"I want to ask another thing about this game you created," Jack said.
"What?" Wilted asked.
"Why the hell did you make it so we lose everything and go back to level 1 when we died in the wilderness? Traditional RPG always has us only losing some exp points or a maximum of one level. Why go such a roguelike version for this game? I doubt many people will play Second World if they risk losing all their progressions with just one death."