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Tread Lightly: Among Monsters And Men

In a twisted version of the Old West, where Native American fables come to life, the land is teeming with blight and cessation. Skinwalkers, Bakwas, Urayuli, and even the dreaded Wendigo roam freely, constantly terrorizing humanity. In this unforgiving landscape, survival becomes the supreme dream, luxury an impossibility. But hope lies in Ether, an eccentric substance that defies reason, and Sigils, granting individuals extraordinary abilities. So, as men and women from the burgeoning East venture into the treacherous West, they must navigate the nightmares that lurk within the wilderness and the horrors from above, below, and within. Survival becomes a battle for the mind, body, and soul. Each step must be taken lightly, lest they fall prey to a grim fate—a forgotten corpse, a demon's feast, or the plaything of ancient and incomprehensible beings. Fools tread where angels fear to gaze, yet not all fools let themselves wilt. Some are simply too stubborn to break.

Broken_Saint · Võ hiệp
Không đủ số lượng người đọc
530 Chs

Arrival At Rustbank

I take my first of many future weighted steps as I feel the difficulty moving with a few hundred pounds attached to my back. I'm forced to use every muscle in my scrawny, recently starvation-recovered body. Just after twenty steps, my body feels weak. But I grit my teeth and push on.

Every day recently seems to be precisely the same. It's almost as if I can see the future. I will push myself to my limit until I collapse and then wake up and do it again. I don't know how I feel about it, but I'm certainly not ecstatic.

After just a hundred steps, as I initiate my run with momentum, I force even more Ether into my body to boost myself. It gives me the strength to move faster now, as I run roughly at my average speed without any enhancement. The rope burns into my right palm as I grip it so tightly that it won't slip; my left is near unaffected, the toughness of the Bloody Palm far beyond ordinary flesh.

After nearly a thousand steps, I am forced to release my constant daydreams of resisting the Bloody Palm. Despite how much I hate to do so, I need more strength. A strength that I can only get if I loosen the restraints on my legs to move faster. And that's what I do.

The chains upon my forehead tighten once more, significantly more than usual, as the manacles on my legs retreat a bit. Instantly I feel two things, one which gives me joy and another with frustration.

My legs feel so much more vigorous I nearly double my full-on sprinting speed to the speed of a horse. I hear Esther squeal behind me on the bone slab in enjoyment while Earl whistles, obviously impressed by my swiftness of foot. But the enhancement to my travel time is not all that occurs with the transference of restrictiveness between chains.

The murmurs of the Bloody Palm return. And much stronger than the last time they appeared. Not as powerful as when they were in the darkness with me, but still penetrating and grating upon my mind. They eat and scrape away slowly at everything that is me. I hate to do this because of its risk, but I won't be fast enough or strong enough to make it without it.

All power comes with a cost. Mine just happens to be a little more sinister than others.

So, I ran. I dash out of the bone graveyard of Goliaths with a substantial weight trailing behind. I run up dunes and slide down them as well. I run around quicksand and through mud. I run for hours as my mind is slowly eaten, and my frame is gradually weakened from Ether. I run until something breaks; my body from the strain of Ether, my mind from the shadows within the Bloody Palm, or my soul, the ephemeral construct that is me and powers me on.

And as usual, the vessel is weaker than the spirit. I collapse in on myself from constant use of Adrenaline Surge, just as Earl predicted, roughly a third of the way to Rustbank. Abruptly, while running across a flat section of sand dunes, my legs give out, and I go slamming into the sand and tumbling. I roll dozens, if not close to a hundred feet, through the sand because of the velocity at which I am traveling.

When I stop rolling, I just lay and take short, shallow breaths as I struggle to get air in me. My lungs burn in pain, and my mouth tastes of blood and iron while I lay in the dusty sand. A headache slams alongside my head like a hammer constantly while whispers touch me from the edges of my mind. Telling me to give up and stop fighting. That it's pointless.

I ignore them. And I try and fail to stand. I fall onto my ass as I try to get up. Looking at my feet and legs, I notice what the issue is. My boots are ruined, and my feet stick through them. Bloody, damaged, and admittingly disgusting feet emerge from the torn boots. They aren't at their limits, though. I can still go further.

Earl crouches beside me and looks at my injuries and apparent exhaustion.

"If you stop here, we would have still made a net positive on progress. You can stop. Let your Bloody Palm heal you as we continue our walk."

I can't do that. We need to move. If Elizabeth dies because of me… Because of my fuck ups… I won't forgive myself. Even if I didn't mean to do so, it'd be like what happened to Edmund. I can't let that repeat itself. Even if my feet get turned to mush, or I collapse from exhaustion.

Shaking my head, I tell Earl my mind.

"I can't do that, Earl. We need to get to Rustbank."

He looks at me, not understanding my resolve. One that I can't wholly divulge.

