webnovel
#ROMANCE
#R18
#COMEDY
#HAREM
#DARK
#TRANSMIGRATION
#SLICEOFLIFE
#TRAGEDY

Honkai Impact: I’ve already said this isn’t a life simulator!

[Congratulations on traveling through time] Huh? [Is it your favorite Honkai Impact 3, or the pre-civilization, with girls like flying flowers, are you happy? ] I always feel that I will die soon...[It's not Honkai Impact 2, so just be content. I'll give you a plug-in by the way. Are you satisfied? ] [In order to prevent you from not knowing how to use it, let me introduce it to you first. First of all, this plug-in can use you as the base point to go back in time. You can use it to explore various futures until you are satisfied. Although you must reach the end before you can go back... And after the beginning, your original memories will be temporarily sealed, which is a small balance mechanism] Why do I feel a little familiar... Life simulator? [No, it's not a life simulator... By the way, every time you complete an ending, you can get some unique things~ Such as unique entries, upgradeable entries, etc.... These can make it easier for you to get the next ending~ Of course, after going back, you will also get all the memories in this ending, which is a kind of alternative reward~] ...Isn't this a life simulator? [If I say it's not, it's not! ] ___________________________________ (TL NOTE: I'm just translating this fanfic because I want to share it to everyone) ps. I'm using Google translation for this so if something awkward in transition blame google ps. I'm not the real Author the real Author is "Mingxue" raw:都说了这不是人生模拟器!

Elysia_Husband · 漫画同人
分數不夠
288 Chs
#ROMANCE
#R18
#COMEDY
#HAREM
#DARK
#TRANSMIGRATION
#SLICEOFLIFE
#TRAGEDY

Chapter160: Garden of Eden~

Kevin → Superstar of the Times, Apology (Blue) → Nozomi → Hero (Blue) → Kevin

Elysia → Like, Apology (Blue) → Nozomi → Cute (Blue) → Elysia

Aponia → Song of Hope (Blue) → Nozomi → Sister (Blue) → Aponia

Eden → Lover (Blue) → Nozomi → Lover (Blue) → Eden

Vill-V → Pay back the song I owe you! (Blue) → Nozomi → Are you still trying to take advantage of me? (Blue) → Vill-V

Kalpas → Don't sing (Yellow) → Nozomi → Care (Blue) → Kalpas

Su → Times Superstar (Yellow) → Nozomi → Good Doctor (Blue) → Su

Sakura → Like (Blue) → Nozomi → Like (Blue) → Sakura

Kosma → Learn music theory (Blue) → Nozomi → Give guidance (Blue) → Kosma

Mobius → Don't learn from Elysia (Blue) → Nozomi → I won't do that next time~ (Blue) → Mobius

Griseo → Crystal Clear (Blue) → Nozomi → Love (Blue) → Griseo

Hua → Superstar of the Era, Regret (Yellow) → Nozomi → The Perseverant girl (Blue) → Hua

Pardofelis → Brother Nozomi! (Blue) → Nozomi → Cute ears (Blue) → Pardofelis

Basic Engraving 1:

When a character gains the full damage increase effect of other [Marks], they gain a "Full Note" that lasts for 10 seconds. The duration is refreshed when other [Notes] are triggered.

[Full Note]: The character's total damage increase from other [Marks] is increased by an additional 70%/75%/80%/85%.

(Example: The total damage increase provided by other [Marks] is 50%+50%=100%, and the character has [Full Note], then the total damage increase enjoyed by the character is 50%+50%+(100%x70%)=170%)

Basic Engraving 2:

When a character gains the physical/elemental damage enhancement effect of other [Marks], they gain a "Half Note" that lasts for 10 seconds. The duration is refreshed when other [Notes] are triggered.

[Half Note]: The character's physical/elemental damage from other [Marks] is increased by an additional 70%/75%/80%/85%.

Basic Engraving 3:

When a character gains the physical/elemental penetration effect of other [Marks], they gain a "Quarter Note" that lasts for 10 seconds. The duration is refreshed when other [Notes] are triggered.

