This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.
I had never personally trained in the path of the assassination, but even if I had no natural talent suitable for becoming an assassin, I had been the target of assassins far too many times already. Because of this, I intentionally learned some "common knowledge" regarding assassins to be on guard against them.
Novice assassins would only be able to patiently wait for an opportunity. If no opportunity arose, the novice assassin would either have to risk their life on an assassination attempt, or simply leave, having failed to even try and attack their target.
A veteran assassin would look down upon the very idea of waiting for an opportunity. A veteran assassin would instead try to create an opportunity. This was the foundational difference between a novice and a veteran assassin.
Using words and actions to distract the assassination target in order to create an opening to strike. This would be the foundation of a high-level assassin.