This chapter serves as guide of knowledge about the novel. (You also can skip this chapter)
The information mostly will be revealed in the story so this might contain a bit of spoilers.
General information:
The world of the story is a vast and diverse realm, teeming with different landscapes, cultures, and magical elements. Here are some key aspects of this fictional world:
1. **Kingdoms and Empires:** The land is divided into various kingdoms and empires, each with its unique characteristics, ruling families, and societal structures. Political alliances, conflicts, and power struggles shape the dynamics among these nations.
2. **Magical Realms:** Magic is an integral part of the world, with different regions harboring unique magical phenomena. Some areas are known for their affinity with elemental magic, while others may be influenced by dark or light magic. Magical creatures, spirits, and artifacts abound, contributing to the mystical atmosphere.
3. **Knight Orders:** The story revolves around the activities of knight orders, prestigious groups of warriors trained to defend their kingdoms and uphold justice. These orders often have a rich history, unique traditions, and distinct specialties in combat or magical arts.
4. **Academies and Training Grounds:** Knight academies, like the one where Synoh and Lux train, serve as hubs for learning and honing skills. These institutions focus on developing both physical prowess and strategic thinking, preparing students to become formidable knights.
5. **Prophecies and Ancient Lore:** Prophecies and ancient lore play a significant role in the narrative, shaping destinies and influencing the characters' journeys. The existence of magical artifacts, legendary creatures, and the foretelling of future events add layers of mystery and intrigue to the world.
6. **Cultural Diversity:** The world is populated by diverse cultures, each with its traditions, languages, and belief systems. This diversity contributes to the richness of the story, as characters navigate through different societal norms and expectations.
7. **Mysterious Forces:** Throughout the world, there are mysterious and powerful forces at play. The existence of a Demon King, prophecies about key individuals, and the actions of secretive organizations add an element of suspense and danger to the overarching plot.
As the characters journey through this expansive world, they encounter a tapestry of landscapes, encounter unique challenges, and unravel the secrets hidden within its depths.
**Knight academy:**
The Knight Academy is a prestigious institution with grand stone structures, soaring towers, and expansive training grounds. Situated in a picturesque landscape, it provides a perfect blend of natural beauty and architectural magnificence. The academy is surrounded by lush greenery, with ancient trees lining the pathways.
The main building, adorned with intricate carvings and banners, serves as the central hub for classrooms, lecture halls, and administrative offices. Training grounds sprawl out, featuring areas for swordsmanship, magical combat, and strategic exercises. Students engage in rigorous physical training and academic studies, honing both their combat skills and knowledge.
Dormitories are well-kept structures where students reside, fostering camaraderie and friendly competition. A towering spire, known as the Tower of Mastery, stands as a symbol of the academy's commitment to excellence in both magic and combat arts.
The academy courtyard is a bustling area where students gather between classes. Various statues and monuments pay tribute to legendary knights and serve as constant reminders of the prestigious lineage the academy represents. Overall, the Knight Academy provides a rich and inspiring environment for aspiring knights to grow and excel in their chosen paths.
**Map:**
**Narrator:** The Arcel Kingdom, nestled within the heart of the continent, shared its borders with various neighboring realms, each with its own unique culture, landscape, and challenges.
**Cran Empire:** To the east of Arcel lay the expansive Cran Empire, a formidable nation known for its vast territories and formidable military prowess. Despite occasional tensions along the border, diplomatic relations between Arcel and Cran remained stable, fostering trade and cultural exchange between the two kingdoms.
**Order Kingdom:** Far to the east of the Cran Empire stood the Order Kingdom, a land shrouded in mystery and steeped in ancient traditions. Governed by a strict code of honor and righteousness, the Order Kingdom remained a beacon of stability and justice in a tumultuous world, offering refuge to those in need and upholding the ideals of peace and harmony.
**Melia:** To the west of the Cran Empire lay the enchanting realm of Melia, a land blessed with bountiful forests, crystalline lakes, and majestic mountains. Known for its rich natural resources and vibrant culture, Melia enjoyed peaceful relations with its neighbors, fostering a spirit of cooperation and mutual respect.
**Demon Kingdom:** At the northernmost reaches of the continent lay the foreboding Demon Kingdom, a realm shrouded in darkness and ruled by malevolent forces. Few dared to venture into its shadowy depths, for tales of horror and despair echoed from its haunted halls, serving as a grim reminder of the dangers that lurked beyond the borders of civilization.
**Dark Forest and Ancient Forest:** Between the kingdoms and beyond the borders of civilization stretched vast expanses of untamed wilderness, including the mysterious Dark Forest and the ancient forests teeming with secrets and undiscovered wonders. These wildlands harbored untold dangers and untapped treasures, drawing adventurers and explorers seeking fame, fortune, and glory.
