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Motherbox

Unlucky soul get reincarnated in DC Universe with power ups.

TyrantTron335 · Tranh châm biếm
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Tier System and Statistics

Tier 10: Human

10-C: Below Average Human level

10-B: Human level

10-A: Athlete level

Tier 9: Superhuman

9-C: Street level

9-B: Wall level

9-A: Small Building level

Tier 8: Urban

8-C: Building level

8-B: City Block level

8-A: Multi-City Block level

Tier 7: Nuclear

Low 7-C: Small Town level

7-C: Town level

High 7-C: Large Town level

Low 7-B: Small City level

7-B: City level

7-A: Mountain level

High 7-A: Large Mountain level

Tier 6: Tectonic

6-C: Island level

High 6-C: Large Island level

Low 6-B: Small Country level

6-B: Country level

High 6-B: Large Country level

6-A: Continent level

High 6-A: Multi-Continent level

Tier 5: Planetary

5-C: Moon level

Low 5-B: Small Planet level

5-B: Planet level

5-A: Large Planet level

High 5-A: Dwarf Star level

Tier 4: Stellar

Low 4-C: Small Star level

4-C: Star level

High 4-C: Large Star level

4-B: Solar System level

4-A: Multi-Solar System level

Tier 3: Cosmic

This tier is broken into the following sub-tiers:

3-C: Galaxy level

3-B: Multi-Galaxy level

3-A: Universe level

High 3-A: High Universe level

Tier 2: Multiversal

Low 2-C: Universe level+

2-C: Low Multiverse level

2-B: Multiverse level

2-A: Multiverse level+

Tier 1: Extradimensional

Low 1-C: Low Complex Multiverse level

1-C: Complex Multiverse level

High 1-C: High Complex Multiverse level

1-B: Hyperverse level

High 1-B: High Hyperverse level

1-A: Transcendent

Low 1-A: Low Outerverse level

1-A: Outerverse level

High 1-A: High Outerverse level

Note:

Keep in mind that certain tiers don't necessarily correspond to the destruction of their namesakes in any meaningful fashion. This is because the minimum requirements for these tiers are arbitrary values.

These tiers should preferably not be assigned unless there are accepted calculations that coincide with the respective specified thresholds for them. For example, someone who destroys a building does not necessarily qualify for "Building level" just because of the tier's name, since the calculated energy output of the feat could potentially exceed or fall short of the required energy threshold.

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Attack Potency

Destructive Capacity

Destructive Capacity is the term used to determine the amount of damage a character can produce. It is normally the deciding factor of VS matches along with Speed. It is measured in units of energy.

Attack Potency

An alternative term for Destructive Capacity which has more direct meaning: The Destructive Capacity that an attack is equivalent to. A character with a certain degree of attack potency does not necessarily need to cause destructive feats on that level, but can cause damage to characters that can withstand such forces. As such it isn't proof of a low attack potency, if a character's attacks only cause a small amount of destruction.

We are aware that this technically violates the principle of conservation of energy, as it should logically disperse upon impact, but fiction generally tends to ignore this fact, so we overlook it as well.

Also, kindly remember that Attack Potency is the measure of Destructive Capacity of an attack, and as such, is measured via its energy damage equivalent. Hence, characters that destroy mountains or islands are not automatically mountain or island level, especially if they are small. The attack potency depends on the energy output of a single attack, not the area of effect of the attack.

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Speed

Speed

Speed is simply how fast a character can move in a given amount of time. There are five types of speed used for VS purposes: Attack Speed, Combat Speed, Reaction Speed, Travel Speed, and Flight Speed. The term "Speed" normally refers to Combat Speed.

Attack Speed

The speed at which an attack moves. For example, X character is hypersonic, but he can do an attack that is a natural beam of light, the speed for the attack is different from the speed of the user, hence the attack would be lightspeed even if its user isn't.

Combat Speed

The speed at which a character can fight.

Reaction Speed

Reaction speed is the speed at which a character can react to an event or action. This usually only grants a short movement upon reaction, whereas several movements at the same speed switch it to combat speed.

For example, let's say that character A shoots at character B with a gun and character B dodges. That is reaction speed. Keep in mind, sometimes a person's aim dodges and it is not as good of a feat.

As another example, let's say that character A uses a minigun on character B, but the minigun takes a second or two to charge up and Character B sees this. If Character B dodges it is considered aim dodging since he/she knew that the attack was going to happen.