[Quarter Note]: The character's physical/elemental penetration from other [Marks] is increased by an additional 35%/40%/45%/50%.

Basic Engraving 4:

When a character gains the damage reduction effect of other [Marks], they gain an "Eighth Note" that lasts for 10 seconds. The duration is refreshed when other [Notes] are triggered.

[Eighth Note]: The character's damage reduction from other [Marks] is increased by an additional 35%/40%/45%/50%.

Basic Engraving 5:

After using a weapon skill, the character gains a "Sixteenth Note" that lasts for 10 seconds. The duration is refreshed when other [Notes] are triggered.

[Sixteenth Note]: If the character's weapon skill causes damage, then all the enhancements from other [Marks] gained by the character through the weapon skill are increased by an additional 35%/40%/45%/50%. If the character's weapon skill does not cause damage, then 30%/35%/40%/45% of the cooldown and energy of the weapon skill will be returned.

Basic Engraving 6:

After the supporting character appears, you will get a "Tuplet"; when the Valkyrie leaves the battle, you will get a "Rest".

[Legature Note]: Reduces the cooldown time of the assisting character that has entered cooldown by 25%/30%/35%/40%, and refreshes the duration of all [Notes].

[Rest]: Restores 10%/12%/14%/16% of the character's maximum health and immediately ends other [Notes].

Core Imprint:

After obtaining the "Music Score," when playing the "Music Score," all "Continuous Gain Notes" will receive an additional boost of [the number of note types contained in the music score x 20%] (independently and calculated last), but no new notes can be obtained.

[Music Score]: Record all the notes obtained in this battle in the order of triggering, and treat them as [Bars] ending with a "Rest." Starting from the next battle, the notes will be triggered in a loop in the corresponding order of [Bars] at the beginning of each battle. The triggering interval is 5 seconds, and [Bars] are recorded and only recorded once.

(Example of using "Music Score": The notes recorded in the first battle are [Whole, Half Note, Eighth Note, Half Note, Legato, Rest], then when the second battle starts, the "Music Score" will be triggered, first getting Whole Notes, then Half Notes at the fifth second, Eighth Notes at the tenth second, refreshing existing notes at the fifteenth second, triggering Legato Notes at the twentieth second and refreshing existing notes again, triggering Rest at the twenty-fifth second and losing all gains, and triggering Whole Notes at the thirtieth second to enter a loop.)

(Damage increase calculation example: With 50%+50% total damage bonus, with "Full Notes," and with 3 notes in the "Score" played, the final total damage bonus is: 50%+50%+(100%x70%)+(170%x20%x3)=272%)

Amplification Mark 1:

[Bar] Every time a note is triggered, the additional boost effect provided by all [Continuous Gain Notes] increases by 4%/5%/6%/7%, with an upper limit of 40%/50%/60%/70%.

Amplification Mark 2:

Each time a note is triggered in a Bar, the character recovers 2/3/4/5 energy points. If a Bar contains 4 or more notes, the character will recover an additional 25%/30%/35%/40% of the maximum energy after the Bar ends.

Amplification Mark 3:

[Bar] Each time a note is triggered, the cooldown time shortened by Legato Notes increases by an additional 2.5%/3%/3.5%/4%, up to a cap of 25%/30%/35%/40%. The health recovery effect provided by Rest Notes increases by 1%/2%/3%/4%, up to a maximum of 20%/24%/28%/32% of the character's maximum health.

Core Engraving:

The duration of all "Continuous Gain Notes" is increased by an additional 10 seconds; for each note the character possesses, the effect provided by each "Continuous Gain Note" is increased by 10%; and the effect provided by each "Continuous Gain Note" will be further increased by [the number of note types currently possessed by the character x 10%] (independently and calculated last).

Amplification Mark 1:

The effects of "Whole Note" and "Half Note" are increased by an additional 55%/60%/65%/70%. The effects of "Quarter Note" are increased by an additional 25%/30%/35%/40%.