**Narrator:** As the boundaries between kingdoms shifted and alliances formed and faltered, the lands of Arcel stood as a bastion of strength and resilience, its people united in their determination to defend their homeland and uphold the values of honor, courage, and freedom. Yet, beyond the borders of their kingdom lay a world of endless possibilities and untold adventures, waiting to be explored by those brave enough to venture into the unknown.
**Narrator:** The Arcel Kingdom, nestled within the heart of the continent, shared its borders with various neighboring realms, each with its own unique culture, landscape, and challenges.
**Cran Empire:** To the east of Arcel lay the expansive Cran Empire, a formidable nation known for its vast territories and formidable military prowess. Despite occasional tensions along the border, diplomatic relations between Arcel and Cran remained stable, fostering trade and cultural exchange between the two kingdoms.
**Order Kingdom:** Far to the east of the Cran Empire stood the Order Kingdom, a land shrouded in mystery and steeped in ancient traditions. Governed by a strict code of honor and righteousness, the Order Kingdom remained a beacon of stability and justice in a tumultuous world, offering refuge to those in need and upholding the ideals of peace and harmony.
**Melia:** To the west of the Cran Empire lay the enchanting realm of Melia, a land blessed with bountiful forests, crystalline lakes, and majestic mountains. Known for its rich natural resources and vibrant culture, Melia enjoyed peaceful relations with its neighbors, fostering a spirit of cooperation and mutual respect.
**Demon Kingdom:** At the northernmost reaches of the continent lay the foreboding Demon Kingdom, a realm shrouded in darkness and ruled by malevolent forces. Few dared to venture into its shadowy depths, for tales of horror and despair echoed from its haunted halls, serving as a grim reminder of the dangers that lurked beyond the borders of civilization.
**Dark Forest and Ancient Forest:** Between the kingdoms and beyond the borders of civilization stretched vast expanses of untamed wilderness, including the mysterious Dark Forest and the ancient forests teeming with secrets and undiscovered wonders. These wildlands harbored untold dangers and untapped treasures, drawing adventurers and explorers seeking fame, fortune, and glory.
**Narrator:** As the boundaries between kingdoms shifted and alliances formed and faltered, the lands of Arcel stood as a bastion of strength and resilience, its people united in their determination to defend their homeland and uphold the values of honor, courage, and freedom. Yet, beyond the borders of their kingdom lay a world of endless possibilities and untold adventures, waiting to be explored by those brave enough to venture into the unknown.
**Narrator:** Amidst the diverse landscapes and kingdoms of the continent lay several remarkable locations, each with its own significance and tales to tell.
**Tesseract:** At the heart of the continent stood the Tesseract, a mystical nexus where the boundaries between dimensions blurred and heroes of legend could be summoned to aid in times of dire need. Guarded by powerful enchantments and ancient guardians, the Tesseract served as a beacon of hope, offering a glimmer of light in the darkest of times.
**Elven Ruins:** Scattered across the land were the remnants of an ancient civilization—the Elven Ruins. These majestic structures, adorned with intricate carvings and adorned with ethereal beauty, stood as a testament to the glory of a bygone era. Yet, amidst the ruins lay untold secrets and hidden dangers, waiting to be uncovered by those brave enough to venture into their depths.
**Dragon Race Kingdom:** Nestled near the borders of the Demon Kingdom lay the Dragon Race Kingdom, a realm inhabited by majestic dragons and their kin. Here, amidst towering mountains and fiery valleys, the dragon races thrived, their culture steeped in tradition and ancient wisdom. Though formidable and proud, the dragons were known to forge alliances with neighboring kingdoms, offering their strength and wisdom in times of need.
**Demi-Beast Village:** In the shadow of the Dragon Race Kingdom lay the Demi-Beast Village, home to a diverse array of half-human, half-animal beings known as demi-beasts. United by their shared heritage and unique abilities, the demi-beasts lived in harmony with nature, their village a sanctuary of peace and acceptance amidst a world fraught with strife and conflict.
**Village:** Sprinkled throughout the land were countless villages, each with its own story to tell. From bustling market towns to secluded hamlets, these settlements were the lifeblood of the kingdom, serving as centers of commerce, culture, and community. Yet, even in the most remote villages, tales of heroism and adventure could be found, woven into the fabric of everyday life.
**Narrator:** As the sun set on the horizon and the stars twinkled overhead, the continent stirred with the whispers of ancient legends and untold mysteries, beckoning adventurers from far and wide to embark on journeys of discovery and destiny. In a world brimming with magic and wonder, the possibilities were endless, and the greatest adventures were yet to unfold.
**Knight Promotion:**
1.Academy graduation get promoted to one of the 12 division.
2. Good achievement will make it much more faster to get promoted.
**Knight Division explain**
Within the illustrious Arcel Kingdom, the famed Eleven Knight Divisions stood as pillars of strength and guardians of peace. Led by the esteemed Head General and Vice General, each division comprised a dedicated team of knights, captains, and vice-captains, sworn to uphold the kingdom's honor and protect its people.
