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Inspired Wizard

Cast through time and space Daniel must now survive perils of the multiverse, luckily what ever being sent him here gave him a nerfed/altered Inspired inventor perk. He gets two charges a week, one must be used to gain mundane knowledge while the other is for magical knowledge.

Damon_Jager · 其他
分數不夠
29 Chs

Ch-20

September 15th, 1994

With the HMS Prince now operational (barely) and moved to a underground airbase made for it, as while some of the engineers had been fixing the vessel other have been developing protective measures as the death eater attacks have surged.

As with the failure of the raid on the cup they decided to attack the mundane world and it was noticed, thanks only a couple of small isolated farmers but the mundane UK has taken notice of increase in "random" and "satanic" killings.

As they had taken and sacrificed a couple of young children in some kind of ritual that they were preforming, also All of the children were boys and were from squib or had a chance of being magical.

As much as I wanted to go and patrol every isolated farmstead on the island but that wasn't possible so I decided I would protect my town.

So a plan was developed to protect the village, first a bunker network was designed; It will hold a number of military infrastructure pieces like gun, artillery, mechs and ammunition factories as it is extremely hard to buy ammunition in the UK.

The secret military will equip with full modern UK military kit that has been enchanted, for hardware I have been making some runs to Eastern Europe as with the fall of the Soviet Union a lot of equipment has been going missing.

So anything below the size and danger of a tank has been bought then teleported to the bunker complex in preparation of things going tits up.

As with the delusion of the Soviet bloc and the continued governmental collapse of Africa mages loyal to the old powers or mundane born to the new has caused an increase magic slipping past the censors.

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With the underground complex under construction, I devoted my time to developing Mechs and other vehicles from Iron Harvest.

What we needed was something to fit in the cargo hold of the HMS Prince along with the current material constraints as the mundane government has begun to get suspicious of the town, so smaller one person mechs were a necessity.

The base template for the mech is a Bi-peddle mechs that hold a massive rifle that is chambered for a 16 pounder shot, It's top speed for city is 16 miles an hour but on a highway is 30 which for a early mech is pretty good.

While they can be made entirely mundanely and be quite effective but with magic it can be even better; one is the power source by summoning elementals of both Fire and Water and having them act as conduits for their respective planes allowing practicality free power, enchantments to strengthen the mechs frame and armor are also added.

Variants of this base Mech Template are being developed like Melee and even lighter or medium sets but non are being focused on by myself and were given to some hired engineers for further study.

As for my charges I placed an additional one In mechs while the other was put into DND wizard.

The mech charge gave me a little more advanced versions of the mechs like very basic power armor, radios and the equivalent of inter-war tanks for mechs.

For DND Wizard I got access to Meta magic (feat) that allowed me greater control of my magic, for example I could drop a fire ball at my feet and alter the way of detonation to prevent damage to myself.

I also got access to 7th level spells, all giving me tons of stuff to research as with the spell reverse gravity and some large crystals I should be able to make the village and it surrounding land (about 2 1/2 miles).

But that will take a while before I am able to do that, for now though I am with the help of some ex-navy guys will be making a trip to Exandria.