Reaction speed is reacting to an attack that you don't know is going to happen, or at a very close range. The reaction speed of a character also tends to be higher than its movement speed.

Travel Speed

The speed at which a character or object can move by running, or through similar means that do not involve flight or teleportation.

Flight Speed

The speed at which a character or object flies a certain distance, like going from the earth to the sun for example.

Conversion

You can use this calculator to convert from one speed unit to another.

Speed Levels

m/s - Mach - SoL - km/h - mph

Immobile 0 0 0% 0 0

Below Average Human 0 - 5 0 - 0.0145773 0% - 1.6678e-6% 0-18 0 - 11.1847

Average Human 5 - 7.7 0.0145773 - 0.022449 1.6678e-6% - 2.5684e-6% 18 - 27.72 11.1847 - 17.2244

Athletic Human 7.7 - 10.03 0.022449 - 0.029241983 2.5684e-6% - 3.34565e-6% 27.72 - 37.08 17.2244 - 22.436471

Peak Human 10.03 - 12.43 0.029241983 - 0.036239067 3.34565e-6% - 4.1462e-6% 37.08 - 44.748 22.436471 - 27.805118

Superhuman 12.43 - 34.3 0.036239067 - 0.1 4.1462e-6% - 1.14412e-5% 44.748 - 123.48 27.805118 - 76.7269

Subsonic (Faster than the Eye) 34.3 - 171.5 0.1-0.5 1.14412e-5% - 5.720624e-5% 123.48 - 617.4 76.7269 - 383.635

Subsonic+ 171.5 - 308.7 0.5-0.9 5.720624e-5% - 0.00010297124% 617.4 - 1110.6 383.635 - 690.542

Transonic 308.7 - 377.3 0.9-1.1 0.00010297124% - 0.000125854% 1110.6 - 1358.28 690.542 - 843.996

Supersonic 377.3 - 857.5 1.1-2.5 0.000125854% - 0.000286031% 1358.28 - 3087 843.996 - 1918.17

Supersonic+ 857.5 - 1715 2.5-5 0.000286031% - 0.000572062% 3087 - 6174 1918.17 - 3836.35

Hypersonic 1715 - 3430 5-10 0.000572062% - 0.00114412% 6174 - 12348 3836.35 - 7672.69

Hypersonic+ 3430 - 8575 10-25 0.00114412% - 0.002860312% 12348 - 30870 7672.69 - 19181.7

High Hypersonic+ 3430 - 8575 10-25 0.00114412% - 0.002860312% 12348 - 30870 7672.69 - 19181.7

High Hypersonic 8575 - 17150 25-50 0.002860312% - 0.005720624% 30870 - 61740 19181.7 - 38363.5

High Hypersonic+ 17150 - 34300 50-100 0.005720624% - 0.01144125% 61740 - 123480 38363.5 - 76726.9

Massively Hypersonic 34300 - 343000 100-1000 0.01144125% - 0.11441248% 123480 - 1.235e+6 76726.9 - 767269

Massively Hypersonic+ 343000 - 2997925 1000-8810.2 0.11441248% - 1% 1.235e+6 - 1.0793e+7 767269 - 6706166

Sub-Relativistic 2997925 - 14989621.4 8810.2 - 43701.52 1%-5% 1.0793e+7 - 5.3963e+7 6706166 - 3.3531e+7

Sub-Relativistic+ 14989621.4 - 2.998e+7 43701.52 - 87403 5%-10% 5.3963e+7 - 1.079e+8 3.3531e+7 - 6.706e+7

Relativistic 2.998e+7 - 1.499e+8 87403 - 437015 10%-50% 1.079e+8 - 5.396e+8 6.706e+7 - 3.353e+8

Relativistic+ 1.499e+8 - 299792458 437015 - 874030 50%-100% 5.396e+8 - 1.079e+9 3.353e+8 - 6.706e+8

Speed of Light 299792458 874030 100% 1.079e+9 6.706e+8

FTL 299792458 - 2.998e+9 874030 - 8.74e+6 1x - 10x 1.079e+9 - 1.079e+10 6.706e+8 - 6.706e+9

FTL+ 2.998e+9 - 2.998e+10 8.74e+6 - 8.74e+7 10x - 100x 1.079e+10 - 1.079e+11 6.706e+9 - 6.706e+10

