Yes I changed the cover since Daniel is dating Margot now.
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"I can't believe you managed to get the rights to It from Stephen King," Sam said, shaking his head in disbelief.
"You could've at least told me, Danny," Dave added, leaning back in his chair. His tone was half-amused, half-exasperated.
I grinned. "Well, I wanted your reaction to be genuine surprise."
"Well, I was surprised all right," Dave muttered, still processing it all.
"It got us the greenlight and the budget we asked for Nolan will be happy"I said.
Dave nodded.
I then turned to Sam.
"We can discuss It later, Sam. I'm sure you're dying to get your hands on it," I said, watching as Sam, with a gleam of interest in his eyes, took a seat opposite Dave's desk.
"So," Sam began, crossing his arms, "what's the plan with this cinematic universe? Everyone's been very hush-hush about it."
Dave glanced at me before answering, "For now, we've got three movies planned, with another four being considered."
Sam raised an eyebrow, intrigued. "And those are?"
I chimed in, "First, we've got Batman, followed by Wonder Woman, then the sequel to Batman, and finally Superman."
Dave continued, "We're still on the fence about the next three. We're considering movies for The Flash, Green Lantern, and Aquaman, but nothing's set in stone yet."
Sam leaned forward, curious. "Why the uncertainty?"
I explained, "We're not sure if we should introduce all three characters before the big team-up movie. The plan is to gauge the audience's reaction after Batman is released. We need to see how they respond to the idea of interconnected movies before we go all-in."
Sam nodded, digesting the information. "So, who's writing for Wonder Woman?"
I smiled. "Scott Snyder and I were originally working on the Superman script, but we've slowed down on that for now. I asked Scott if he wanted to write the script for Wonder Woman instead."
Sam looked a bit skeptical. "Do you think he can pull it off?"
I nodded confidently. "Absolutely. Scott's got the chops for this," I said with confidence.
I was sure because Scott and I already worked out a rough outline for Wonder Woman, and honestly, it was not that different from the 2017 movie from my previous life. I was sure Scott could write a great script based on what we outlined.
Sam leaned forward with interest. "So how exactly is the Wonder Woman movie going to link with the Batman film?"
I shook my head. "It doesn't directly connect, actually. Wonder Woman takes place during the end of World War I. It does give us the chance to reference some of the more mystical aspects of the universe—the gods, ancient weapons—things that will set the stage for future films."
Sam smiled, intrigued. "I'm looking forward to reading that script."
"Ah Speaking of scripts," I said, shifting gears, "I've been working on something myself. Got an idea I think you'll be interested in, maybe even help us get another Oscar.
Sam laughed "I wish i had your confidence"
"I'll have Julie set up a meeting with you next week, and we can talk about it." I added.
"Sure Danny" Sam said.
"By the way, just a heads-up—I'll be unavailable this weekend. I'm going to WrestleMania with my friends." I said turning to Dave.
He grinned. "WrestleMania, huh? Sounds like fun. Enjoy."
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Plot of Batman Begins
ACT ONE: The Fall of the Waynes
Opening Scene:
The Well: Bruce falls into a well in the Wayne property and is swarmed by bats, establishing his fear of them. This scene focuses on Bruce's terror and trauma, forming the emotional core of his phobia.
Opera & Murder: While attending an opera with his parents, Bruce becomes unsettled by performers resembling bats and asks to leave. Outside, Joe Chill murders Thomas and Martha Wayne, a moment that defines Bruce's life.
Bruce's Struggle with Vengeance
14 Years Later: Bruce attends Joe Chill's parole hearing, planning to kill him for revenge. However, before he can act, one of Falcone's hitmen kills Chill. Shaken, Bruce realizes the futility of his desire for vengeance.
Confronting Falcone: Bruce confronts crime boss Carmine Falcone at a nightclub, where Falcone tells him that real power comes from being feared. This plants the seed for Bruce to use fear as a weapon in his eventual fight against crime.
Leaving Gotham
Bruce's Journey: Bruce leaves Gotham and spends the next seven years traveling the world, training in combat and immersing himself in the criminal underworld.
Joining the League of Shadows
Bhutan Prison: Bruce is imprisoned in Bhutan, where he is approached by Henri Ducard, who invites him to join the League of Shadows. He begins training with the League, learning combat, stealth, and their philosophy of justice. (The League is portrayed as a shadowy, ancient organization, with mentions of the Lazarus Pit and Ra's al Ghul.)
Training with the League: Ducard trains Bruce in the art of combat and the power of fear. Bruce learns that the League believes Gotham is beyond saving and must be destroyed to maintain balance in the world. (The tension between Bruce's desire for justice and the League's extreme methods builds.)
The Temple Collapse
The Final Test: For his final test, Bruce refuses to execute a criminal, rejecting the League's philosophy. During his escape, he sets the League's temple on fire. Bruce tries to save Henri Ducard from the flames, but ultimately watches as Ducard is seemingly crushed under the debris. Bruce believes Ducard and Ra's al Ghul are both dead, leaving the temple in ruins.
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ACT TWO: The Rise of Batman
Return to Gotham: Bruce returns to Gotham, armed with the skills he's learned from the League of Shadows. He takes over Wayne Enterprises, reconnects with Alfred, and meets Lucius Fox, who introduces him to advanced military prototypes developed by Wayne Enterprises.
