Because of the rapid expansion of Yuxing Electronic Entertainment's personnel, Hayakawa Zhito was vigilant for a while, and then seeing the release of those games, Hayakawa Zhito finally felt that it was probably more because the game itself was more difficult to make .
If you want to stay in the industry and develop multiple types of games at the same time, you must increase the number of employees.
He has seen the development trend of future games from the two games 3D Racing and 3D Sun Knight before.
The number of employees increases rapidly with the complexity of the game.
The development teams of the two games, 3D Racing and 3D Sun Knight, have grown to about 130 people respectively.
Compared with Yuxing Electronic Entertainment, each game development team is still maintained at less than 100 people, which is actually an acceptable number.
But now listening to his father's words, he re-thought it again, and felt that things were really not that simple.
"Never underestimate your enemies, unless they are really dead." Hayakawa Kentaro said seriously.
"Then father, do you mean that they have been hiding their strength as much as possible? But their employees have always been very relaxed."
Hayakawa Kentaro shook his head and said: "To be honest, I don't quite understand this, but I think My personal experience for many years believes that things will not be so simple, so don't let down your vigilance against Yuxing Electronic Entertainment, of course, I'm not saying this to urge you to work harder, I just want to keep you vigilant."
Hayakawa Zhiren nodded: "I understand, I will be more vigilant and won't relax easily."
Hayakawa Zhiren's relationship with his father used to be quite normal, neither particularly good nor particularly bad.
And he could hear some of the words his father taught him sometimes, so he began to think seriously.
This Zhu Yuxing is indeed a very threatening person, and he has not stopped since he started the video game industry.
Now, I really shouldn't relax my vigilance against Youxing Electronic Entertainment.
Like my father said, unless that company is dead.
Back in his department, Hayakawa Ukito immediately arranged for people to pay more attention to investigating the dynamics of Yuxing Electronic Entertainment.
See if you can find some clues from some clues.
However, not long after he made the decision, Yuxing Electronic Entertainment announced something in the afternoon.
They will be developing a new Metroid game, and it is progressing rapidly, and it is expected to be officially launched in the following spring.
Originally, Metroid was only a sequel of Yuxing Electronic Entertainment, and Yuxing Electronic Entertainment had been continuously launching sequels before.
But because of his father's prompt, when Hayakawa Ukito learned the news in the afternoon, he paid special attention.
Then he noticed that it was another video game development led by Takeyusei after a few months.
Every time there is a video game led by Yusei Takeshi, none of it is simple.
And he also specially noticed that there seems to be about 60 people in game development, and it seems that some additional temporary external personnel are added from time to time.
In this case, they will guarantee that the game will be officially released next spring.
This is already a bit difficult in terms of the current scale of game production.
The amount of code a game needs to write now is scary, and it's not easy for a hundred people to make a game in a few months.
It seems that this is really a game that Yuxing Electronic Entertainment intends to show its strength. He has to pay special attention to it, otherwise he may be caught off guard.
If he remembered correctly, Metroid was a so-called Galactic City game.
This Galaxy City game is specifically named after Metrod, which shows the pioneering significance of Metrod itself.
If such a game that pioneered a new type of game is smashed, it will seriously affect the company's reputation. Youxing Electronic Entertainment may not dare to take risks easily.
On the side of Takeyousei, the development of Metroid entered the middle of the game after the arrival of October.
The game itself is basically complete, but the sound effects of the game have not been done. That is because Zhu Yuxing had no time before, and now he can finally start planning and preparing.
Thanks to Zhu Yuxing's special training for sound effect producers, there are now more than 20 people in the company who can act as sound effect producers, and everyone has formed their own style.
As long as Zhu Yuxing gives a general direction, then they can write the sound effect program.
Well, this time the sound is obviously more complicated.
In the Street Fighter game, in addition to accumulating a huge amount of motion data, game developers have actually made great progress in sound effects.
Because the combat in action fighting battle games is fast-changing, the sound effects will also be very confusing.
If the person who writes the sound effect program is not careful enough, the sound effect of the whole game will be greatly reduced.
But don't underestimate the impact of sound effects on a game.
Sometimes good sound effects can increase players' game input by at least 30%.
But a bad sound effect can make the player feel sick immediately and even give up the game.
At this point, Zhu Yuxing didn't want to step on the pit.
So Zhu Yuxing simply temporarily transferred a few people who had participated in the sound development of Street Fighter games.
Then lock them all in a small dark room and teach them one by one, telling them how to show the sound effects of the game more perfectly.
This time Metroid's sound effects are not much less complex than Street Fighter.
"I need at least 30 kinds of sound effects for the Mitrod cub, don't look at the small number of Mitrod baby appearing, but it is also very important, and Samus himself, in different stages of injury, there are different In the strength stage, I need to have different sound effects, and I need to progress layer by layer, which is a big killer to further improve the feedback of game players, but don't underestimate the difference in sound effects, players will love the game because of it."
Zhu Yuxing explained to everyone involved in sound production, so that they could fully understand their own ideas.
This is basically equivalent to taking out all the experiences that he has learned in later generations for them to listen to, and some things are even more than ten years ahead.
Because the original plan was to make performance enhancements on the cassette, some things could be made more bold and aggressive.
Otherwise, it would be a shame to prepare for all this.