This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.
The essence of negotiation was compromise. Both sides would need to give up certain things in order to come to an accord.
That's why, if you accidentally revealed what you wanted the most in a negotiation, you would completely lose initiative. If the other party caught on to what you wanted the most, then it would only be natural for you to lose the negotiation.
Thus, when I learned what Sandro wanted the most, it was destined that I would have the upper hand in our negotiation. Since our positions were unequal, it wouldn't be possible for me to lose in negotiation.
He needed my help. Meanwhile, I would be fine both with or without him. This unequal negotiating position allowed me to take the initiative as well as demand whatever I wanted.