Amplification Mark 2:

The effects of "Eighth Note" are increased by an additional 35%/40%/45%/50%; the effects of "Sixteenth Note" are increased by an additional 35%/40%/45%/50% (additional increase in damage caused) and 15%/20%/25%/30% (cooldown and energy returned when no damage is caused); the cooldown time shortened by "Tutti" is increased by an additional 15%/20%/25%/30%.

Amplification Mark 3:

When you have any 4 [Notes], calculate the character's current life ratio and energy ratio. When the life ratio is higher than the energy, 7%/8%/9%/10% of the energy limit will be restored per second; when the energy ratio is higher than the life, 6%/8%/10%/12% of the life limit will be restored per second.

When entering this [Marking] layer, special dialogue and effects will be triggered before the battle begins:

When using the character [Eden]: Ah, it's Eden... Well, I know you're going to fight, so let me give you a little blessing~ As usual, I'll wait for you to come back, after all... we haven't sung together for a long time~ (Character health and energy are restored to maximum)

When using the character [Eden] and owning the [Core Seal] of any [Golden Seal]: Ah, Eden... Well, I know you're going to fight... I know you're great, but... please allow me to bless you a little bit~ (Increase the level of a random [Golden] Seal by 1)

When using the character [Eden] and possessing the [Core Seal 2] of [Annihilation Seal]: Ah, Eden... Well, I know you're going to fight, so let me... Hmm? Is this the power of Kalpas? What a surprise... But this is also good~ At least it means he likes you a little bit, right? ([Burning Blood Prison Clothes] reaches the upper limit of the number of layers immediately)

"Note: The above effects can be triggered cumulatively"

When using the character [Sakura (Godly Costume·Forgetful)]: Sakura~ I haven't seen you for a while~ Ah... Are you going to fight? Okay~ I'll wait for you here, and if you need to rest, you can always come to me~ (Character health and energy are restored to maximum)

When using the character [Sakura (Godly Armor: Forget)] and possessing the [Core Seal] of any [Setsuna Seal]: Ah, Sakura... Well, I know you're going to fight... Well, I believe in you, but... please allow me to bless you a little bit~ (Increase the level of a random [Setsuna] Seal by 1)

When using the character [Sakura (Godly Armor·Forgetfulness)] and possessing the [Core Seal 2] of [Annihilation Seal]: Sakura~ I've been missing for a while~ Ah, is this... the power of Kalpas? He and you have an unexpectedly good relationship... This is not bad, isn't it? ([Burning Blood Prison Robe] reaches the upper limit of the number of layers immediately)

"Note: The above effects can be triggered cumulatively"

Using other roles:

When HP is below 70%: Are you going to fight? But you are injured... Okay, I will help you a little bit, but be careful next time. (Character HP is restored to the maximum value)

When the energy is below 50%: Are you going to fight? Well, you should do your best. I have made some preparations for you... This is one of the few things I can do... (Character energy is restored to the maximum)

When both health and energy are below 50%: Don't you want to take a break? You don't seem to be in a good condition... Okay, I get it, you won't stop here, just like us before, so... well, I will help you, as long as you don't despise my meager strength. (Character health and energy are restored to maximum)

When you have the [Core Seal 2] of the [Anti-Seal]: Are we going to fight again... Hmm? It's the power of Kalpas... Well, don't worry~ Although he looks dangerous, he is actually a very gentle person... ([Burning Blood Prison Clothes] reaches the upper limit of the number of layers immediately)

[Evidence of Remembrance]:

Gift the Morning Light [★★]: A small terminal that contains a photo taken by Sakura: Nozomi is singing for Elysia in the sporadic rain, and the morning light shines through the rain clouds and falls on him, as if covering him with a robe of light.

—Elysia, look, the sky is clearing up~

...

Effect: The probability of the teleportation anchor point corresponding to the imprint of [Long Song] appearing is greatly increased.

Gift the Stars [★★★]: A simple video recording device that preserves a scene recorded by Griseo: Nozomi stands on the stage, performing with a group of fusion warriors. The audience can also be seen with joyful smiles and hear everyone's happy laughter. The stars are shining under the clear night sky, just like them at this moment.

—Kevin, come on and sing? Don't be shy~ Everyone is waiting for you~

...