The Birth of Batman
Becoming Batman: Bruce adopts the identity of Batman, using his new gear and fear-based tactics to dismantle Carmine Falcone's criminal empire. He operates from the Cave beneath Wayne Manor, which he had turned into a high-tech hidden base filled with prototypes supplied by Lucius Fox.
Arkham Asylum: Arkham Asylum is expanded to resemble its comic book appearance—a massive, ominous facility housing Gotham's most dangerous criminals. Dr. Jonathan Crane (Scarecrow) is revealed as the head of the psychiatric facility, using it as a front for his illegal activities. Arkham is depicted as a sprawling, Gothic structure with deep, dark hallways and secret chambers where Crane conducts fear experiments. Crane also uses his influence at Arkham to cover up his dealings with Falcone.
Batman vs. Scarecrow: Batman uncovers Crane's plot to poison Gotham's water supply with a fear-inducing toxin. Exposed to the hallucinogen during a confrontation, Batman narrowly escapes with help from Alfred and Lucius, who develop an antidote. Crane's control over Arkham and his access to dangerous criminals make him a formidable secondary villain.
The Reemergence of Ra's al Ghul
Party at Wayne Manor: At Bruce's birthday party, Henri Ducard reappears, revealing himself as the true Ra's al Ghul, having survived the fire due to the Lazarus Pits. He explains that the Lazarus Pits—ancient, hidden pools with restorative powers—have kept him alive for centuries, though they come with a cost: periodic madness and emotional instability. (This introduces supernatural elements while maintaining a semi-grounded tone.)
Ra's' Plan Revealed: Ra's plans to vaporize Gotham's water supply using a microwave emitter stolen from Wayne Enterprises, transforming Crane's fear toxin into an airborne weapon. He believes Gotham's destruction will serve as a warning to the rest of the world. Ra's expresses disappointment in Bruce for rejecting the League, believing he could have been the heir to lead it into the future.
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ACT THREE: Hero of Gotham
The Attack on Wayne Manor
Wayne Manor Burns: Ra's al Ghul's men set Wayne Manor on fire while Ra's confronts Bruce directly. Ra's leaves Bruce trapped in the burning manor, but Alfred rescues him. As the manor burns, Bruce realizes he is Gotham's only hope.
The Final Battle
Ra's' Monorail Plot: Ra's loads the microwave emitter onto Gotham's monorail, intending to vaporize the toxin-infused water supply and create mass chaos in the city. Batman, with help from James Gordon, intercepts the train.
Batman vs. Ra's: Batman and Ra's engage in a final showdown on the train, where their conflict becomes as ideological as it is physical. Ra's believes Gotham is irredeemable, while Bruce argues that the city deserves a chance at redemption.
Ra's' Fate: The battle ends as Gordon uses the Tumbler's cannons to destroy part of the track, sending the train crashing. Ra's is left to die as the train derails. (In the aftermath, Ra's al Ghul's body is missing from the wreckage, leaving open the possibility of his survival through the Lazarus Pits, hinting at his return in future films.)
The Future of Gotham
Tease for the Future: The movie ends with Bruce fully embracing his role as Gotham's protector. Lieutenant Gordon introduces the Bat-Signal and shows Batman the Joker card, teasing the next villain.
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Changes made in Nolan's Script by Daniel
Ra's al Ghul
Daniel's Changes: Ra's al Ghul is mix of nolans and the comic book version. He is utilizing the Lazarus Pits to maintain his immortality. The Lazarus Pits allow him to survive after being seemingly killed in the fire in the movie.
Arkham Asylum and Dr. Jonathan Crane
Nolan's Version: Arkham Asylum is featured in the film, but its presence is somewhat limited. Dr. Jonathan Crane (Scarecrow) uses it to conduct his fear experiments and is tied to Carmine Falcone's drug trade. However, Arkham's role is mostly restricted to a secondary location, and its full potential as a setting isn't fully explored.
Daniel's Changes: Arkham Asylum is expanded to match its comic book depiction—a large, ominous, Gothic institution housing Gotham's most dangerous criminals. Dr. Crane's role is increased, with more emphasis on his control over Arkham and his fear toxin experiments.
Gadgets and Advanced Technology
Nolan's Version: Nolan's Batman gadgets are rooted in plausible realism. The Bat-Suit, Tumbler, and other tech are portrayed as military prototypes developed by Wayne Enterprises, but everything is grounded in the real world without leaning into futuristic elements.
Daniel's Changes: The gadgets retain a degree of realism but are slightly more advanced, blending practicality with futuristic innovation. These enhancements push the technology slightly beyond what's possible in today's real world, setting the stage for more advanced tech in the DC Universe. The Batsuit remains similar to Nolan's version in this movie, but will be upgraded to resemble the suits seen in the Arkham games as the DCU progresses.
Subtle References to the Larger DC Universe
News reports mention LexCorp and STAR Labs. These references are not intrusive but help lay the groundwork for expanding the DC Universe and integrating other heroes and a larger world. This approach organically builds the DC Universe while keeping the focus on Bruce Wayne's journey.