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Tycoon of Video Games

A soul from Earth found himself transmigrated into a person from a parallel world, a world that lacked video games and an established gaming industry. Follow the journey as this individual rises to become the video game tycoon of this unique world. [Please note that any similarities between the names of characters or places in this story and those in the real world are purely coincidental. I do not claim ownership of any products or properties mentioned in this novel. This work is entirely fictional.] (Cover photo is not mine. Ctto to the original owner.) This novel draws inspiration from 'Tokyo Video Game Tycoon,' although there may have been some similarities at the beginning, the plot will take its own distinct path as it unfolds. On average, each chapter spans approximately 1,000 words or so. For those interested, you can find 10-15 chapters in advance on my Patreon page at patreon.com/NewComer714.

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501 Chs

Recovery

By November 1998, the Game Awards, hosted by Electronic Gaming Monthly and GameFan magazines, had already established itself as a growing force in the gaming industry. Though only two years old, the ceremony was gaining the attention of developers and players alike, becoming a platform for recognizing and celebrating exceptional video games.

The allure of the Game Awards was undeniable. Winning a coveted trophy often propelled the title to wider acclaim and commercial success, attracting the attention of millions of potential players. For developers, a nomination itself was a significant achievement, guaranteeing valuable exposure through television broadcasts and widespread media coverage. This recognition could prove invaluable in the fiercely competitive world of video games, potentially boosting sales and solidifying a title's legacy.

As a result, game developers took the Game Awards very seriously. Earning a nomination meant entering the spotlight, potentially influencing buying decisions and propelling their creations to stardom. This year, with anticipation and excitement brewing, the 1998 Game Awards promised to be an even more significant event, further cementing its status as a landmark event in the burgeoning gaming landscape.

As the 1998 Game Awards drew closer, a sense of both anticipation and resignation hung in the air amongst game developers. KiShin, a dominant force in the industry, consistently swept away awards, particularly the coveted ones. This year was no different, with titles like "Final Fantasy VII," "Tomb Raider III," and the PC phenomenon "Half-Life" solidifying their legacy.

"Half-Life," in particular, had taken the PC world by storm, its immersive world and innovative gameplay drawing widespread acclaim. Many considered it a shoo-in for Game of the Year. However, whispers of "Final Fantasy VII" ultimately claiming the top prize permeated the industry. The sheer epic scope and emotional impact of the KiShin-Play Station RPG made it a powerful contender, leaving some with the feeling that "Half-Life," despite its brilliance, might lose out to the console giant.

This premonition added a layer of complexity to the event. While developers celebrated the sheer joy of creating and having their work recognized, the looming shadow of KiShin's dominance cast a subtle tinge of melancholy. Yet, there was also a sense of determination. Even if the top prize seemed out of reach, the fight for other categories promised to be fiercely contested, with each nomination a testament to the passion and creativity poured into their games.

As the curtains rose on the 1998 Game Awards, anticipation crackled in the air. While KiShin undoubtedly held sway over several categories, awards sprinkled throughout the night recognized the achievements of other studios like Tora, Suzuki, and a handful of smaller companies.

A wave of cheers rolled through the venue as "Half-Life" secured the Best Game in PC category with no surprise. Its revolutionary gameplay and immersive world had already cemented its place in gaming history.

But all eyes were on the Game of the Year award. Amidst fierce competition, "Final Fantasy VII," released just months prior, emerged victorious, beating out fellow contenders from 1997 and 1998. Its epic narrative, groundbreaking visuals, and emotional resonance had captured the hearts of both players and committee alike.

As the developers of "Final Fantasy VII" took to the stage, holding the coveted trophy aloft, the moment held a special significance.

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The Game Awards proved to be a boon for KiShin's award-winning titles, triggering a modest sales bump. However, the company's financial picture remained complex.

KiShin's ambitious acquisitions, including a Singaporean semiconductor company and stakes in South Korean conglomerates, had significantly drained its coffers. This aggressive spending, coupled with ongoing debt repayment, had pushed its net worth down to around $15 billion.

Despite this, KiShin held two promising cards: the iPod and its dominant position in the video game industry. The iPod, a revolutionary music player still in its early stages, held immense potential. Meanwhile, the continued success of KiShin's video games, exemplified by the recent Game Awards, served as a reliable source of revenue.

This potent combination proved effective. Within just a few months, KiShin's net worth climbed back to $19.8 billion, and the upward trend showed no signs of slowing. While challenges remained, the company seemed to be on a path towards financial recovery, fueled by its innovative products and continued success in the entertainment sector.

If KiShin were to go public, its market capitalization could potentially reach around $40 billion, offering significant financial advantages in terms of access to capital and flexibility. However, Shin, the founder and current owner, highly values control and autonomy. Going public would likely require relinquishing some of that control, making it an unlikely move in the near future.

KiShin's strategic acquisitions extend beyond entertainment. Its major stake in Hyun-Motors Motor and Construction company signals its interest in the automotive industry, complementing its progress in the semiconductor sector.

Whether KiShin's ambitious diversification will propel it into a true conglomerate powerhouse with a net worth in the hundreds of billions remains to be seen. Achieving such heights would require not only continued success in existing ventures but also skillful navigation of new challenges and potential market shifts.

Will Shin be the first trillionaire? That remains to be seen, and only time will tell if his ambitious trajectory can reach such unimaginable heights.

While Will Gates held the top spot in 1998 with a net worth of $63 billion, Shin's ascent was remarkable. Having appeared among the top 4-6 richest individuals in 1995-1997, his bold acquisitions of South Korean conglomerates and other Asian companies temporarily pushed him down to the 13th position.

Currently, the top 4-6 richest individuals hail primarily from the Middle East. While Shin's estimated wealth remains significant, the journey to becoming the world's richest, let alone a trillionaire, presents a formidable challenge.