The shadows crawl and writhe like living things, memories of ancient motion still clinging to existence. Hateful, empty, hungry, they are nonetheless bound to the service of Gaia. For a moment, you see Apollo fighting the Python, Marduk slaying Tiamat, Vahagn battling Vishap, and a thousand gods of radiant fury scattering a thousand serpents of darkness. These shadows are the remnants of an ancient spiritual battle: traitors to the Wyrm, they have reluctantly sworn themselves to the Garou in order to save their own pathetic and half-real lives. Squirming through an infernal analogue of the Milky Way, a ribbon of blackness in the earth that mirrors the ribbon of light in the sky, they burn with malice, but some Garou know how to tame them and force them to work their magic of blinding and baffling, to wield their malicious hexes in service of Gaia.
Using Shadow's Gift: Shadow spirits appear as physical shadows, even to your eyes—you've seen Elton control them—but they're pure occult energy, and a Garou who commands them can use his determination and Resolve to sap the will of a living thing, making them weaker and more vulnerable. Summoning one uses Rage.
Earning Shadow's Gift: These shadow spirits hate life and light, and will only serve Shadow Lords. Even if you swore yourself to Vahagn, you lack both the record of Glorious deeds and the cool dislike of humanity necessary to command these dark creatures.
The shadows require five nights of Glorious chiminage in utter blackness before one will agree to serve a Shadow Lord.
Chiminage Possible:
Glory: 3 nights
Honor: 13 nights
Wisdom: 3 nights
I explore the physical buildings, checking for sites of power or nests where monsters might lurk.
I watch Pigeon flit through the Umbra overhead.
I return to Madame Mouse.
I speak to the raccoon spirits.
What are the beetle spirits up to?
I return to the shadow spirit.
I leave the urban blight.
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