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Fallout 4: Rebirth At Vault 81

If you wanted to read 20 Chapters ahead, be sure to check my Patreon!!! Go to https://www.patreon.com/Tang12 _________________________________ Sico has always been hospitalized since he was a kid because his body is very weak and the doctor doesn't know what the reason is, so his parents always find a way to make him happy. They gave him a PS4 console to keep him from being bored and distracted. When he downloaded Fallouts, especially Fallout 4 it became his favorite game of all time but someday his body became deteriorated and became weak so he had to be bedridden. Because of that, he can not play his favorite game again and feels sad because of it. He asked his parent to cut his life support system so that he can rest in peace and when he slowly closing his eyes, he made a wish to be reincarnated in Fallout 4 world. Many people don't know because of that wish, a legend born in alternates Fallout 4 world.

Tang12 · 游戏衍生
分數不夠
414 Chs

243. Recruits and Meeting

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Hancock, MacCready, and Robert nodded, each understanding the gravity of their mission. The stage was set for a decisive confrontation, one that would determine the future of Nuka-World and the Commonwealth.

As Porter Gage struggled against his restraints, anger flashed in his eyes. "You think you can just betray us, Sico? Betray the raiders?"

Sico met his gaze calmly. "Gage, think about it. Do you really want to live like this forever? Constant fighting, no real future, no stability? We can restore order with the Minutemen. We can build something lasting, something better than this chaos."

Gage's expression softened slightly, the anger giving way to contemplation. "And you think the Minutemen are the answer?"

Sico nodded. "Yes. With your skills and knowledge, you could help us create a new order, one where there's structure and security. You don't have to live like this anymore."

After a moment of silence, Gage sighed and nodded. "Alright, Sico. You've convinced me. I'll help you. Let's bring some order to this place."

Sico smiled. "I knew you'd see reason. Now, here's what we need to do."

Gage then suggested, "With Nuka-World firmly under our control, it's time to expand into the Commonwealth. We should establish raider camps at key settlements once we've fully secured Nuka-World. This will give the raiders another target and prevent the chaos of anarchy."

Sico nodded. "I was thinking the same, though with different intentions. We'll use this plan to stabilize Nuka-World and then shift our efforts to bring it under Minutemen control."

Gage grinned. "Glad to see we're on the same page, even if for different reasons. To get started, you'll need to speak with Shank. He's waiting at the entrance to Nuka-Town USA. He'll help coordinate the initial steps and make sure we're ready for the next phase of our expansion."

Sico gathered his core team and made their way to the entrance of Nuka-Town USA. The evening air was cool, a stark contrast to the tension they felt.

Sico gathered his core team and made their way to the entrance of Nuka-Town USA. The evening air was cool, a stark contrast to the tension they felt.

As they approached the entrance, they spotted Shank waiting for them. Shank looked up and, seeing Sico, gave a nod. "Hmm. So you're the new Overboss. I expect you and I are going to have a lot to discuss in the future."

Sico nodded, his expression serious. "Yes, so you have some information you want to tell me?"

Shank raised an eyebrow and replied, "Ah yes, but I think we should discuss this privately at your place, Overboss."

Sico agreed, and they headed back to the Fizztop Grille. As they walked, Sico turned to Shank. "So, what exactly do you do here, Shank?"

Shank glanced at Sico before answering. "I gather sources of information about the Commonwealth. Where I get my information comes from various caravans entering and leaving Nuka-World. These traders and travelers hear a lot, and they're not shy about sharing what they know for the right price."

Sico nodded thoughtfully. "And what have you learned from them?"

Shank's eyes glinted. "Plenty. The Commonwealth is a patchwork of settlements, each with its own strengths and weaknesses. The Minutemen have been trying to unite them, but there's still a lot of division. The Brotherhood of Steel has been asserting its influence, and then there's the Institute—shadowy, powerful, and always a threat."

They reached the Fizztop Grille and headed inside, moving to a private room where they could talk without interruption. Shank settled into a chair, his demeanor confident.

"Now, Overboss," Shank began, "we've got an opportunity here. If we can destabilize key settlements in the Commonwealth, we can weaken the Minutemen's hold. This will make it easier for us to move in and establish raider camps."

Sico listened intently. "And how do we do that?"

Shank leaned forward. "First, we identify the most strategic settlements. We need to scout them, understand their defenses, and figure out what makes them tick. Once we have that intel, we can plan targeted assaults to disrupt their operations and sow chaos."

Hancock interjected, "And what about the Brotherhood and the Institute? How do we handle them?"

Shank smirked. "The Brotherhood is predictable—heavy-handed and straightforward. We can lure them into traps, hit their supply lines, and chip away at their forces. The Institute is trickier, but if we can gather enough intel, we might find a way to turn their own tactics against them."

Suddenly, Sico turned to Hancock and MacCready. "Detain Shank," he ordered calmly.

Hancock and MacCready moved quickly, grabbing Shank by the arms and restraining him. Shank's eyes widened in confusion and anger. "What is this all about?" he demanded, his voice tinged with anxiety.

