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Reborn as a Chaos God of Carnage

MC reborn as Chaos God before 40k is fleshed out as he rises as the first of now five Ruinous Powers the galaxy shall burn. Mature content, Evil MC Overpowered and a Harem of Oc Daemons

Overlord_Bloodfall · 科幻
分數不夠
363 Chs

Battle Against the Hedonites Final Part: Arcane Fury

(General POV)

Location the Warhammer Old World-Norsca, the Lands of Vargs/Outside of Doomkeep Ruins Battlefield; Dark Legion Vs Hedonites & Daemons of Slaanesh

With the Hedonites surrendering utterly to Ixion/Warp Gods, Laharl spoke mentally with Tzeentch to form magical bound onto these surviving hedonites, which were currently kneeling while surrounded by their warriors and daemons along with their commanders, Kholek, Dullahan, Tai Tai, and Skarlet.

Tzeentch conversed with his eldest brother, for a while inside of Ixion, and eventually they came up with a "Contract Scroll" baring the Eight-point Star to represent the binding power of Chaos, and make the Hedonites, complete subservient and obedient to them over this version of Slaanesh...until their Slaanesh is born and with them...

Allowing Tzeentch to take control and transform into his tzeentchian state, as Ixion transformed as a almighty warrior of Change, appearing like a blue and golden armored equipped Chaos Lord, with glowing aqua eyes, has several long, golden curved horned helmet with a smooth face area without any jawbone attachment, a long black fur coatline cape, made from blue/purple/black feathers that compose his cape.

A gold, silver, and sapphire pendant of the Mark of Tzeentch hanging from the neck of the avatar, equipped wity a very spiky and rune-edged gauntlet that glow in a light blue, and a golden bird head right pauldron. Black thick belt, that also hold blackish purple and dark blue robes that reach his knees, and speaking of the Knee-guards their gold skulls with nine, small eyes that hold sapphires.

On his right hand was the tzeentchian form of the Hellbane exuding soo much arcane power that even the slaaneshi sorceror could barely stand beside the Architech's Champion let alone such a dark magical artifact, but on the left hand of this Ixion, was a long tzeentchian harbert with the blue and golden edge of the blades resembling the mark of the Architech, a flesh made eye of blue, pink, and purple looking down at all of them, and acting as a plume for the weapon a mass of blue fire that burned with large amounts of arcane power of change.

The weapon has a silver and gold made long pole covered in dark, eldritch runes glowing brightly in blue, with some floating runes flying around the polearm, and the end of the pole, a large rough cut sapphire as the bottom of the harbert, it's name the Balewing.

Seeing this from his eldritch domain was OW-Tzeentch, he was overjoyed and very eager to contact his servent amongst the Daemonharts, so before he sent a mental call to Ixion, he already could tell the power of such a dark wizard/sorceror hence he was blessed with his mark.

Since the OW-Tzeentch did not know that Warp Tzeentch doesn't want any contact with his weaker counterpart unless it benefits him or he can devour his counterpart's power as Khorne and Nurgle, have done before him, so when the Chaos God of the Old World tried to forcibly intrude/invade the mind of Ixion, he was only meet with again the iron maiden daemon/stand of the Dark One, resulting in another painful migraine of the Architech of Fate...making all hear the cry of pain, from Warp Tzeentch felt a bit of sympathy on the pain that weaker version of himself was experiencing at the moment.

With that minor annoyance dealt with, Tzeentch/Ixion started to manipulate the Wind of Magic at the level of a Archwizard, with his daemonic arms glowing in various tones of blues and pinks, pulsating in same power of Ixion/Tzeentch, but in reality being a stronger and higher ranking God of Magic makes him more intoned with the manipulation of the Winds of Magic.

Causing a mass of chaotic, eldritch energies to surge and twist in the air, Tzeentch through the avatar spoke the dark tongue, in casting and crafting this binding contract, after finishing the base of it, it was time for Laharl to finish and enforce it.

Relinquishing command of the Avatar, to his elder brother, Ixion then changed to it's laharlish state, as the Dark Master of the Daemonharts and Herald of the Bat/Carnage God, has appeared once more.

Rising the avatar's left arm, Laharl started to channel his power and divinities over [Oaths, Dark Arts & Symbols] onto the base of Tzeentch's magical contract, the burst of chaotic energies made many of the mortal followers of the Chaos Gods, back up from the dark, malicious but glorious and even majestic power of the Dark Gods.