Effect: When selecting the [Long Song] imprint, its initial level increases by 1. When you have [Core Imprint 1], the interval between [Bar] trigger notes is shortened to 4 seconds; when you have [Core Imprint 2], the duration of all "continuous gain notes" is increased by an additional 5 seconds.

Gift to the World [★★★★]: A complex projection device, repaired by Vill-V and kept by Elysia. When it is turned on, it can project a three-dimensional picture: Nozomi stands on the base of the moon, singing for the blue planet that seems to be close at hand but is actually out of reach. The melodious song flows in the silent universe, the invisible music turns into tangible notes, the flowers bloom under him, and the stars twinkle around him.

The scene was like a fairy tale... but in the end, the picture froze at the moment when the "light" enveloped Nozomi's figure.

—Rain, rain, please stop~?

...

Effect: When selecting the [Long Song] mark, its initial level increases by 1. When the charge reaches 600, you can release skills to make the Valkyrie gain 50% total damage increase, 50% physical/elemental damage increase, 30% physical/elemental damage penetration, and restore 1% of the life/energy limit per second for 10 seconds. After the duration ends, 99% of the current life is lost.

Charging method: After entering combat state, you will gain 10 points of charge per second. For each imprint other than [Long Song], you will gain an additional 10 points of charge (20 points for [Gold] and [Moment] imprints).

Gift to the Loved Ones [★★★★★]: A pile of music, both finished and unfinished, mixed with some treasured pale pink cherry blossom petals and dim yellow maple leaves... and a note from Nozomi, which reads "May life go on and progress never stop; may the future still exist and hope still remain; may communication... prevail over suspicion".

—I love you guys, it's great to meet you guys~

...

Effect: Each time you pass a level, you can increase the level of a random existing imprint by 1 (prioritize unupgraded imprints). If the imprint is [Gold] or [Moment], the level will be increased by 2. When the charge reaches 600, you can choose a [Imprint] (including [True Self] imprint and [Shop]), and reset all portals on the field, so that one of them must appear in the selected [Imprint] portal. After carrying it, you cannot change the Certificate of Remembrance or the Valkyrie again.

Charging method: You will get 50 points of charge for each level you pass, and an additional 10 points of charge for each [Mark] you have (20 points for the [Long Song], [Gold], and [Moment] marks).

Additional special effects available to certain characters:

When using the character [Elysia] and possessing [Core Imprint 1], [Rest] will not end the effects of other [Notes], and [Amplification Imprint 2] will be upgraded to [Each time a note is triggered in a measure, the character recovers 8 energy points].

...

When using the character [Elysia] and possessing [Core Imprint 2], the duration of all [Notes] will be increased by an additional 20 seconds, and [Amplification Marking 3] will be increased to [when possessing any 3 Notes, restore 10% of the maximum health and energy per second].

When using the character [Sakura (Godly Armor·Forgetfulness)] and possessing [Core Mark 1], [Rest] will not end the effects of other [Notes], and [Amplification Mark 2] will be upgraded to [Each time a note is triggered in a measure, the character recovers 8 energy].

...

When using the character [Sakura (Divine Armor·Forgetfulness)] and possessing [Core Marking 2], the duration of all [Notes] will be increased by an additional 20 seconds, and [Amplification Marking 3] will be increased to [When possessing any 3 Notes, restore 10% of the maximum HP and Energy per second].

Additional Impact:

The character skills of [Elysia] have changed: the SP skill has been increased [Like a Long Song of the World], the character SSS is unlocked, the captain skill has been increased [At this moment, as gentle as the breeze], and the character SSS is unlocked.

...

[Like a Long Song in the World]: When releasing the special move, the [Time Lag Field] effect will be triggered. The skill effects of the character, enemy, and level will stop timing, and after the action is completed, a 3-second global time and space rupture will be triggered.

[At this moment, it is as gentle as a breeze]: The damage received by the whole team is reduced by 22%, and the characters on the field recover 10 health points and 1 energy point per second.

(TL: Who bothers to read this sh*t?)

Hope you enjoy?

Elysia_Husbandcreators' thoughts