I have seen that there were several errors, so I have decided to adjust the whole chapter.
The MC will have all the development skills, affinities and innate skills, but of the normal ones he will only have <bersek(B)> and <brave noble(A)>, the others he will get when he levels up.
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0-99 I
100-199 H
200-299 G
300-399 F
400-499 E
500-599 D
600-699 C
700-799 B
800-899 A
900-999 S
1000-1499 SS
1500-1999 SSS
2000-EX (limit)
Most adventurers only have stats up to C or B in their field of specialization (for example Bell's highest stat is agility) and E or D in the others, with a few exceptions like Bell, so the MC will be able to easily with those of his level, normal with those of a level higher than his, and very difficult with those who are already two levels higher than his (we are talking about stats, not skills, since the prota probably has skills that help him in his combats and make them easier obviously).
His status would be more or less like this:
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[Name: Alexander Dracula
Race: Primordial Vampire
Level: 1
Strength: I - 100 (100)
Endurance: I - 100 (100)
Dexterity: I - 100 (100)
Agility: I - 100 (100)
Mana: I - 100 (100)
Innate Abilities:
<vampire primordial(EX)>: as a primordial of his race he has abilities and base stats superior to any other of his kind, such as super strength, super agility, super senses, super endurance, incredible brain power, and the ability to see in the dark (so his stats will always start at 100).
<Unstoppable(SS)>: this ability manifests thanks to his will to not be stopped by anything or anyone to achieve his goals,this ability breaks the limit of the body in order to bring it to its maximum capacity (2000-EX).
<immortality(SS)>: is an ability derived from the <vampire primordial(EX)> ability, as long as there is a single piece of his body he can regenerate.
Even if they are only ashes (in case they say that with this it breaks, the MC makes the wounds heal quickly thanks to the blood it has stored, but if it runs out it will heal much slower, put it this way, erida fatal, with blood it can heal almost instantly, but if it has no blood it will take at least two hours to be like new, and if they turn it into ashes uff, it can only recover in a few years, or if a third party gives it blood, in a few days...,It depends on the amount of blood).
<true form(A)>:you invoke your true appearance in all its splendor.
PROS: when you are in your true appearance all your stats have a 500% increase (+500) and your attacks have the anti-health and poison effect, along with immunity to magic.
CONS: You can only be in your true form when the sun is hidden, with a maximum of 30 minutes before returning to your normal form and when you return, you will be in a semi-conscious state for 6 hours, if used more than the time limit you can be in a coma for up to 2 weeks (when the MC activates this ability he will have a personality change, he will go from serious mode to sadistic, cruel and evil mode; the MC's soul although is unique and strong, since he managed to cross the barrier that separates worlds, he is still a mortal soul, and his true form is divine that's why the time limit, every time the MC level up the limit will be extended, when the MC reaches level 11 his soul will evolve to divine, but it's a very, very long way).
<transformation(B)>:this is a skill derived from the <vampire primordial(EX)> skill, he can transform his whole body into bats and vice versa without any cost, he can also transform into anything he has sucked the blood from (he has to leave it pure bone to be able to transform).
PROS: when he transforms he will have the stats and abilities of that moustro (yes, he can also transform into monsters) or person whose blood he has sucked with no time limit (he can transform into whatever he wants for as long as he wants, he will only have to suck the blood until he kills that person or monster).
CONS: in exchange for transforming and receiving the stats and skills that come with the transformation, your stats and skills will be locked until you undo the transformation (for example, if you kill a level 1 adventurer being a level 2 adventurer, you will lose ALL your stats and skills that you have in exchange for ALL level 1 stats and skills, plus your appearance and memories, and you will get them back when you undo the transformation).
<mark of eternity(S)>: is an ability derived from the <vampire primordial(EX)> ability, it serves to locate, communicate and feel the feelings of the marked person, you can only mark a person who gives himself to you body and soul, (NOT NTR) (as long as you do not die your lovers will not age and will remain at their best or return to their best, either of the two cases, they can still be killed, but in that case their soul will be destined to find their partner, i.e. the MC).