After a while, a large scroll written in the dark tongues of Laharl, Khorne, Nurgle, and Tzeentch, (lore state that in 40k and fantasy Chaos Sorcerors and Cultists, have different dark speak, so it stands to reason they have slightly different forms of writing) made in this way, so to add to this contract, when their other siblings, Warp Slaanesh, the Great Horned Rat, Ultnarth, and Hashut join them and desire to bind other mortals directly into their command without outside interference.

Ixion/Laharl presented the magical contract to the remaining Hedonites, giving one choice, "servitude or death" no other fate, with that they each signed the magical contract binding themselves to the Warp Gods and any who join their pantheon in the future, with this they've secure new members to their army, along with a small replenishment for the losses of this battle.

With this their victory was cemented, they commanded the hedonites to rise and obey the commands of their Commanders, Kholek, Skarlet, Dullahan, and Tai Tai as they rode away from them.

Then as the Warp Gods rode around the remnants of the battleground they grew curious of the results of the battle with the hedonites, so they commanded the "avatar's aid" to show them their stats, while in truth Laharl asked Aillia to show them, which she responded with, (As you'll wish, my Lords.) and a transparent blue screen appeared before them, they started to read it.

Name: Ixion Daemonhart

Operators: Laharl, Khorne, Nurgle, Tzeentch.

Chaos Marks Obtained-Nurgle, Khorne, Tzeentch, Laharl.

Weapon Type: Great Chaos-sword

Weapon Name: Hellbane.

Gear-Undivide: Haz'kariot, Ring of Damnation.

Laharl: Crystal of Overwhelming Insanity.

Khorne: The Gauntlet of Relentless Fury.

Nurgle: The Pandemic Star Shield, Decaying Armor of Bluttaplex, Incense of a Thousand Corpses.

Tzeentch: N/A

Capital-Enzium, the Living Daemon Fortress

Territories-1.Chaos Wastes 20.02%

2.Norsca 09.00%

Army Size-Total: 7439

Units

Lord/Heroes-1.Kholek Suneater.

2.Tai Tai Shien.

3.Skarlet.

4.Dullahad.

Mounts-Exalted Manticore: Whiptail.

Daemonic Forces

1.Knightmares-289.

2.Mortfinis-333.

3.Succubi-245.

4.Infernals-15.

5.Bloodletters-300.

6.Flesh Hounds-287.

7.Slaughterbrute-14.

8.Infectors-200=Hostless Maggots 71, Werekin 1, Marauder Hosts 42, Chaos Knight Host 29, Warhound Hosts 50.

9.Nurglings-130.

10.Plaguebearers-294.

11.Chaos Furies-100.

12.Pink Horrors-138.

13.Blue Horrors-170.

14.Brimstone Horrors-86.

15.Decarabia-50.

16.Flamers-94.

17.Exalted Flamers-50.

Mortal Forces

1.Frost Eldars-550=Ice Warriors 250, Cryowitches 100, Shadow Hunters 100, Dark Wendigo 1, Crystal Wraiths-Archers 100.

2.Beastmen-220=Catsabers 200, Slaangors 20.

3.The Blood-Drinkers-373=Khornate Norscans 80, Khornate Khights 98, Bloodreavers 100, Blood Warriors 92, Slaughterpriests 3.

4.Plague Marauders-217=Berserker Marauders 32, Great-Axe Marauders 45, Plague Knights 100, Axe-throwers 40.

5.Hedonites of Slaanesh-324=Myrmidesh Painbringers 120, Chosen of Slaanesh 60, Pleasurebound Knights 80, Blissbard Archers 62, Chaos Sorceror 1, Shardspeaker 1.

6.Chaos Marauders [Norscan, Kurgan, & Kvelling]-2145=Berserker Marauders 420, Spearmen 400, Great-Axe Marauders 300, Chaos Knights 600, Fimir 15, Axe-throwers 135, Skin-Wolves 45, Chaos Warhounds 200, Norscan Ice Wolves 75.

7.Daemonhosts-600=Bloodhosts 200, Plaguehosts 200, Carnagehosts 200.

8.Darkoath Savagers-200=Darkoath Warqueen 1, Chieftains 10, God-speakers 4, Proven 65, Gloryseekers 20, Wrathtouched 10, Savagers 90.

9.Titanomachy Giants-12=Khornate Giants 4, Nurglish Giants 4, Laharlish Giants 4

10.Shartaks-80=Shaggoths 20, Dragon Ogres 50, Summoners of Rage 10

11.Manticores-1.