Massively FTL 2.998e+10 - 2.998e+11 8.74e+7 - 8.74e+8 100x - 1000x 1.079e+11 - 1.079e+12 6.706e+10 - 6.706e+11

Massively FTL+ 2.998e+11+ - 8.74e+8+ - 1000x+ 1.079e+12+ - 6.706e+11+

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Lifting Strength

Lifting Strength is defined as the mass that an individual can lift on Earth. In other words it measures the amount of upwards force a character can produce. As such pushing and pulling feats are also considered a part of this statistic, granted they are properly calculated to account for the difference to lifting. A common case is that the weight of something pulled across a horizontal surface needs to be multiplied by the appropriate friction coefficient after finding the mass of the object. Telekinesis or other similar abilities must be specifically referred to as separate from physical strength, when used in a lifting feat. Tearing is also included in this category, but it is an unreliable method of calculating overall lifting ability a vast majority of the time. This is because the force used in a tearing motion is much lower than a lift, as a tearing motion uses much fewer muscle groups and is an awkward application of force compared to other movements. Likewise throwing an object a certain height upwards can be used as lifting feats, as these would require greater strength than just lifting the object.

While Striking Strength measures the energy of a character's physical attacks, Lifting Strength measures the amount of mass they can lift, which is determined by the amount of force a character can produce. This means that they measure two different physical quantities. Furthermore it can't be assumed that a character that can physically produce the amount of energy used in lifting an object by a certain height can also lift it, if it didn't demonstrate the ability to produce that level of Lifting Strength. It is a common feature within fiction to feature characters capable of vastly greater physical striking strength energy outputs than what would be required to lift weights that they are repeatedly shown to struggle with.

Hence Lifting Strength and Striking Strength are in general not comparable and should be evaluated separately.

Lifting Strength levels

Human level

Athlete level

Street level

Wall level

Small Building level

Building level

Large Building level

City Block level

Multi-City Block level

Small Town level

Town level

Large Town level

Small City level

City level

Mountain level

Large Mountain level

Island level

Large Island level

Small Country level

Country level

Large Country level

Continent level

Multi-Continent level

Moon level

Small Planet level

Planet level

Large Planet level

Dwarf Star level

Small Star level

Star level

Large Star level

Solar System level

Multi-Solar System level

Galaxy level

Multi-Galaxy level

Universe level

High Universe level

Universe level+

Low Multiverse level

Multiverse level

Multiverse level+

Low Complex Multiverse level

Complex Multiverse level

High Complex Multiverse level

Hyperverse level

High Hyperverse level

Low Outerverse level

Outerverse level

Outerverse level+

High Outerverse level

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Striking Strength

Striking Strength is the amount of physical force an individual can deal out in a single strike. In other words, it is the physical Attack Potency of an individual. It may or may not depend on Lifting Strength.

Striking strength describes the power behind the character's physical blows. Generally, anything that has to do with the character's actions instead of passively holding up weights is about this category. While lifting strength is a static value which can be measured in units of weight or mass, striking strength is different. It relies more on "action" which is a combination of speed and mass. As such, striking strength requires a whole different classification system.

For more specific information regarding the meaning of the terms, see our Attack Potency and Tiering System pages.

Please note that Striking Strength doesn't automatically scale from Attack Potency unless there are Feats suggesting otherwise. For example, if a character used their strongest energy blast to vaporize a city, it would only scale to their physical strength if they were able to harm opponents that can withstand the aforementioned energy blast, or vice-versa.

Following the same convention as Attack Potency, a "+" sign is used as "Mountain Class+", not "Mountain+ Class".

Striking Strength levels

Human level

Athlete level

Street level

Wall level

Small Building level

Building level

Large Building level

City Block level

Multi-City Block level

Small Town level

Town level

Large Town level

Small City level

City level

Mountain level

Large Mountain level

Island level

Large Island level

Small Country level

Country level

Large Country level

Continent level

Multi-Continent level

Moon level

Small Planet level

Planet level

Large Planet level

Dwarf Star level

Small Star level

Star level

Large Star level

Solar System level

Multi-Solar System level

Galaxy level

Multi-Galaxy level

Universe level

High Universe level

Universe level+

Low Multiverse level

Multiverse level

Multiverse level+

Low Complex Multiverse level

Complex Multiverse level

High Complex Multiverse level

Hyperverse level

High Hyperverse level

Low Outerverse level

Outerverse level

Outerverse level+

High Outerverse level

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Durability

Durability is the property which guarantees the ability to withstand a certain amount of force. This is not to be confused with endurance; while durability is the ability to withstand damage, endurance is a measure of stamina.

