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Sanni had been secretly studying the Scarecrow Magician's use along the way.
Barlobas had already told him about the role of the "top hat". This Divine Artifact could perform one "magic trick" per day. There are three balls inside the hat, which one could reach in and randomly draw.
Red balls represent infinite vitality, ensuring that as long as the damage was below the Power of Five Mountains, the user drawing the red ball would not die.
Black balls represent deadly poison, causing the drawer's attacks to carry lethal toxicity that day, killing upon contact. Of course, this effect is also limited to the Power of Five Mountains or below. It can also damage those with the Power of Five Mountains, but it is not fatal.
Yellow balls represent bad luck, causing the drawer to not only be unlucky that day but also suffer a thirty percent reduction in vitality and attack power!