Sico stepped closer, his expression unwavering. "Shank, we are not who you think we are. We—myself, MacCready, Robert, and Hancock—are with the Minutemen. We've been spying on the raiders, gathering intel, and preparing for this moment. Our goal is to restore order to Nuka-World."

Shank stared at Sico in shock, struggling against his restraints. "The Minutemen? You're planning to attack Nuka-World?"

Sico nodded. "Yes, and we will bring stability and peace. But there's something else. I've seen your skills, Shank. Your ability to gather information is impressive. We need someone like you in the Minutemen."

Shank's anger slowly gave way to a mixture of surprise and contemplation. "You want me to join the Minutemen?"

Sico nodded. "Yes. With your expertise, we can be even more effective in our mission. You don't have to continue living in the chaos of the raiders. You can help us build something better."

Shank hesitated, his eyes darting between Sico and the others. "And what happens if I refuse?"

Sico's voice was firm but not unkind. "You can choose to remain loyal to the raiders, but know that their days are numbered. This is your chance to be part of something greater. Join us, Shank. Help us bring order to Nuka-World and the Commonwealth."

Shank took a deep breath, the tension in his body slowly easing. "Alright, Sico. You make a convincing argument. I'll join the Minutemen."

Sico smiled, relieved. "Good. You'll be a valuable asset. We'll make sure you're integrated into our operations seamlessly."

With Shank's agreement, Hancock and MacCready released him. Shank rubbed his wrists, a new sense of purpose in his eyes. "So, what's the plan?"

Sico outlined their strategy. "First, we'll gather more intel and finalize our plans. Once we're ready, we'll coordinate with the Minutemen to launch a precise and effective attack on Nuka-World. We'll ensure minimal casualties and focus on restoring order."

Shank nodded. "Got it. I'll start gathering more information right away. We'll need all the intel we can get to make this work."

As Shank left to begin his new task, Sico turned to his core team. "We're making progress. Let's keep up the momentum. We have a lot of work ahead of us, but together, we can achieve our goal."

The team nodded, each member ready to play their part in the upcoming battle to restore order to Nuka-World and bring stability to the Commonwealth.

Sico gathered his core team and allies, including Mags and William Black, the leaders of the Operators, Porter Gage, and Shank, in the strategic planning room of the Fizztop Grille. The atmosphere was tense, but focused. A large map of Nuka-World lay spread out on the table, with various locations marked and annotated.

Sico began by addressing the group. "I've already made the Operators control 3 place, when I help to control the Nuka-World. The Operators have the Safari Adventure, the World of Refreshment, and the Galactic Zone. The robots in the Galactic Zone have been particularly effective in defending our positions."

He pointed to the marked areas on the map. "These are our strongholds. Now, we need to strategize on how to neutralize the Disciples and the Pack."

Mags leaned forward, studying the map. "The Disciples are entrenched in the Kiddie Kingdom, they thrive on chaos and brutality. The Pack, on the other hand, dominates the Dry Rock Gulch, they're more about strength and numbers."

William nodded in agreement. "The Disciples are unpredictable, but we can use that against them. The Pack, though—they're tougher. They won't back down easily."

Porter Gage, who had been silent, finally spoke. "The Disciples can be fragmented. If we create enough chaos and distrust within their ranks, they'll start tearing each other apart. As for the Pack, we'll need to hit them hard and fast, break their leadership, and scatter their forces."

Shank added, "I've been gathering intel on both factions. The Disciples' leader, Nisha, is ruthless but paranoid. If we can make her believe there's a betrayal within her own ranks, she'll do the job for us. Mason, the leader of the Pack, relies heavily on his lieutenants. Take them out, and he'll be vulnerable." Sico gathered his core team and allies, including Mags and William Black, the leaders of the Operators, Porter Gage, and Shank, in the strategic planning room of the Fizztop Grille. The atmosphere was tense, but focused. A large map of Nuka-World lay spread out on the table, with various locations marked and annotated.

Sico began by addressing the group. "I've already made the Operators control 3 place, when I help to control the Nuka-World. The Operators have the Safari Adventure, the World of Refreshment, and the Galactic Zone. The robots in the Galactic Zone have been particularly effective in defending our positions."

He pointed to the marked areas on the map. "These are our strongholds. Now, we need to strategize on how to neutralize the Disciples and the Pack."

Mags leaned forward, studying the map. "The Disciples are entrenched in the Kiddie Kingdom, they thrive on chaos and brutality. The Pack, on the other hand, dominates the Dry Rock Gulch, they're more about strength and numbers."

William nodded in agreement. "The Disciples are unpredictable, but we can use that against them. The Pack, though—they're tougher. They won't back down easily."

Porter Gage, who had been silent, finally spoke. "The Disciples can be fragmented. If we create enough chaos and distrust within their ranks, they'll start tearing each other apart. As for the Pack, we'll need to hit them hard and fast, break their leadership, and scatter their forces."