Logically, characters capable of physically achieving a certain degree of energy output, must be able to at least withstand a comparable amount of damage, or their bodies would break apart from the strain and automatic counterforce, whenever they exert themselves.

For more in-depth descriptions of each category, please read the Tiering System and Attack Potency pages.

Durability Levels

Human level

Athlete level

Street level

Wall level

Small Building level

Building level

Large Building level

City Block level

Multi-City Block level

Small Town level

Town level

Large Town level

Small City level

City level

Mountain level

Large Mountain level

Island level

Large Island level

Small Country level

Country level

Large Country level

Continent level

Multi-Continent level

Moon level

Small Planet level

Planet level

Large Planet level

Dwarf Star level

Small Star level

Star level

Large Star level

Solar System level

Multi-Solar System level

Galaxy level

Multi-Galaxy level

Universe level

High Universe level

Universe level+

Low Multiverse level

Multiverse level

Multiverse level+

Low Complex Multiverse level

Complex Multiverse level

High Complex Multiverse level

Hyperverse level

High Hyperverse level

Low Outerverse level

Outerverse level

Outerverse level+

High Outerverse level

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Range

Range is a measurement that refers to how far that the attacks or abilities of a certain character, weapon, or otherwise, can efficiently reach on their/its own.

For more information about different units of length, please see this page. However, a general guide for categorizing range has been listed below.

Below Standard Melee Range: 0 - 50 cm

Applies to small characters.

Standard Melee Range: 50 cm - 1 m

Applies to fighters using mostly their arms and legs as weapons.

This includes short melee weapons, such as daggers, knives, knuckledusters, etcetera.

Extended Melee Range: 1 - 3 m

Applies to fighters who utilize long melee weaponry or have otherwise short-ranged attacks that extend beyond normal human reach.

It is measured, in the case of melee weaponry, by summing the arm's length to the weapon's length. In the case of an average adult, whose arm length is around 75 cm, the weapon must be at least 25 cm to qualify for the Extended Melee Range.

Applies to weapons such as swords, flails, spears, axes, halberds and rifle bayonets.

Several meters: 3 - 10 m

Applies to weapons that are designed to be utilized as throwing weapons such as shuriken, bombs, grenades, and chakrams.

It can also apply to extremely long melee weaponry, such as the Macedonian Sarissa or Sephiroth's Masamune. When wielded by an average adult, a weapon must be at least 225 cm long to qualify for this level of range. It should also be kept in mind that unless shown otherwise, a polearm is not held by its very end, and as such its full length should not be used for this range.

Tens of meters: 10 - 100 m

Applies to fighters who are much larger than normal (Ex: Giant mecha, Kaiju, etcetera).

Most giant mecha are around 10 to 100 meters in height, thus their reach should be around there via melee.

The distance of how far you can accurately hit something via slingshot.

Hundreds of meters: 100 - 1,000 m

The distance that you can reach with a bow & arrow/crossbow.

The distance that you can perceive without a scope; average firing range for firearms.

Kilometers: 1 - 10 km

The distance/width of an average city, or the distance between cities.

Nuclear explosions from weaker bombs can reach this up to this range (Ex: Little Boy explosion radius = 1.85 km, B-61 explosion radius = 5.06 km).

Tens of kilometers: 10 - 100 km

The distance/width of a large city or the distance between cities.

Nuclear explosions from stronger bombs can reach this up to this range (Ex: Ivy Mike explosion radius = 15.64 km, Tsar Bomba explosion radius = 26.26km).

Hundreds of kilometers: 100 - 1,000 km

Thousands of kilometers: 1,000 - 20,037 km

Planetary: 20,037 - 1,391,400 km

Half the circumference of Earth starts at 20,037 km.

The distance from the Earth to the Moon is 384,400 km.

Stellar: 1,391,400 - 50,290,000 km

The diameter of the Sun is 1,391,400 km.

The circumference of the Sun is 4,371,212 km.

Interplanetary: 50,290,000 km - 4.22 LY

The distance from Mercury to Venus is 50,290,000 km.

