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Dungeons & Dragons: Catachan

Derek finds himself in the world of D&D as an inhabitant from the Death World Catachan. How will he survive in such a messed up magical menagerie, even as one of the best survivors from the 40k Universe?

Michael_Oxmaul · 作品衍生
分數不夠
3 Chs

Derek's Character Sheet

(Author Note: Before you read, it's probably pertinent for you to know that what's put here is just to give you an idea of what the MC is capable of. It shouldn't be used as a guide to his limits but rather an educated guess because I won't be using dice rolls to decide his journey. That's fine when it's basic D&D and it's a game but when writing a novel, relying on dice rolls to decide things would be like pulling teeth without pain relief. Like I said, this is a basic guide to show both you and me what he's kinda able of doing but should by no means be taken literally.)

Name: Derek Paxan Shen

Age: 23

Race: Human (Catachan Variant)

Height: 7'1"*

Weight: 450lbs*

Hair Color: Dark Silver

Eye Color: Amber

Skin Color: Light Brown Tan (Caucasian)

(*Catachan are described as taller than Humans and because the 40k universe is bereft of actual numbers for their height, I'm just gonna say they're a foot taller than regular humans. Their weight is due to the utter muscle mass they have but also because of their no doubt thick bones and overall body density.)

AC: 24

Base Walking Speed: 40 Feet

Strength - 24 (+7)

Constitution - 24 (+7)

Dexterity - 24 (+7)

Wisdom - 20 (+5)

Intelligence - 10 (+0)

Charisma - 13 (+1)

Proficiency: Perception, Athletics, Survival, Stealth, Acrobatics & Nature

Class: Catachan Devil

Class Info: The fearsome Catachan Jungle Fighter regiments include squads of warriors exceptional even by the exacting standards of their birth world. They are seasoned Jungle Fighters who are deadly in close combat, and make use of a versatile array of ranged weaponry for every occasion. In Catachan regiments these elite soldiers are called "Catachan Devils," in reference to their famous kill-knives and the voracious predators of their world whose fierceness they emulate in combat.

Traits & Skills:

- Two-Weapon Fighting {When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.}

- Unarmed Fighting {Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren't wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.}

- Duelling {When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.}

- Nerves of Steel {You have an advantage on wisdom saving throws against being charmed or frightened.}

- Unarmoured Defence {While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.}

- Powerful Build {You count as one size larger when determining your carrying capacity and the weight you can push, drag or lift.}

- Endurance {You have advantage on Constitution saving throws to avoid exhaustion from travelling at forced march and not drinking enough water, to resist the effects of extreme cold or heat and to recuperate from injury, disease or poison after three days of downtime. In addition, you add your proficiency bonus to the amount of minutes you can hold your breath, the amount of rounds you take to start choking and the number of days you can go without food}

- Terrain Stride {You can move through natural difficult terrain at their normal speed while within Forest (coniferous and deciduous). Magically altered terrain affects you normally.}

- Keen Senses {You gain a +2 racial bonus on Perception checks.}

- Fast {You gain a +10 foot bonus to your base speed.}