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The Land of Immortals

For everything you could ever want. You heart's desires. How far would you rise? How deep would you fall. Surviving these Trials by Fire is only one step in God's Playground. For the strength needed for their desires. They will do anything. Where being a 'god' is a title. Will they be Godslayers? Or fall to their own Mortality? As the more they come to learn, the less they seem to know.

UahiLoa · Kỳ huyễn
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Chapter 2: 0001 - A Message to the Wanderers.

To all future wanderers,

As you drift to the realm of dreams, preparing for your first trial. Welcome these thoughts, do not fear to think and do not fear to feel. You are only Human- and that's what makes you strong. The cruelty of whatever you have endured is what can give you strength, it is what makes you human- mortal.

That is your greatest strength, as it is your greatest weakness.

The strength to continue and persevere in the face of danger and weakness. Rising to the occasion and achieving greatness. Which is what we here within the White Room wish to see from humanity. The unrelenting pursuit of strength and power.

The Greatness in Which you as a human strive for.

All of which is obtainable for you, here.

Welcome to the White Room. Land of the Immortal in which you know as 'Gods'. None of this you will remember, but you must come to learn. For shredding your mortality to ascend as gods, you must remember to keep your humanity. Never lose yourself to the Room, or find yourself succumbing to the enticements of power.

Power, the pinnacle of achievement. One thing I wish you do remember, if you can, is that power rules. Immortals do not interfere within mortal planes directly. As a mortal that is what keeps you anchored to yourself as a human. No matter what is sent to you, do not lose yourself to the temptation of power, or the conflict caused by their plans.

This will be one of the many few of things you will remember- if you can remember these words. Keeping your knowledge known, only losing your past emotional history: without the things that made you. . . You, it is your purpose to find yourself again.

Your only personal memory being an 'Heirloom'. The one thing you will be allowed to bring into the White Room. This is your anchor to mortality, your humanity manifested and kept even in this world.

Some are destined for the fate of the White Room: Fate, Chance, or Karma. Whatever you may call it, will you allow yourself to be controlled by it?

With strength. May you survive to tell your stories.

The Path you are given and the path you choose are two sides of the coin, decided in a moment.

Which will you walk?

-Promethean Log #1