The distance from Mercury to Neptune is 4,443,090,000 km.

Mainly quantifies the distance between planets, or distance between multiple planets, etcetera.

Interstellar: 4.22 - 50,000 LY

The distance from Earth to the nearest star (Proxima Centauri) is 4.2 light years.

50,000 LY is the radius of the Milky Way (radius of our galaxy).

Galactic: 50,000 - 2,500,000 LY

The radius of our galaxy, the Milky Way is 50,000 LY.

Intergalactic: 2,500,000 - 46.6 billion LY

The distance from our galaxy, the Milky Way and Andromeda is 2.5 million LY.

Mostly describes the distance between different galaxies in our universes.

Universal: 46.6 billion LY and up

The radius of our observable universe is 46.6 billion LY.

From here, the distance spans to infinity at that point, as there is no exact end to how far the actual universe spans.

Universal+: Attacks and abilities that are able to reach anywhere within a single 4-dimensional space-time continuum.

Interdimensional: Attacks and abilities that can reach beyond the conventional space-time of a single universe, such as into external pocket realities or parts of other universes, but that may not necessarily travel a universal distance.

Low Multiversal: Attacks and abilities that are able to reach anywhere within two to one thousand 4-dimensional space-time continuums at the same time.

Multiversal: Attacks and abilities that are able to reach anywhere within 1001 to any higher finite number of 4-dimensional space-time continuums at the same time.

Multiversal+: Attacks and abilities that are able to reach anywhere within an infinite amount of 4-dimensional space-time continuums at the same time.

Low Complex Multiversal: Attacks and abilities that are able to reach throughout 5-dimensional to 6-dimensional space.

Complex Multiversal: Attacks and abilities that are able to reach throughout 7-dimensional to 9-dimensional space.

High Complex Multiversal: Attacks and abilities that are able to reach throughout 10-dimensional to 11-dimensional space.

Hyperversal: Attacks and abilities that are able to reach 12-dimensional space and above, as long as it is a finite number of dimensions.

High Hyperversal: Attacks and abilities that are able to reach an infinite number of dimensions of space and time (Hilbert space).

Low Outerversal: Characters who can reach through an uncountably infinite number of dimension, or alternatively into realms fully beyond High 1-B levels of existence when there is no further context to qualify them for higher tiers.

Outerversal: Characters capable of reaching unto realms completely inaccessible in relation to, and existentially beyond the scope of High 1-B and Low 1-A levels of existence entirely, as well as any further extensions or "layers" on this scale.

Outerversal+: Characters who can reach an infinite number of hierarchical steps above "baseline" Outerversal realms and structures.

High Outerversal: Characters who can reach realms or states completely beyond all 1-A hierarchies and extensions thereof.

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Intelligence

Intelligence is a word that is incredibly difficult to define, as it has been used to refer to many things, such as one's ability to process information, or their capacity for logic, self-awareness, creativity, reasoning, and/or problem solving, or their knowledge and memory. In its fullest definition, intelligence can be said to encompass all these things, which makes it incredibly difficult to quantify in versus debating terms, as many individuals may have plentiful ability in one area, such as knowledge, and also be lacking entirely in another, such as planning, emotional intelligence, or creativity.

As opposed to attempting to reliably quantify intelligence, pages should reflect that intelligence has many facets and, when describing the intelligence of characters, specifically detail their areas of strength while acknowledging any intellectual shortcomings they may have. Characters can be listed as having average knowledge overall while being geniuses in certain topics - Goku, for example, despite having little knowledge or skill in most other areas, is a martial artist of prodigal skill. This being said, the higher you go on this recommended scale, the less possible this becomes, as categories become broader and broader, with Supergenius itself implying overall brilliance surpassing that of human plausibility.

Intelligence Quotients

An Intelligence Quotient, or IQ is a scientific attempt to score the intelligence of individuals in real life through testing. It is a common occurrence in fiction for authors to give their characters IQ scores, often exceptionally high ones, and while some scientists believe IQ has validity in real life, it makes for a very poor measuring stick in fiction. An author can give a character as ridiculously high of an IQ as they want, whether it be over 200, 314, 5,000, or even 10^30, but without feats, these numbers are meaningless, only acting as confirmation that they are much smarter than normal humans.

