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Online games: Level 1 I ended the gods

Zhou Zhuo was reborn and relied on his self-made game helmet to obtain a powerful talent. [Experience enhancement]: The experience points you get from killing monsters cannot be used to upgrade the character level, but can enhance equipment, props, skills and special treasures. [Gold Coin Upgrade]: You upgrade the character level to consume gold coins, and the value of gold coins depends on your level. [Predator Trophy]: When hunting BOSS-level creatures, harvest corresponding attribute points or treasures as additional loot. "You open the silver predator treasure chest +6 and get 84 free attribute points..." "You open the epic predator treasure chest +12 and gain 1200 power..." Zhou Zhuo chose not to upgrade, and Zhou Zhuo at level 1 was invincible. "Oh my god, a level 1 hunting angel killed a level 80 legendary boss!" The game merged with reality, Zhou Zhuo stepped on the head of the god, and the level 1'Mengxin' ended the god.

dashing_deepansh1 · Kỳ huyễn
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100 Chs

must hit, the real tearing wound, explosion!

There is still a lot of experience points left, what should be strengthened next?

skill?

The scavenger wolf will not be useful in the next battle, even if it is strengthened to a higher level, it is useless.

Although another powerful dark trap is aoe damage, it works well with spell combos.

It is currently the only aoe injury in Zhou Zhuo's hand.

Unfortunately, it has little effect on the Dark Witch Didira.

Most used to clean up trash fish and to control the field.

It is enough to use at present, there is no need to strengthen.

The effect of Wilderness Rogue is not bad, increasing movement speed and dodge.

It's a pity that he didn't improve his combat effectiveness.

He has dark damage absorption, more than 20,000 blood, and an extra-large blood bag. It's hard to die.

The only drawback is that the damage output is a bit weak.

It takes a lot of time and effort to kill silver-level bosses of level lv30. When facing epic level bosses of level lv50 at least, don't you have to exhaust yourself?

This time, prioritize improving your own lethality.

At present, only weapons and...

Zhou Zhuo focused on making magic arrows.

Although the additional real damage of this skill is very low, with Wind Talk Arrow, it can hit good damage.

If there is no magic arrow, Zhou Zhuo will have nothing to do with the soul ferryman who is immune to physical damage.

A hunter can't live without arrows, this is a skill that will accompany him forever in the future, never falling behind, Zhou Zhuo will try his best to strengthen it to the extreme.

"Ding, do you consume 3,200 experience points to strengthen magic arrow crafting +5?"

"Ding, magic arrow crafting strengthening +8, you get two additional strengthening options."

"1 (rare): magic arrows add 15 additional real damage."

"2 (rare): magic arrows cause real damage +10%."

"3 (rare): when magic arrows cause damage to the target, It will reduce the target's defense value by 20 points for a duration of 60 seconds."

"4 (Ultra rare): [Must hit]: When the magic arrow attacks the target, the effect of hitting is added (this effect has priority)."

This time luck is overwhelming. , The worst of the four options is also a rare option.

The four options are very good and dazzling.

There is no doubt that option 4 must be taken.

The Bizhong effect is very powerful.

When Zhou Zhuo was dealing with the Wild Wolf King before, he had dodged, which caused the subsequently triggered Wind Whisper Arrow to play the miss effect together.

In the future, he will definitely encounter players or bosses with high dodgeability.

There is one option that can only be selected among the remaining three options.

Reduce the defense priority pass.

This effect is not as good as the real damage. The subsequent powerful bosses have a percentage reduction effect. There is no real damage overbearing to reduce the defense.

Choose 2!

The option 1 is powerful in the early stage, but not as good as the option 2 in the later stage.

Zhou Zhuo's future enemies are gods, and his vision is long-term.

The percentage of real damage is increased, and the magic arrow is strengthened to a very high level. The effect of the increase is far better than 15 real damage.

"Continue strengthening!"

"Ding, do you consume 409,600 experience points to strengthen the magic arrow production by +12?"

"OK!"

"Ding, the magic arrow production enhancement +12, you get three additional enhancement options."

"1 (Rare): Magic Arrow adds 30 additional real damage."

"2 (Super Rare): Real damage caused by Magic Arrow +30%."

"3 (Peerless): [True Torn Creation]: When the magic arrow damages the target, there is a 30% chance that all subsequent normal attack damage received by the target will be converted into real damage for 10 seconds (this effect has priority)."

"4 (Super Rare): [Tetanus] : After the magic arrow hits the target, there is a 30% chance that the tetanus effect will be added, and it will take 10 real damage every second for 30 seconds (up to 10 layers) (this effect has priority)."

"5 (Ultra rare): [Explosion]: After the magic arrow strikes, it will cause an explosion effect, with a range of 5 yards, causing 30% of the damage to the target and targets within the range." The

five effects are all good, and Zhou Zhuo almost dazzled.

There is no doubt that the peerless effect must be taken.

Subsequent conversion of real damage, the effect is very anti-sky.

With two enhancement options left, Zhou Zhuo hesitated.

The effect of 4 is also good, but it is a pity that the maximum stack is 10, and 2 and 5 are still selected.

2 Needless to say, the effect of 5 is equivalent to a certain degree of area damage.

It is quite practical for hunters who lack aoe damage.

Not to mention there is an additional 30% damage.

Choosing the enhancement option, Zhou Zhuo quickly looked at the magic arrow creation that had just been strengthened.

[Magic

Arrow Making +12] Level: lv5.

Exclusive skill for Wilderness Predators.

Effect: 3 points of mana are consumed, 15 magic arrows are made, and each magic arrow adds 120 (+40%) real damage, additional [Must hit], [True Torn Creation], [Explosion] effect, cooling time: none.