**Head General:** As the highest-ranking officer, the Head General commanded the respect and admiration of all knights within the kingdom. Possessing unparalleled leadership skills and strategic acumen, the Head General oversaw the operations of all eleven divisions, ensuring unity, discipline, and efficiency in the face of adversity.
**Vice General:** Serving as the second-in-command, the Vice General stood ready to assist the Head General in all matters pertaining to the kingdom's defense and security. With a keen intellect and unwavering loyalty, the Vice General played a crucial role in shaping the direction of the knight divisions, providing counsel and support when needed most.
**Captains:** At the helm of each division stood eleven valiant captains, each entrusted with the responsibility of leading their respective units into battle. Seasoned warriors and skilled tacticians, these captains commanded the respect and admiration of their fellow knights, inspiring courage and camaraderie in the face of danger.
**Vice Captains:** Assisting the captains in their duties were eleven dedicated vice-captains, chosen for their exemplary leadership abilities and unwavering dedication to the kingdom's cause. Ever vigilant and ready to lend a helping hand, these vice-captains stood as pillars of support, ensuring the smooth operation of their divisions in times of peace and war.
**Narrator:** Together, the Head General, Vice General, captains, and vice-captains formed a formidable force, ready to defend the Arcel Kingdom against any threat that dared to challenge its sovereignty. From the sprawling fields of battle to the towering walls of the kingdom's citadel, the Eleven Knight Divisions stood as guardians of justice, honor, and valor, ready to lay down their lives in service to their beloved homeland.
In each of the division got about 30+ of knight. The maximum member of the division is 60 people. And the rest of the knight is under commend of the General.
**Synoh** & **Lux** **skill **
**Narrator:** "Lux's light magic manifests as a dazzling display of brilliance and swiftness on the battlefield. His techniques illuminate the arena, showcasing both his strategic prowess and magical finesse."
"Among his impressive arsenal, Lux has mastered the 'Dazzling Lights,' a technique that harnesses the power of light to create a breathtaking and overwhelming assault. As he prepares for this technique, Lux gathers radiant energy, transforming it into a cascade of luminous arrows resembling a celestial downpour."
"In the midst of battle, Lux releases this torrent of light arrows, aptly named 'Light Rain.' The arrows move with unparalleled speed, each beam carrying the intensity of Lux's magical prowess. As they rain down upon the battlefield, Lux's enemies find themselves faced with a relentless barrage that demands swift reflexes and keen awareness."
"The Light Rain technique not only serves as a potent offensive move but also showcases Lux's ability to manipulate light for strategic advantage. The blinding brilliance momentarily disorients opponents, creating openings for Lux and his team to exploit."
"Beyond its dazzling visual spectacle, Lux's light magic enhances his physical abilities. By infusing his body with radiant energy, he achieves unparalleled speed and agility, turning his swordplay into a mesmerizing dance of swift strikes and evasive maneuvers."
"Whether leading his team with strategic brilliance or engaging in one-on-one combat, Lux's light magic remains a testament to his dedication and mastery of the radiant arts, leaving a lasting impression on those who witness the brilliance of his techniques."
**Narrator:** "Synoh's signature technique, the 'Shadow Dance,' is a breathtaking display of swordsmanship and dark magic. As he faces opponents in battle, his movements become a seamless blend of agility and mystic prowess."
"With a swift motion, Synoh coats his sword with a shrouding darkness, turning it into a formidable weapon infused with his own dark magic. The blade, now blackened by the enchantment, becomes an extension of his will."
"As adversaries close in, Synoh unleashes a mesmerizing dance, moving effortlessly between shadows. His dark-clad form weaves through the battlefield, leaving opponents bewildered and struggling to anticipate his next strike."
"Each swing of his sword is a dance step, a harmonious blend of precision and fluidity. The dark magic enhances the cutting edge, making each strike more potent and elusive. Shadows seem to embrace him, allowing him to vanish and reappear at will."
"In the midst of this shadowy dance, Synoh's movements are so rapid and unpredictable that it becomes a challenge for opponents to track his attacks. The technique not only serves as a deadly offensive tool but also as a defensive cloak, allowing Synoh to evade incoming strikes with uncanny grace."
"Synoh's mastery of the Shadow Dance embodies the essence of his unique fighting style, a captivating blend of dark magic and swordplay that leaves a lasting impression on those fortunate enough to witness it in the heat of battle."
**Demon army**
*Demon King Roax*
*Sage of Hell*:Right hand of demon king.
Four heavenly general.
*Dracula*: Immortal King of vampires.
*Fenrir*: The Lone King of Beast
*Dragon King*: The Majestic (Replacement of his late father.)
*Undead King*: King of the Dead (New general replacement of Dark elf chief.)
*Army*
1.Ogre
2. Vampire
3. Skeleton
4. Ghoul
5. Other monster and creature
*Four heroes*
1. *Sword Hero*
2. *Bow Hero*
3. *Spear Hero*
4. *Shield Hero*
Hope this will make you guys understand a little bit, and if you don't understand. I may explain it in the story.