<gloot(A)>: serves to extract stats and hopefully a random ability from the victim (serves for both monsters and people, but you can't level them down, only up to I - 10, for example, if the victim has E - 450 in all their base stats, you can take 440 from all their base stats and put them into yours, leaving the victim with I - 10 in all their base stats, and the ability is totally random and you won't always get one, if you want one you will have to drink ALL the victim's blood, and with luck, you will get one, or two at most).
<charm(A)>:a vampire as a being, has a natural enchantment on people, now you as a primordial of your species have an even greater enchantment(this is a skill derived from the <vampire primordial(EX)> skill).
<hemokinesis(A)>:this is a skill derived from the <vampire primordial(EX)> skill, you are able to fully control the blood of yourself and others or your environment (e.g. a battlefield), like a sixth sense, allowing you to manipulate it, animate it, solidify it, etc.(this skill is enhanced by the <vampire primordial(EX)> skill).
<hypnosis(A)>:is an ability derived from the <vampire primordial(EX)> ability, capable of bringing people with a will inferior to your own under your control.
<servant(A)>:this is a skill derived from the <vampire primordial(EX)> skill, capable of transforming an individual into a vampire totally loyal to you, but unlike you he will have a power limiter when it is daytime, will lose 20% (-20) in all his stats and will not be able to create other servants without your authorization (the vampires that create his servants will still be purebloods, but will have many more limitations than the servants that the MC made directly).
<lord of the night(B)>: is an ability derived from the <vampire primordial(EX)> ability, increases base stats at night.
PROS: increases physical and magical stats by 120% (+120 points) during the night.
CONS: its effects only work when it is night, even inside the labyrinth, from 7:00 PM until 7:00 AM.
Abilities:
<Berserk(B)>:Increases strength each time the user takes damage. The effect increases as a function of rage level.
PROS: increases strength by 10% (+10 points) and stamina by 4% (+4 points) of the user every 5 sec in battle and grows up to 160%(+160 points) depending on the user's status and rage.
CONS: only activates when the user is wounded enough to be in critical state and once the battle is over, the user will fall unconscious.
(boosts with the <vampire primordial(EX)> skill).
<noble brave(A)>:Provides high resistance against mental attacks.
PROS: Reduces drowsiness by 100% and reduces mental attacks such as mind control, stun, etc. by 100%. You also gain 14% (+14 points) dexterity.
(This is boosted by the <vampire primordial(EX)> skill).
<Ardigalea(B)>:Greatly increases the user's resistance against magical attacks.
PROS: increases by 60%(+60 points) resistance and reduces magical attacks by 40%(-40 points).
CONS: only works on the first 6 blunt attacks, then it cools down for 5 minutes.
(boosts with the <vampire primordial(EX)> skill).
<Aero Mana(B)>:Increases attack power the faster the user runs while attacking. If attacks are parried or blocked by weapons or something else, the skill is lost, but if dodged without blocking, the skill continues.
PROS:Increases the user's strength and agility by 10%(+10 points) ᴀ 160% (+160 points) if the user keeps attacking fast. Every 20sec in continued attack → 10%(+10 points) more strength and agility.
CONS: the attacks to be performed must be continuous and fast, without stopping, as soon as the attack ceases, his strength and skill gained will return to normal.
(it is boosted with the <vampire primordial(EX)> skill).
Development skills:
<luck(G)> <swordsman(H)>.
<pain resistance(B)>.
Magics:
Affinities:
<affinity with the darkness element(A)>:increases by 100%(+100) everything related to the darkness element (if in its true form the affinity increases by 200%).
<affinity with the element ice(B)>:increases by 80% (+80) everything related to the element ice (if in its true form the affinity increases by 160%).
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