"What do you mean? You can. Just take a break and walk the rest of the way. You already made around forty miles in three hours. Just take a break."

I shake my head.

"That's not enough."

Earl sighs, exasperated, then he says something that shocks me.

"Look, I know you blame yourself for Lonnie, and you don't want Elizabeth to be on your hands too, but don't kill yourself saving others. Think things through. Your feet won't take another step in that shape. And I'm not doing anything while you run, so you should use the Bloody Palm on me to heal your damaged body. At the very least, do insane things with intelligence."

Do insane things with intelligence. I like the sound of that. But can I use the Bloody Palm on Earl? No, the Bloody Palm might take more than it should. It obviously doesn't want to follow my commands. I go to refuse Earl, but before I do, he grabs my left hand, the Bloody Palm, and puts it on his shoulder. The look in his eyes gives no room for refusal or negotiation.

The look reminds me of when I did the same thing to Edmund. Yeah. I can do this. If it's for all of us. Otherwise, I'd be a hypocrite to Edmund. I made him do something similar, although his was a physical booster and not a restoration ability.

So, I push a small amount of Ether in the Bloody Palm and allow it to feed just a little. I feel a small stream of warm energy, which is probably just actual vitality, vigor, or some other word for life. This small stream immediately spreads out along the whole palm, and a small amount exits and enters the rest of my body.

The tiny bit of warm energy that exits the Bloody Palm goes and immediately makes me groan in pain as bones are reset and my body is rapidly healed. The Bloody Palm sure changed a lot once it was connected to a person. And it only continues to show me its changes as it attempts to pull even more of this sunny energy from Earl.

I have to clamp down hard on my mind to prevent it even amidst the murmurs of shadows. After close to an entire moment of this stream of energy entering my left hand from Earl, I feel fully rejuvenated and pull back.

The only consequence that lingers from the run so far is the headache, a sign that I'm using too much Ether and nearing oversaturation, but even that lessened a bit. The physical pain and weariness are gone. Although Adrenaline Surge numbs those feelings while it is active, they are still there and present. I still feel them waiting to pounce upon me once I relinquish the skill. But no longer they do.

I stand again, walk back to the raft of bones, and restart the run. I push aside the cacophony within my mind, the worries from Esther, Leonard, and Earl, and my mental exhaustion and weariness. I move all this aside as I pull the raft alongside me forward toward Rustbank.

***************************

I make it another thirty or so miles before I collapse once more. Once more, do I have to use the Bloody Palm to heal my damaged body. Leonard volunteers this time, and I take him up on it. But my tiredness bites both of us. I try my best to keep my left hand on a short leash the whole time, but my thoughts fray as one of the whispers makes me think of Ma and the Ogre that she was in the memory. I lose focus momentarily through weariness, and the Bloody Palm jumps at the opportunity, biting, yipping, and whispering intensely into Leonard and me.

Once I realize the mistake, I rein it back as fast as I can. Leonard pulls back as fast as he can because he hears the voices too. He gives me a weird look before asking worriedly if I'm okay. Then, as he does, he passes out and falls harshly to the sandy ground.

"Are you okay? What was—"

Earl and I immediately check on him as I feel a massive surge of warmth flow through me, making all the exhaustion and pain throughout my body disappear in seconds. It even lessens the headache from too much Ether by a drastic amount, from a splitting headache to a painful throb.

That's when I know I just fucked up. I let the Bloody Palm take too large a bite in my lapse of concentration. Enough to fully heal me and lessen the burden on my body from Ether itself. Which I didn't even know was possible. Was the Ether left behind in my body from usage transferred to Leonard somehow? Or did the Bloody Palm eat it up?

Earl picks up Leonards's head and checks his heartbeat through the large artery on his neck. Then he looks up at me and takes a sigh of relief.

"He's still breathing just fine. I think you just took enough from him that he passed out. I felt something similar when you also used your left hand on me, but it wasn't as bad. Just dizziness and lightheadedness that makes you want to sleep that lingers for a while. Here, help me put him back on the raft, then we can continue. Only thirty more miles. We might just make it."

I nod and grab Leonards's feet while Earl gets his upper body. We lift him on the count of three and place him gently on the bone slab that functions as a sand raft. He just looks like he's sleeping peacefully, just a bit paler. Somehow he seems to pass out even more than me lately. And I feel like I do that all the time.

Elizabeth looks even paler, and it seems as though she's sweating severely. I push Earl to see how she's doing.

"How is Elizabeth doing? Will she be fine to get to Rustbank?"

Earl sits beside her and props her head on his leg before checking her heartbeat and breathing. Then, he answers.

