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Netheril’s Brilliance in the sky

The protagonist is a pure mage, cold-blooded, cautious, dark and ruthless. There is no female lord throughout the whole process. There is no heroine, no outbreak of life or death, but steady progress. There is no strong enemy everywhere. The protagonist is always a strong enemy of others.

Maxis_Ark · 奇幻
分數不夠
25 Chs

The beginning of the mage

Punk decided to be a mage. On the one hand, he liked mage very much. On the other hand, he had only the option of mage.

Punk is lucky. As a semi-prime elves, he was born with two mage class levels and two ranger class levels, which means that he was born as a second-level mage apprentice and a second-level ranger apprentice, but punk has decided to specialize in mage Up.

It seems that the two career levels are very few, but this helped him solve the entry to become an apprentice-this one has trapped the huge threshold of many young girls with dreams. Knowing that it is not easy to become a professional, aptitude, understanding, Knowledge and even luck are indispensable. It is said that among ordinary people who become professionals, it is not an exaggeration to choose one out of 100,000. The reason why there are seemingly countless professionals in the multiverse is entirely because of the huge and exaggerated ordinary life. It is because of this that the base is caused. Even in the plane of Faerun where the number of professionals is "astonishing", due to the large area of ​​the land, even if the population is too large to be counted, it still creates a situation similar to that of the Middle Ages. , Professionals exist as a "real legend" in many places.

Punk found that he had inherited a lot of knowledge, enough before the official, and he had a systemic existence, learning spells or practicing would get twice the result with half the effort. He breathed a sigh of relief in his heart, so it seems that learning one or two spells to defend himself before birth Yes, so you don't have to worry about being eaten as breakfast by some wild beast as soon as the shell is out.

 Punk began to concentrate on learning the knowledge of magic!

The magic of this world depends entirely on the soul: the soul produces the element release but the reality, and then the soul is manipulated to make the element magic and produce various magical effects. The element is the basic component of this world. Note that it is the element, not the atom. The laws of this world are different. Matter is composed of pure energy elements. The elements are divided into ten types: water, fire, earth, wind, thunder, light, darkness, life, space, and ether!

The first nine of the ten elements are mutually reinforcing, and the ether element is the most special. It can not only be transformed into any element, but also can be transformed by any element including non-element energy. The most important thing is that only ether energy can be directly transformed For various other non-elemental energies such as magnetism, gravity, kinetic energy, any energy that wants to be converted into these types of non-elemental energy must first be converted into ether, and then converted by ether. This establishes the position of ether energy as the "primitive" and its unparalleled flexibility and diversity. Of course, ether energy is very peaceful and will be more or less lost during transformation, so ether of the same energy level The power of an attack after energy conversion is not as powerful as an attack using tyrannical elemental energy directly.

  It is precisely because of this that the plastic energy system that directly uses elemental energy in the direction of cultivation is recognized as the most destructive school. Speaking of this, I have to mention the eight schools of masters, (note: the schools here only refer to the direction of cultivation): shaping energy (creating elements directly from the soul)

incantation (create ether with soul and then use ether primitive energy)

   Enchanting (giving other attributes to objects)

  Alchemy (fusion and separation of objects)

  Prophecy (Use the perception of the soul to obtain information)

  Summoning (creating creatures or other things in the soul and realizing them in the real world.)

comes (use the "concept" in the soul to erode the real world)

 Mind (using absolute idealistic thought and spirit to influence reality)

Each of these factions has its own characteristics and advantages, but regardless of faction or element, even the difference between the fighting spirit of the warrior and the magic power of the wizard, they are all immature use of the soul. Their paths are the same, and they are ultimately the road to the gods. When it reaches the level of the **** seat, the soul can directly master the higher-level power of the rule (the spells below the legend are used to touch the rules in a clever way), it does not matter whether it is a faction or a profession.

Of course, in the early stage, the various advantages and characteristics of these different factions and different professions are still very obvious!

Generally, the mage will choose two factions as a major in the early stage, and two factions as a minor in order to ensure that they complement each other as much as possible and reduce shortcomings. Of course, this does not mean that knowledge of other factions does not need to be learned. You must know that all magic is The use of soul, knowledge of other factions can not only give you enlightenment and inspiration, but also increase your contingency methods. No matter what, you must ensure that you don't know nothing about the enemy when you encounter enemies with different cultivation directions. . 

Punk decided to choose summoning after careful consideration, with spells as his major, to ensure the safest "remote output" and "control field" capabilities for the mage. 

Choose alchemy and prophecy as minors. Alchemy can provide funds for himself in the early stage. After all, the **** of knowledge, Ogma, said: "Knowledge is wealth." In addition, intelligent creatures generally have the "bad" problem of "secrecy", so all kinds of spells and all kinds of super magic skills are ridiculously expensive in this world, not to mention the cherished treasures of heaven and earth, these practices Resources are undoubtedly important. If you want them, at least in the early stage-funds are indispensable.

As for the prediction, it goes without saying that countless wars on the earth have fully proved the importance of intelligence to us.

 There are many apprentice-level spells and apprentice-level spells left by the original body parents, but they are greatly reduced by the official level, but at least before the official level, these spells are enough.

For a punk with a system, apprentice-level spells can be said to be no difficulty. He quickly learned one or two magic theories (not practical in the egg shell!) but with the level of knowledge and power The increase in learning and training difficulty will increase exponentially~www.mtlnovel.com~Punk estimates that after the official level, even if I have systematic help, the efficiency of learning and training will only be three times better than those of the same level. That's 40%, although this alone is worth the envy of ordinary mages!

Generally speaking, newly learned spells need to be assisted by spells, casting gestures, and casting materials. These auxiliary methods can deepen the wizard's understanding of spells and reduce the difficulty of controlling unfamiliar spells. To put it bluntly, they can prevent spells from exploding before they are thrown. In the hand, when the mage is sufficiently proficient in this spell, you can throw away these time-consuming methods, and use the soul to cast the spell only. If you master the super magic technique of "spell prompt", you can instantly cast the already very skilled spell. However, in the battle, if the wizard has the opportunity, he will still use auxiliary methods as much as possible. After all, these auxiliary methods can increase the effect and power of the spell to a certain extent. The higher the level of spells, gestures, and materials, the greater the bonus to the spell. , And a little advantage in the battle may tilt the balance of victory.

However, punk's cheap parents only left one or two sets of very common gestures and spells, and he didn't have any materials to cast spells. The most important thing was that there were no powerful mentors around to protect them, so punk beginners were very careful. Let the system remember to remind yourself not to experiment with magic that is too powerful. After all, even if it is an apprentice-level spell, there are many differences in its power, characteristics and other effects, as well as the difficulty of learning. Even if learning simple small spells is easy and enjoyable, if you despise advanced spells, one day you will be pitted to death by yourself!

After studying for more than a month, the punk who has learned several apprentice-level spells, sorted out the "knowledge inheritance" of cheap parents and accumulated a lot of magic theory foundation, finally waited for the day of "out of the shell"!