Even if that was not the case, as different fictions give their characters different ratings, they are completely useless for comparing intelligence between them. It would be like trying to compare the power levels in Nanatsu no Taizai to those in Dragon Ball to determine their power in relation to each other, when both verses use power levels differently and have completely different scales of power. This is without getting into the fact that many scientists find IQ to be a poor judge of intelligence for the same reasons that intelligence is so hard to quantify versus debating, among others.

Some verses, such as DC Comics, have their own internal intelligence ranking systems. It is the same situation with these as it is with IQ - without feats, these rankings mean little.

One should not automatically assign statements of intelligence within a story itself without looking at if a character's feats and behaviour fits with it according to our standards.

Suggested Rankings

There is no way to reliably quantify intelligence, and even these rankings are just suggestions and guidelines for pages. It is more important that a page discusses a character's intelligence and gives feats for their varying skills than have a solid ranking, although it may help with quickly summarizing their overall intellect and how they measure up to others.

Mindless: Those few beings that have no capacity for intelligence at all. Although some characters without a mind can be considered for this rating, one should assess the actions performed by said characters to see if they truly have no way of thinking. Those with a mind can also be considered for this rating if they cannot display any form of thought.

Animalistic: Beings, such as animals, that only possess basic reasoning, awareness, and problem-solving skills. While various animals, such as chimpanzees, may possess higher capacities for such things, their intelligence would still remain animalistic.

Below Average: Characters of below average intellects and unremarkable skills.

Average: Characters of average intelligence. While they have more developed intelligence in certain subjects, in many cases, their overall intelligence remains average.

Above Average: Characters that show greater cognitive ability than the norm, but do not particularly stand out in any intellectual or academic fields.

Gifted: Characters who demonstrate high reasoning ability, can master difficult concepts with few repetitions, and display high performance capability or notable mastery in intellectual or specific academic fields, which makes them equivalent to real-world experts in these areas.

Genius: Individuals with an exceptional capacity for knowledge and intelligence, usually in one area of varying depth. This level of intellect is the level of real-world geniuses, polymaths, and genuinely extremely prominent intellectuals, and, in the absence of better feats, should be the default intelligence category for fictional characters with exceptional or superhuman intelligence.

Examples: L and Light Yagami (Death Note),

Conan Edogawa (Detective Conan), Solid Snake

(Metal Gear), Shikamaru Nara and Kakashi

Hatake (Naruto), Colress (Pokémon), Sherlock

Holmes (Sherlock Holmes)

Extraordinary Genius: Individuals whose knowledge spreads over multiple fields of science and who vastly surpass the real world's upper human limits. At this level, many are capable of creating extremely advanced futuristic technology, executing complex strategies even under high pressure, outperforming supercomputers, and even accurately predicting the future through sheer mental calculations. This is where super scientists of exceptional scientific knowledge begin to appear.

Examples: Kisuke Urahara and Sosuke Aizen

(Bleach), Batman (DC Comics), Bulma, Doctor

Gero, and Android 21 (Dragon Ball), Stewie

Griffin (Family Guy), Spider-Man, Bruce Banner,

and Iron Man (Marvel Comics), Dust of Osiris

(Melty Blood), Accelerator (To Aru Majutsu No

Index), Ozymandias (Watchmen)

Supergenius: The highest level of non-omniscient intellect, possessed by individuals with unfathomably superhuman intelligence who are capable of creating impossibly advanced physics-defying and reality-warping fantasy technology for extremely diverse purposes.

Take note that for a Supergenius rating to be given based on technological prowess, the character in question should be able to essentially warp reality as they wish on an at least universal (3-A) scale with their inventions, or even use them to overpower tier 1 entities for higher cases. Simply defying the laws of physics with futuristic technology is very common for Extraordinary Geniuses as well.

Examples: Azmuth and Professor Paradox

(Ben 10), Brainiac (DC Comics), Dexter

(Dexter's Laboratory), The Doctor (Doctor

Who), Doctor Doom, Mister Fantastic, and

Thanos (Marvel Comics), Doctor

Doofenshmirtz (Phineas and Ferb), Washu

Hakubi (Tenchi Muyo!), Lum (Urusei Yatsura),

The Emperor of Mankind (Warhammer

40,000)

Nigh-Omniscient: Characters who have knowledge of nearly everything, with only minuscule gaps existing in their knowledge.