"She's breathing really shallowly and slowly. Her heartbeat is the same. Like I said earlier, I'm no doctor, but I know this isn't good. The faster we can get to Rustbank, the better. And for when we get there, how much money do you have? Counting what we, uh, requisitioned from the bandits, we have fifty-five dollars. It's quite a bit, certainly enough for a doctor, but not enough to live off of for the five of us and get equipment."

I check my pack, which holds Edmund's supplies and the little money I took from home. After a few minutes of frantic searching and using too much strength, ripping things here or there because Adrenaline Surge and a Daydream are active, find some money.

A single mint hundred dollar bill is within Edmund's pack, along with around fifty dollars in other denominations. Earl and I both go wide-eyed at the discovery. I've never seen a bill that big. The largest one I've ever seen is a twenty-dollar bill that Ma had once saved for emergencies. We had to spend it taking Butter to a doctor when he was sick.

I find only ten dollars within my section of the pack that's separate from the things Edmund left. My whole life savings up to this point. I add together the total with Earl. I'm blown away by the amount.

"So, we've got a bit over two hundred dollars? Damn, that's a lot. What could we even buy with that much money?"

"Well, a doctor will probably be between fifteen and fifty dollars, depending on her condition when we get there. The rest can be spent on food, ammo, and other supplies. I would like to buy a 1st Mark Colt while we're in Rustbank, but I'm unsure how expensive Colts are. We could also probably sell some of these weapons and tools we took from the bandits, but we're definitely keeping that boomstick. It's a Colt."

Is the boomstick a Colt? I guess I should have figured that with how much damage it did. I reach over and place my hand on its barrel to inspect it as half of the considerable shotgun hangs out of Leonard's pack. I sense about what I expect. A feeling of toughness and strength. The name of the Sigil comes to mind.

Soldier

It's a 1st Sigil Colt. And quite a powerful one, the base weapon already being a massive shotgun. I agree with Earl about keeping it to ourselves. The shotgun will be direly needed if an enormous monster like that spider or something else comes. We just need to get more ammunition for it. We only got a few dozen shells or so.

We definitely need to get more weapons, though. I grab a pistol from the pack full of firearms and load it up to five out of six with spare ammo in a pouch. Then I put it in the old holster meant for the Blooming Spider Lily, feeling a bout of sadness as I do so. That Colt really was something special. Able to kill anything it hits with one bullet. And a stream of darkness that devours the life of the victim to empower the shooter. I want to take it back from Alexos if I ever find him.

Why are so many things about taking from others? So many abilities seem to focus on that. None of my Sigils actually do, but it seems to be a common theme. Maybe that's just how the whole world works, though, as it looks, Sigils aren't the only things that take. People do too.

I shake away these distracting thoughts as I grab the rope and bear the weight to carry us forward to Rustbank. With a newly restored body and a partially healed mind, I once more begin the marathon to Rustbank. I dig my feet into the sand, shoot off with renewed resolve, and push Ether into my body even more.

*********************

Two hours later, we see lights in the distance. A city that seems to be bustling and full of movement. Rustbank. I stop pulling the raft of bone as we reach the point where we can see other people. And they look at us quite weirdly for what we're doing, which is admittedly, really odd. To be carrying four people and a bunch of gear all by yourself.

So, to not attract attention, we pick up all our gear and try to keep it at least primarily hidden in the packs. That is, except for weapons, as we quickly notice, every single person in Rustbank is armed. At least a gun or some other range weapon paired with a blade. A few only wield melee weapons, but those are either huge men or men full of scars.

My first impression of the city is that it is full of danger and rowdiness. We enter just before sundown. I'm still sweating and fatigued, but I push through as I restart Daydream to drag away the Bloody Palm. The Ether headache is back in full force, warning me that I'm reaching my limit. But I just need to go a little bit longer before I can rest. At least my body doesn't hurt all that bad. One day of rest with this artifact ought to heal me fully.

We walk through the main road of the town as a group. All of us are armed. Even Esther. I recently gave her a small derringer to keep on her hip while she carries the trio of baby foxes, one being quite a bit larger than the others. This town obviously believes in the notion of protecting yourself. Earl has his two pistols, and Leonard walks shakily, newly awakened from me, knocking him unconscious with the giant boomstick in his hands. He named it Kablooey. I almost punch him for it. But I already feel bad for hurting him, so I don't.

I walk through the city at the front of our group with Elizabeth on my shoulder, a revolver in my holster, twin daggers on the back of my waist, and my rapier that was returned to me on my right side. Several people give us side glances as if they don't recognize and treat us as outsiders. I just look away from them and peer around for any sign that mentions a doctor.

Despite this, we continue to walk through the city until we reach the center of the town, where a crowd is gathered, and a man stands on a stage with a noose. Beside him is another man with steel manacles tied around his limbs, making him unable to move.

I try to ignore this sight and continue to look for a doctor, but I activate Chain Eyes out of curiosity and paranoia.

What appears in my eyes makes me stop in my tracks.