Dragon Quest If it is a Japanese national game.
Final Fantasy is a world-class game.
I can't tell you the exact reason, but foreigners are indeed more accepting of Final Fantasy.
Perhaps because the background of the Final Fantasy story is mixed with more technological elements that conform to modern aesthetics.
For example, a style similar to steampunk, or a super-era technology background with modernity and magic.
In an era when culture and technology have been greatly improved, this sci-fi style game may also be more pleasing.
The style of Final Fantasy 1 wasn't like that, though, and it only changed later.
If Dragon Quest is a reunion story about the legend of the brave, then Final Fantasy is often a little darker, which also makes Final Fantasy more adult, and indirectly expands the audience a little bit.
In the previous life, Final Fantasy was the last gamble of its then company Square, and if it didn't work out, the company would have been disbanded at that time.
So at that time, they were a little bit like breaking the boat, wanting to break the routine, and finally tried their best to become a game style called cinematic narrative in the first movie.
To achieve a cinematic narrative on FC, it sounds incredible, of course, it certainly cannot be a picture that really looks like a movie, even the ancient animation can't compare.
But it was also a start and one of the benchmarks of Final Fantasy.
There is another one, that is, the protagonists in Final Fantasy are no longer perfect, but flesh and blood souls.
They have their own suffering, such as suffering from darkness and light, or their own character flaws and so on.
This is completely different from the current role-playing games where the protagonists are gods and dumb.
In today's role-playing games, people in this world are still imitating their own Dragon Quest and The Legend of Zelda, and subconsciously set the protagonist as a dumb and near-perfect role.
With unparalleled courage and a strong physique, he can go forward in the face of any enemy and hardly flinch, just like a real god.
But starting with Final Fantasy, the protagonist has more character and really talks.
In fact, such flesh-and-blood characters are easier to remember, which may be one of the reasons why Final Fantasy can be popular in the world.
Then, there is the classic game painting style, and the crystal overture music that can no longer be classic.
No matter how the later generations change, there will always be music with a unique charm.
There is a saying in Japanese TV series.
The theme song of a seven-point TV series.
If the theme song is pleasant enough, it can also attract the attention of the audience, and let the audience go to watch the TV subconsciously.
Then the TV series with the passing line of seven points can get additional help and increase the revenue.
Video games have a huge demand for music, but unfortunately, the performance of the red and white machine itself is there. If you want to make some good music, it is a problem. In the end, you can only use 8BIT's unique music composition method to help. The game console played.
But when the Super Nintendo SFC comes along, this much-improved console will be able to do so much more.
Zhu Yuxing had just formed the fifth game development team, and immediately asked them to find a good enough musician and a well-known painter.
As for the preparatory work for the game, you can put it aside for now and wait until the artist and musician are found.
Zhu Yuxing doesn't know enough about this world, he can still think of ways as a painter, but it's really hard for him to say what kind of musician is suitable.
But he transcribed the composition of the Crystal Overture ahead of time, as well as the Chocobo Song, two of the most iconic elements of Final Fantasy music.
In any case, these two music are absolutely indispensable.
With the tasks arranged by Yuxing Zhu, the members of the game development team were like the protagonists who accepted the tasks in the game, and began to run out to find the suitable artists and musicians in their hearts.
After that, Yusei Taketomi once again threw himself into the development of Metrod.
Now after more than a month of development, the game has been basically completed, and the rest is debugging, and try to make the game as a whole as perfect as possible.
For example, let's see if we can increase the action attack attributes of the game itself, and see how we can make the protagonist have a more visual sense and strength during the battle.
This kind of blow is sometimes very unclear, and it is difficult to say what is the best, so we can only keep testing and trying.
In the previous life, Zhu Youxing was a coder and knew a lot about games, but in Huaxia, the game's sense of attack was actually a bit weak, but he remembered that the Japanese had been trying for years to test the sense of attack.
Every time I fine-tune the data, I will test it for a long time to see if it matches the imagination of the blow in my heart.
If it doesn't match, then modify the data again and test again, until you reach the most perfect imagination of the blow in your heart.
It is because of such years of continuous testing that eventually Japan is the world leader in fighting games, action games, etc.
In the era of Zhuyouxing's previous life, Capcom, a company known as Action Tianzun, also listed the code in it as a company secret, the kind that must not be easily spread, and it has become something that many companies are very envious of.
Zhu Yuxing also intends to follow suit. Sometimes, some things really only depend on long-term attempts, and there is no shortcut.
Even if you know a lot of program codes in this area now, you can only solve temporary problems. In the end, you must let people in this world embark on the road of continuous testing and modification.
"Zhuyou, this is today's test data."
Tsukino Aya came to Zhuyouxing's office and put more than 200 pages of paper with densely recorded program codes on the table.
Tsukino Aya also looked a little tired.
This kind of work is really boring, but it is the only way to go.
Zhu Youxing directly ignored the hundreds of pages of code. If he read it himself, he would probably see the Year of the Monkey and the Horse and the Moon.
This is the result of the efforts of all the programmers in our own exclusive game production team.
After putting those papers on Zhu Yuxing's desk, Tsukino Aya sat on the seat a little lazily.
"I'm a little tired. If it doesn't work, take a rest. This thing can't be rushed, just test it slowly. In fact, the game is very good now. The last thing that is left is the test of the game itself and minor revisions.
" Shaking his head: "It's what you said that constantly testing the code can make the game more perfect, I won't give up."
Zhu Yuxing smiled: "But don't be in a hurry, the pursuit of perfection is a good thing, but as the saying goes, it's good , no matter how you pursue perfection, you always have to eat, and when necessary, you will still release the game."