12.Mammoths-2.

Avatar Status-Chaos Undivided

LEVEL-25 SOULS: 48

TITTLE: Chosen of the Gods

WEAPON-Hellbane.

GEAR-Ring of Damnation

POW-240 + 25

EDU-212

AGI-139

MISS-223

ACC-200

CHA/LEAD-425

MAG/PSY-179 + 100

RES-181

Magic Lores-1.Lore of Laharl Lv-3

2.Lore of Nurgle Lv-3

3.Lore of Tzeentch Lv-3

4.Lore of Fire Lv-3

5.Lore of Metal Lv-3

6.Lore of Lightning Lv-1

7.Lore of the Seas Lv-1

Spell List-Laharl: Dark Bolt, Dark Rip, Black Haze, The Grasp of Laharl.

Nurgle: Writhing Cloak, Children of Nurgle, Lance of Foulness, Stench of Nurgle.

Tzeentch: Fires of Change, Pink Fire of Tzeentch, Blue Fire of Tzeentch, Glean Magic, Infernal Gateway.

Fire: Fireball, Burning Stream, Kindleflame, Cascading Fire Cloak, Flaming Sword of Rhuin.

Metal: Metalshifting, Searing Doom, Glittering Robe, Plague of Rust.

Lightning: Thunder Burst, Bolt of Suffering.

Seas: Flowing Stream, Sea Wall.

Everything seems well, even thou they've lost around 3k+ troops, at least those major loses were more to the mortal side of their army, but still this meant that the next incoming battles with a few Norscan tribes, will be to subjugate not slaughter unfortunately.

Now the hedonites are bounded to them, under Arrel-zhan the Shardspeaker command once they awaken her, as the Chosen of the Gods, through the express order of the Warp Gods, commanded the Darl Legion, "RISE A CRY OF VICTORY!!! THE GODS WERE WITH US, AND SOON THE SOUTH SHALL BE THEIR!!!! RETURN TO WITHIN ENZIUM, WE CONTINUE OUR MARCH TO THE SEA OF CLAWS, AND THEN KISLEV!!!!!" and as the Warp Gods, said their warriors and daemons praised the Gods, but in truth they were praising and empowering them.

They rushed to loot and repurpose the equipment of those that have fallen in battle, as soon the Dark Legion will march again.

Ixion/Warp Gods pulled Whiptail reigns to walk around the battlefield, watching their forces eliminating all daemonic remnants of Slaanesh, it was clear that they've won this battle regardless of the large number of loses that this battle cost them.

But what the Dark One was truly concern was, "why were the hedonites doing in this area of Noscan?" normally Sigvald started and based in the Aghol Wastelands, the Palace of Princes, while Azazel was station near to the Troll Country, the Tower of Khrakk but neither the Decadent Host or the Ecstatic Legion are responsible for this attack, especially since N'kari didn't deal with mortal followers...then Laharl, realized who was responsible for attacking them...the Legion of Chaos of the Daemon Prince, Yuri Godslayer, since Be'lakor wasn't near them at the moment.

This excited the younger Chaos Gods, since aside Kholek they've never encountered a Daemon Prince, while Laharl having played the Total War Warhammer series, and possessing the knowledge of the events of TWW3, the Prologe of the main story of Prince Yuri, or Yuri Barkov, in his journey of corruption do to the machinations of Belakor, becoming one if not the only character known to have mortality wounded a God as he did, and ascending into daemonhood, becoming Yuri Godslayer, the playable legendary lord for Undivided Daemons Faction, Laharl was quite eager to face this so called "Godslayer" and making him their servent.

They started to bend the winds of magic, with exception of Khorne, to mark the land as their claimed territory, and protect it from future invasion, as they start attacking and pillaging the south.

Already they have nearly 10% of Nosca, under their control, as much as the Dark One and his brothers wanted to keep conquering the land of the North along with the Wastes, they are still bound to the Primordial One's task of recruiting the Great Horned Rat.

Surprisingly they've haven't run into any skaven, since this version is similar to the Total War universe of the Old World, the skaven appear almost everywhere in their damn underhive mechanic...but luckily all the major skaven characters are far from their location, the closest to them at the moment is Throt the Unclean in Hell Pit, which within Troll Country at the far eastern border of Nosca.

Regardless for now they have to prepare cause it was obvious that before they could sail off of Nosca, and into Kislev lands, they'll have to fight against Yuri Godslayer, pulling the lightly on the mane Whiptail they continue walking through the area.