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MMORPG: I was BUGGED

"Guildbane: Battle for Domination," the virtual MMORPG that has taken the world by storm, players enter a realm where guilds vie for ultimate supremacy. Set four years before Xin awakens from a coma, the game has undergone significant changes and evolved into a battleground for strategic guild warfare. With immersive gameplay, intense player-versus-player combat, and a focus on guild clashes, players must navigate a dynamic world where alliances are forged, rivalries are kindled, and the ultimate goal is to dominate the game's virtual landscape. [CONGRATULATIONS! You’re the LAST player in your generation to enter this game at the exact time of our anniversary date!] You don’t have to rub it on me. Xin muttered. He was keenly aware that his peers left him behind. [You received a GIFT!] Xin was baffled. Maybe because it was his birthday, or it was an anniversary thing? Opening the gift, his avatar glowed, but he didn’t feel like anything had changed. He opened his stat box. ‖ S T A TU S ‖ HP: 40 MP: 20 STR: 2 DEX: 2 CONS: 2 INT: 2 WIS: 2 CHA: ꝏ ‖ E N D ‖ Xin’s head bobbed to the side. “Huh?”

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Shadows of Doubt      

"Grey Smoke, can you please stop pacing like that?" Rever growled. "You're making me nervous."

 

"Lord Schrodinger isn't out yet," Victor replied, his spectral form still flying back and forth in the air.

 

When players met their demise within a dungeon, they transformed into ethereal specters, tiny floating souls lingering just outside the dungeon's boundaries.

 

As long as at least one group member remained alive in a dungeon, they remained in this state.

 

However, if the entire group was wiped out, in order to reclaim their avatars, they had to pay the EXP penalty.

 

In the open fields, however, death came with an immediate cost –– players had to pay the EXP penalty on the spot to revive, regardless of whether they were in a group or not.

 

These were the advantages of dungeons. In contrast, the disadvantage was the many restrictions and numerous traps inside.