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Xiao Douzi knew that Fang Cheng had added quite a few minor details to the game this time.

The application of sugar was just one aspect, and a relatively basic one at that.

Players were still in an exploratory phase, and the so-called two paths were nothing more than ideas conceived by the players themselves.

"Reincarnation Land" didn't explicitly set out two different paths; instead, the game's content was quite concealed yet hinted at in various places, encouraging players to find clues.

Various tricks were hidden in the game's item descriptions, and every time players created a new item, they would uncover a bit of the game's secrets, thereby gaining more information and learning additional uses.

And this was exactly the experience Fang Cheng wanted the players to have.

"Your game character may die, but your growth does not vanish; instead, it becomes a part of your skills, eternally lingering in your memory."