Shank added, "I've been gathering intel on both factions. The Disciples' leader, Nisha, is ruthless but paranoid. If we can make her believe there's a betrayal within her own ranks, she'll do the job for us. Mason, the leader of the Pack, relies heavily on his lieutenants. Take them out, and he'll be vulnerable."

Sico nodded, absorbing the input from his team and allies. "Good. We have solid intel and a clear understanding of our enemies. Now, here's the plan: We'll use the information that Shank and Porter Gage have gathered to disrupt the raiders' operations when the Minutemen attack Nuka-World. Our goal is to limit casualties and make the takeover as efficient as possible."

He pointed to the map again, emphasizing key locations. "We'll start by targeting the Disciples in the Kiddie Kingdom. Shank, you'll spread rumors of betrayal within their ranks, using the paranoia of their leader, Nisha, to our advantage. We'll sow enough distrust to weaken their defenses."

Shank nodded, a cunning smile playing on his lips. "Consider it done. I'll make sure Nisha believes her own people are plotting against her."

Sico continued, "Meanwhile, Porter Gage and I will focus on the Pack in Dry Rock Gulch. We'll identify and eliminate their key leaders swiftly. This will cause confusion and panic among their ranks, making it easier for the Minutemen to move in."

Porter Gage agreed, "We hit them hard and fast, take out Mason's lieutenants, and the rest will fall apart. The Pack relies on their strength in numbers, but without strong leadership, they'll crumble."

Mags interjected, "While you handle the Disciples and the Pack, the Operators will secure our strongholds. We'll make sure the Safari Adventure, World of Refreshment, and Galactic Zone remain under our control and are ready to support the Minutemen's advance."

William added, "We'll also have our forces ready to provide backup where needed. Once the Disciples and the Pack are neutralized, we'll assist in consolidating control over Nuka-World."

Hancock chimed in, "And don't forget about the Brotherhood and the Institute. We'll need to keep an eye on them and be prepared for any interference. The Minutemen can handle them, but we'll need to coordinate closely."

Sico agreed, "We'll set up communication lines and make sure everyone is on the same page. This operation needs to be precise and well-coordinated. Shank, continue gathering intel and keep us updated on any changes. MacCready, work with our scouts to monitor the movements of the Disciples and the Pack."

MacCready nodded, "Got it. We'll keep an eye on them and report back with any developments."

Sico looked around at his assembled allies, feeling the weight of their shared mission. "Tomorrow, my core team and I will head back to the Commonwealth using the monorail. We need to contact the Minutemen and finalize our plans for the assault."

MacCready nodded, ready for the task. "We'll make sure the Minutemen are prepared and informed. Timing will be critical."

Robert, ever the vigilant guard, added, "We'll also need to ensure our safe passage back and forth. We can't afford any interruptions."

Hancock, always the strategist, said, "We should take this time to coordinate with our scouts and make sure all our communications are secure. We don't want any leaks."

Sico turned to Mags, William, Porter Gage, and Shank. "While we're away, you'll need to maintain our positions and keep everything running smoothly. We can't afford any disruptions or surprises. Mags, William, keep the Operators focused and ready. Gage, oversee the preparations for our strike on the Pack. Shank, continue gathering intel and keep us updated."

Mags nodded confidently. "We've got this, Sico. The Operators are solid. We'll hold our ground and be ready for your return."

William added, "We'll be ready to support the Minutemen when the time comes. Just give us the signal."

Porter Gage, his expression serious, said, "I'll make sure everything is in place for our move against the Pack. They won't know what hit them."

Shank, with his usual cunning smile, said, "I'll keep the information flowing. We'll know everything we need to know before the assault."

Sico felt a sense of resolve and unity among his team and allies. "Good. We're all counting on each other. We need to stay focused and work together to make this happen."

The group dispersed, each member heading off to their respective tasks. Sico, MacCready, Robert, and Hancock prepared for their journey back to the Commonwealth. As night fell, the Fizztop Grille was a hive of quiet activity, everyone working in concert towards the same goal.

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• Name: Sico

• Stats :

S: 8,44

P: 7,44

E: 8,44

C: 8,44

I: 9,44

A: 7,45

L: 7

• Skills: advance Mechanic, Science, and Shooting skills, intermediate Medical, Hand to Hand Combat, Lockpicking, Hacking, Persuasion, and Drawing Skills

• Inventory: 53.280 caps, 10mm Pistol, 1500 10mm rounds, 22 mole rats meat, 17 mole rats teeth, 1 fragmentation grenade, 6 stimpak, 1 rad x, 6 fusion core, computer blueprint, modern TV blueprint, camera recorder blueprint, 1 set of combat armor, Automatic Assault Rifle, 1.500 5.56mm rounds, power armor T51 blueprint, Electric Motorcycle blueprint, T-45 power armor, Minigun, 1.000 5mm rounds, Cryolator, 200 cryo cell, Machine Gun Turret Mk1 blueprint, electric car blueprint, Kellogg gun, Righteous Authority, Ashmaker, Furious Power Fist, Full set combat armor blueprint, M240 7.62mm machine guns blueprint, Automatic Assault Rifle blueprint, and Humvee blueprint

• Active Quest: -

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