desktop. That big Doom icon.
Immediately after that, there was a roar of the iconic monster in Doom, and he immediately turned off the sound and sneaked into play.
He thinks that he can control his desire to play, just play a little, without any impact on work.
Yet he still overestimated his self-control.
About half an hour later, a supervisor stood behind the employee with a slightly gloomy expression.
He had watched it for ten minutes, but the employee didn't feel it at all.
Finally, he couldn't bear it anymore.
"Hey! What are you doing? Has the work I arranged for you been completed?!"
The employee who heard the voice jolted and almost lost his soul.
He hurriedly closed the Doom's interface, and then said while hiding his panic, "Oh, it's almost done."
"I've been watching, what is that? You weren't working at all just now."
"This... It's a screen saver."
"Don't fool me here, I'm not that stupid, tell me how this thing got on your computer." The
employee was a little guilty, he was indeed playing games secretly, It's a job fishing. It's good not to be found fishing in this place in the United States, but it's a bit embarrassing to be found.
Especially since this supervisor still looks stern.
In the end, the employee couldn't bear the questioning, and reluctantly took out his Doom CD.
"I don't want to see you doing this next time!" The
supervisor warned sternly, and then left the employee's station with the CD.
The employee stretched his neck and looked at the distant supervisor, but in the end he gave up the courage to retrieve his game disc.
Forget it, buy another one.
At this time, what the supervisor thought was: This thing looks interesting, I also installed it on my computer and tried it.