Examples: Doc Scratch (Homestuck), Eternity

and other abstracts (Marvel Comics), Arceus

(Pokémon), Q (Star Trek), Featherine Augustus

Aurora (Umineko no Naku Koro ni)

Omniscient: Characters who know literally everything. Be aware that even if they may know everything in their own setting that this does not grant them knowledge of beings from outside of it.

Examples: Yog-Sothoth (Cthulhu Mythos),

Downstreamers (The Manifold Trilogy)

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Stamina

Stamina is the measure of a character's ability to remain active, exert themselves for long periods of time, and power through harsh circumstances.

This general statistic encompasses a number of different traits and characteristics that operate differently, and that can thus differ within a single character. Because of this and the inherent variability of stamina, it is difficult to create a comprehensive and consistent universal ranking system for these feats, although some guidelines can be established. Because of this, it is best to explain and source examples of a character's stamina feats rather than simply state a generalised rating.

The different traits covered under this characteristic in this wiki include;

Energy exertion: Meaning, for how long characters can continue to exert themselves and fight, potentially even without food, water, or rest, bordering on Self-Sustenance at times. Some characters can continue to fight for hours at a time, and extreme cases can fight for much longer without stopping - days, weeks, months, years, even centuries in some cases. Some fights may be harder and more strenuous than others, however, so these can't always be directly compared.

For example, Thor waged a war for 2 years without food or sleep.

Pain tolerance: How much pain a character can endure, and how well they can persevere and continue to function through said pain.

Injury tolerance: How much actual damage a character can withstand and continue to act in spite of it. It is common in fiction to see characters continue to fight despite grievous injuries, such as broken or missing limbs, heavy blood loss, and organ damage. Extreme cases may resemble Type 2 Immortality, with characters temporarily pushing on through injuries that should have killed them. However, as long as an injury remains lethal, it is not actually Type 2 Immortality.

For example, Lancer and other Servants with Battle Continuation can temporarily keep fighting even after taking lethal injuries such as being stabbed through the heart or, in some cases, being decapitated.

Oftentimes, many of these stamina feats occur as a result of strong willpower, potentially Supernatural Willpower in some cases. In these cases, mental exhaustion and the breaking of someone's will can be major contributing factors for the degree of stamina as well.

Just because a character has exceptional stamina in one category doesn't mean that they have exceptional stamina in another, although injury and pain tolerance tend to go hand-in-hand to some degree. For an extreme example, Androids 17 and 18 from Dragon Ball have access to an infinite pool of energy, but this only really applies to their ability to exert themselves - it doesn't mean anything for their ability to withstand pain and injuries, which in turn may interfere with their ability to properly use their energy. And although injury and pain tolerance are certainly related, being able to withstand extreme pain doesn't necessarily mean that you can withstand potentially lethal injury and the effects that it will have on your body beyond simple pain.

Stamina is also mostly related to one's own physique, the way it stores and burns energy and how it reacts to external factors. This is usually the product of aspects such as training, lifestyle, physiology and more, featuring differences even among the members of the same species, and thus it heavily depends on the single individual. For these reasons it is recommended to not scale stamina between characters that are comparable or superior to each other in terms of statistics such as Attack Potency, Durability etc. It should be allowed only when levels of stamina are explicitly defined as common and natural traits shared by members of the same species or group, or through direct statements, feats and evidence of the characters being comparable in such aspects.

Please note that characters that are mechanical or undead should not automatically be assumed to possess infinite stamina, unless this trait has been clearly defined within the series or by the lore.

Basic Guidelines

To reiterate, these are only basic guidelines and should not be treated as a replacement for proper explanations, sources, and justifications. Please avoid generic terms such as "high" or "very high" and so on, as well.

Below Average: Characters who may be exhausted and driven to their limits by mild exertion and/or disabled by basic injuries.

Average: Characters with typical human levels of stamina and pain tolerance.

Athletic: Characters with above average human levels of stamina and pain tolerance.

Peak Human: Characters who can push themselves to the limits of any normal human's stamina.

Superhuman: Characters who can push themselves beyond the limits of any normal human, exerting themselves for long periods of time, pushing on through exceptionally painful circumstances, and acting even when grievously injured.

Infinite: Characters with inexhaustible sources of energy at their disposal, allowing them to fight indefinitely, although not necessarily allowing them to ignore crippling pain or fight on through critical injuries.