Nanohormone: After injection, all damage will increase by 50%, and body flexibility will increase by 50%. Duration: 30 seconds.
The attributes that looked normal were actually not.
The increase in all damage was not simple.
Because the calculation of all damage was the "multiplication" of the final damage.
It was not something like "Holy Light Bonus" or "Critical Damage Bonus".
In human terms, if a person dealt 10,000 damage, with Holy Light bonus 300%, Fire Element bonus 300%, then the final damage of his Fire-type Holy Light skill would be 10,000× (1+300%) +10,000× (1+300%) = 80,000 damage. If all his damage increased by 300%, considering the 300% Holy Light bonus, the final damage would be {10,000 x (1+300%)} × 300% = 120,000 damage.
The difference was still very obvious.
Moreover, the more Buffs there were, the more bonus effects there would be. The effect of all damage increase would also be greater.