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Shut-In Of The 'Dead'

Bronze WINNER of WPC#322: Male Lead: Zombie Invasion Takemi Kazuichi might very well be the luckiest and unluckiest person in the world. He was an orphan, and he was severely bullied in school. Because of that, he became a hikikomori, a shut-in. When he turned sixteen, he was adopted by a rich couple who loved him as if he was their own son. Unfortunately, they died in a plane crash, and Kazuichi never overcame his bad habits of being a shut-in, largely because of his preying relatives. Fast forward to four years later, Takemi Kazuichi still stayed in the house left by his late parents. He never bothered going to work or going out to socialize with people. For the lack of a better term, he was a rich hikikomori. He never even bothered to check the news or log in on any social media. All he did was live his life in solitude, devoid of any human interaction. One day, as he came out of the shower, he heard a strange thumping sound by the doorway. "That's weird, I didn't order any delivery today." He told himself before absent-mindedly opening the door. And what stared back didn't resemble a human at all. It was a zombie— or so that's what the first thing that came into Kazuichi's mind. Unbeknownst to him, the world had drastically changed, and he was the last one to know.

DaisukiDayoSenpai · 奇幻
分數不夠
338 Chs

Tea With Harajuku Amane

The morning sun peeked from the horizon, shining its rays of life at the Tokyo Stronghold as it continued to rise from the horizon.

A full night had passed since Kazuichi and the two ladies arrived in the stronghold and it was only this morning that they received summons from Harajuku Amane. 

Harajuku Amane, a long-time friend of Kazuichi and the one who had posted the notice for meteorite ores, was waiting for them in the main building of the stronghold. Amane was indebted to Kazuichi from their past, having been an orphan whose life Kazuichi had profoundly impacted by sponsoring the orphanage he lived in. 

Kazuichi, Arisu, and Lea made their way to the meeting room, walking through the stronghold before arriving at a somewhat sizeable structure.