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The lore of Plithir

The lore of Plithir takes place just after the dwarf king had died. 300 years before the Planet of Plirhir. There is chaos all around and the races of the planet are vying for their supremacy. Zeus had forbidden sun for the next 500 years and only moonlight shall exist and only at night

DaoistTO1iU9 · 奇幻
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17 Chs

Farafin and Eldreya

Farafin broke through the spell and entered the cahes. Farafin! greeted Eldreya. She was happy to see him. The dwarf stumbled through the caves. You too! she said looking at the dwarf. It's been a while, she said looking at Farafin. Yes, he said with a twinkle in his eye that was soon gone as he saw the dwarf stare at him. I will feed you to the goblins, he said. The dwarf stopped himself from saying anything unwanted. We have no time, said Farafin. As he looked at the map. The enemies were starting to circle closer to them. We need to escape now, he said to them. Let us go, said Eldreya as they stepped out of the caves undetected.

Proceed to go to the location, undetected and hop on to the horses.

Mission complete.

There! Said the horsemen. The horsemen had spotted them and changed towards them. Eldreya whisteld for her horse which came close to her. The dwarf got on with Eldreya as the three of them fleed. But the horsemen were fast and were close on their heels.

Evade the horsemen as Eldreya calls for the yellow moon. Hide in the valley of Elithir on the way to the dark forests. Once you are hidden take the yellow

Moon away and fight with the horsemen in the dark. Use the light of Elithir.

The company evaded the horsemen through a long chase and finally reached the valley of Elithir and hid under the caves. There was darkness now and only white moon shone. The horsemen patrolled the caves where they hid

Mission:

Eldreya is tired and needs to be hidden. However she can be strategically placed to use the bow and arrow.

Objective :

Use the light of Elithir to take her there and not be detected.

You and the dwarf hide behind a rock and take them down one by one.

A total of 7 horsemen still remain.

Control both Farafin and Eldreya or ask a

Friend to help you out. Online multiplayer. Additional option to ask a friend to control the dwarf. You can use the light of Elithir as bait. Throw the light at a far distance to get the enemy there. Then Eldreya can be taken out. The dwarf can throw his axe, but however the damage will be less. But the best option is to attack them with the sword Farafin carried.