The game had established a new reward mechanism to distinguish between the New World and Deep Sea, whereas the rewards would be regulated according to a player's location.
No reward would be distributed to players outside of the New World regardless of how much the individual had developed.
Meanwhile, rewards would be issued to players within the New World after each disaster.
Additionally, the game also introduced several new settings that were vaguely defined.
The first one was new players would be released into the game to increase competition among the living beings.
New buildings, ruins, maps, and environmental aspects would be released to provide more opportunities to the brave adventurer.
'Does this include…
'Could this building be the game's compensation in the New World to reward players for surviving the disaster?
'F*ck! How is even possible to directly drop a building from Earth into this place?'