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Video Game Tycoon in Tokyo

Electronic games are one of the important ways for people in the new era to entertain themselves. However, Takayuki, who crossed over to parallel-world Japan, found that the game industry in this world was extremely bleak, as if it had never flourished. So Takayuki decided to bring the ninth art to this world. This is a world that is single-mindedly focused on developing the entertainment industry of games. /!\ I will try my best to correct the error in the MTL novel, but my first language is not English. So, please be indulgent. Thank you ! Author : Chicken pecks millet

simon3725 · Thành thị
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The importance of sound effects and composition

These employees responsible for making sound effects were feeling overwhelmed.

It's not that they couldn't understand Takayuki's requirements.

It's just that this is indeed quite complex.

It's much more difficult than making games before.

However, for them, the growth rate is also very fast.

This is an exclusive future lecture for them. If they can fully comprehend it, then their achievements in game sound development in the future will be even more terrifying.

Besides game sound effects production, there is also the production of game music.

Game sound effects and music are completely different types.

During the initial stages of game development on the 8-bit and 16-bit consoles, these two types were not separated because the requirements for game sound effects were not that high at the time.

But this time it's different. The improvement in sound effects is a qualitative one, on the same level as Street Fighter.

The employees dedicated to making sound effects are probably unable to meet their requirements for music production.

But he isn't worried.

In the company, there are still several full-time composers who were recruited before.

Nowadays, they are quite well-known in the industry.

In the past, the various pieces of music they composed weren't bad, but they also didn't stand out in the competitive industry.

So they didn't have much fame and couldn't develop much.

The best possibility would be the composer introduced by Matsuki.

But after entering the electronic gaming industry, their status immediately began to rise.

Initially, there weren't many producers of game music.

These people who had just joined the profession of game music production were able to reap the first wave of dividends and become very successful game music producers.

In the past, if the fame of the music they composed was compared on a scale, it was at most a three. But after entering the gaming industry, even if there was no improvement in composition, their fame increased from three to six.

When they completely gained some fame, they finally realized how correct their initial choice was, and they were also very grateful to Takayuki for recruiting them back then.

As for the composer who left the game music industry in a fit of anger, he still has nothing to his name now, and he is almost invisible in the music industry.

Later, it was said that this guy seemed to be planning to try his luck again at other game development companies because his fame in this area started to rise due to the rise of games.

However, except for Gamestar Electronic Entertainment, other game companies didn't pay much attention to game sound effects.

The remuneration Takayuki provided at the time was something most game companies weren't willing to offer.

Half-price was acceptable.

Then this guy disappeared completely, becoming obscure.

As for whether this guy regretted it, he definitely did, but it was also his own doing.

At Takayuki's summons, these composers came over to help.

Previously, they had already been composers for well-known games such as Dragon Quest, Final Fantasy, and Mario.

Now, their names were prominently featured on the list of game production, and they were highly valued.

Later, Takayuki even released multiple CD music albums under their names, which were naturally seen as very good peripheral products by gamers. Although they didn't cause any social frenzy, they still brought in significant profits just from loyal fans purchasing them.

Several composers who came over to help were individually taken aside by Takayuki and taught how to compose music for Metroid.

First, what Metroid needs is music with a galactic feel, which is the most important thing. Only when the feeling of the galaxy comes out will the overall music effect of the game be greatly enhanced.

In this way, the production of music and sound effects for the game took more than a month in total, and the development of the game finally entered the final stage by the end of the year.

1995 was also coming to an end, and during Christmas, there was once again a surge in game console sales.

Parents in both the United States and Japan chose to buy a game console for their children under the influence of advertising, which had become a very fashionable product at the moment.

Among them, the sales data looked the best for products from Gamestar Electronic Entertainment.

In Japan, on the promotional day just a few days before Christmas, they sold over a million game consoles, including SFC, FC, and GB.

In the United States, the GB game console sold over seven hundred thousand units on the same day, and the SFC sold over seven hundred thousand units as well.

One reason for this was the discounted sales promotions, which stimulated consumption in both countries in electronic gaming.

And in preparation for Christmas, the production speed of game consoles was increased again, with several contract factories simultaneously producing, barely withstanding the terrifying consumption power of Americans.

Apart from the big player, Gamestar Electronic Entertainment, other game companies and console manufacturers also made a lot of money on that day.

Takayuki eats meat, and now they can also drink soup. The development of the industry can really be said to be thriving.

Then, at the end of the year, a game creator, Ichiro Murakami, conducted an annual game selection for the first time on the internet.

This selection was actually a suggestion from Takayuki to Ichiro Murakami anonymously on the internet, using the account "Nintendo is the Lord of the World".

He suggested that Ichiro Murakami could hold an annual best game selection at the end of each year, with multiple categories to add some prestige to the games.

No matter what industry, awards are always indispensable, and awards are also a good publicity gimmick.

It's beneficial for both the initiator of the award and the game development companies receiving the award, as each side gets what they need.

Ichiro Murakami naturally felt it made a lot of sense and then readily accepted it. He also said that he was indeed short of money recently. Such an event could attract more sponsorships and increase the advertising rates on his website.

However, Takayuki later reminded Ichiro Murakami not to increase the advertising efforts too much and to try to make the website more professional. This is for the future. Ichiro Murakami also expressed that he would definitely listen to Takayuki's advice.

After all, so far, Takayuki's suggestions have indeed made his website grow stronger and stronger, and he has no reason not to listen.

Then, Ichiro Murakami's first annual game selection was launched on the website.

Ichiro Murakami was just a little regretful that he still lacked money. Otherwise, he really wanted to hold a grand ceremony like the Oscars. That would be super cool.

But he felt that sooner or later, he could hold such a grand event himself, and he was full of anticipation.