23 years old gamer, Vincent Ho wake up in a strange place. He soon find himself not in the same world as before but rather in the world of a game he adored, Minecraft but more realistic. Not only that he also found himself in a body of someone with a very recognizable feature and was extremely famous in the older days of minecraft, the myth, the legend and the devil of minecraft, Herobrine. "Ding! You have integrated the Taming system! You can tame any creature!" "Ding! You have integrated the Evolution system! You can evolve any creature!" "Ding! You have integrated the MOD system! You can purchase any MOD!" "Ding! You have integrated the Talent system! You can unlock and upgrade countless special abilities!" "…" Player: "Finally! We have upgraded our gear to the most powerful! There’s no way we’ll lose, right?" Vincent Ho: "Shut up ni***, Fireball!" –_–_–_–_–_–_–_–_–_–_–_–_–_–_–_–_–_–_–_–_–_–_–_–_–_–_–_ :- The update consistency will be extremely bad :- This novel main inspiration was from ‘Minecraft: From Game Bug to Demon King Him(Herobrine)’ :- English is not my first language so forgive me if some part seems like gibberish, feedback is appreciated
||
N/A - Is for the non-upgradable skill/s
1~10 - Is for the upgradable skill/s
10 = M - Max Level skill/s can be evolved into a superior skill/s
Night Vision (N/A): The ability to see better in dark places
Zombification (1): The ability to turn a creature you killed into a Zombie/Zombified version of themselves
Call Reinforcements (1): The ability to gather nearby zombies and summon them inside the nearby dark spots
Armor +2 (1): Extra defense
Sunlight/Heat Absorption (1): The ability to absorb heat/sunlight and become gradually stronger
Sunlight Immunity (N/A): When in a fully Zombie form become immune to sunlight
Strong Body (N/A): Stronger physical prowess
Hunger Touch (1): Inflicts the 'Hunger' status effect to anyone you touch
Switch (N/A): The ability to transform into a Full Zombie and vice versa
Split (M): The ability to split your body, the splitted clone is identical to the original
Contact Damage | On/Off (1): Giving constant damage to anyone you are in physical contact with
Floatablity (1): The ability to float on water
Pounce (1): When near an enemy you can jump while dealing minor damage
Wall Climb (1): Climb any vertical surface except magma block
Detection (1): Can detect creatures through walls
Poison Immunity (N/A): Immune to all type of poison
Cobweb Immunity (1): Immune to the slow granted by Cobweb
Aimbot (1): Increase the accuracy of projectiles while using a bow
Indestructible Bow (1): The bow that you're holding are all indestructible
Infinite Arrow (1): You can never run out of Arrow
Panic Assault (1): When an enemy is close, you can send a barrage of arrow at them
Music Disc Hunter (1): When killing a creatures they have a low chance (creeper is guaranteed) of dropping a unique music disc
Fire Immunity (N/A): Immune to all type of fire
Fire Armor | On/Off (1): Coat your entire body in an armor made out of fire
Fire Manipulation (1): The ability to manipulate fire
Damage Reduction 50% (1): The ability that reduces all damage by half
Bolt (1): Increase speed by half when running away
Leap (1): Jump at the enemy while dealing no damage
Invisibility Negation Vision (1): Can see invisible creature
Carnivorous (1): Eating meat heals you
Potion Mastery (1): You can throw and drink potions (CD: 2 Sec)
Magic Resistance 85% (1): The ability to resist magic is 85%
Self-Detonation (M): The ability to self-explode that cause major destruction, doesn't use HP anymore
Lightning Charge (1): You can absorb and contain lightning that can be used to amplify your other skills
Teleportation (1): Teleport to the desired location
Projectile Immunity (1): When you're not being able to teleport to safety, all projectiles will bouce off or phase through your body
Aggresion (1): When you feel threatened or hurt by something, you became enrage which increase speed and allow you to use [Scream] to slow down your enemy
Withering Presence (1): You emit the aura of whither, when exposed for prolonged periods anyone near you will be whithered
Withering Touch (1): Attack inflicted 'Wither' status effect
Wither Immunity (N/A): Immunity to the 'Wither' status effect
Burn the Arrow (1): All normal arrow shot by you be turned into fire arrow
Giant Fireball (1): One big fireball that cause decent explosion
Crossbow Proficiency (1): Increased the accuracy of projectiles while using a crossbow
Greed Control (1): The ability to control Block of Gold and Block of Netherite, get a mediocre boost while around gold-related object
Superior Aggravation Radius (1): When you were attacked all Piglin/Zombified Piglin will become hostile to the attacker
Airborne Attack (1): Attack could cause the enemy to launch upwards and became airborne
Knockback Resistance 60% (1): The ability to resist Knockback is 60%
Piglin's Nightmare (1): Natural enemy of the Piglins, strike fear into the piglins eyes
Burn the Arrow with Soul (1): Instead of normal fire, the arrow was burned with the fire infused with soul
Minor Necromancy (1): Capable of raise a small army of the dead. 5 max summon
Lava Walking (1): Can walk on lava as if it were a solid land
Warped Fungus Addiction (1): Love the taste of warped fungus, minor increase in all stats after eating one warped fungus, effect is non-stackable
Fall Damage Immunity (1): Cannot take fall damage
Lava Swimmer (1): Swim in lava as fast as in water
Axe Proficiency (1): 100% damage while using axe
Fearless (N/A): Immune to all mental degradation, incapable of being overwhelmed by fear
Loyal Guard (1): When in an area you consider home or base, gain major increase in stats
Fireball Barrage (1): Shoots a barrage of 3 small non-explosive fireballs
Flight (1): You can fly
Smokescreen (1): Release dark smoke from your body to cover your enemies vision
Throwing (1): Increase your throwing power
Fast Swimming (1): Increase swimming speed underwater
Spearmanship (1): Increased capability with spear
Playing Dead (1): Hide life forces and presence, gain status effect 'Regeneration I', randomly regenerate 4 hearts at once
Against the Flow (1): Unaffected by the water flow hence unable to be pushed back by flowing water
Heal the Saviour (1): Grant status effect 'Regeneration I' on an ally that killed the enemy you faced
Ink Release (1): Release a cloud of ink when attack
Intangible Tentacles (N/A): Produce an intangible tentacles, limited to eight
Squishy Body (1): Increase resistance to knockback when out of water
Magical Laser (1): Charge the laser for 2 seconds before melting the enemy away dealing 12 hearts of damage and 6 extra magical damage that bypass all defense
Spike Armour (1): Reflect all melee attack damage
Follow the Current (1): Increase swimming speed when following the flow of water
Fatigued Guardian (1): Inflict the status effect on all entities within 100 blocks
||
More skills incoming!