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Stone in the shoe

When you were a kid, you lived with your grandmother in the small town of Silvertree, on the edge of a magical forest. Grandma is a witch, and she taught you how to use your magic to affect the natural world, too. “Magic is a part of you,” she always told you. “Learning how to use it means figuring out who you are.” Now you’re 19 and on your own. After years of living in the forest while you perfected your witchcraft, you’ve returned to take care of your grandmother’s house and crow-familiar while she’s gone. Figuring out who you are feels more important than ever - not to mention, figuring out what Silvertree is. A lot is just as you remembered: the friendly generous next-door neighbors with a kid just your age, the proud town council, the quaint little shops with quirky punny names, the gentle shadowy forest full of magic.

PlayerOliver · Kỳ huyễn
Không đủ số lượng người đọc
443 Chs

64

Your grandma can conjure spells at the touch of a button. Maybe you haven't had quite enough time to really process it until now—but at last, it's truly hitting you what your grandma has created. Out of seemingly nowhere, she has managed to build an impossible machine: a computer that can do magic.

What else could this machine be capable of?

The longer you think about it, the more your mind starts to race. Your grandma only chose to explain how this computer works because she needed you to understand her plan, but it hits you now just how incredible what she's just shown you is. Somehow, your grandma has found a way to infuse a computer with magic—and now she's created a machine that can do anything. There may still be limits, of course, but she said herself that a computer is designed to work in ways and at speeds that a human brain could never come close to. Whatever concentration you may need to cast a spell, a computer wouldn't need a second thought.

This machine changes everything you thought you knew about using magic. There's so much potential here that you can't even begin to imagine what it might be able to do—

And what might happen if it goes wrong.

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