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Minecraft| The lost souls |

When playing Minecraft with a player you used to play with over ten years ago. starts asking you so weird question stop and turn of your computer, as this isn't what Allen walker did now he has to fight to survive in a world he created with the dangerous of the world with the horniness of mobtalker #futa #futanari #r18 #horror #survival #genderbent #yuri

Alter_Columbina · Diễn sinh trò chơi
Không đủ số lượng người đọc
17 Chs

Prison

As Allen's vision cleared, she found herself in a dimly lit cell with stone walls and an iron door. The absence of her weapons and armor added to her growing unease. Memories of being knocked out by guards flooded back, along with glimpses of a blocky but human-like girl in cowgirl attire being escorted by another woman.

Rubbing her throbbing head, Allen took stock of her surroundings. The cell was small and sparsely furnished, with little more than a straw mattress and a bucket in one corner. The air was stale, tinged with the scent of damp stone.

Cautiously, Allen approached the iron bars, peering through them to assess her situation. Voices echoed faintly from beyond the cell, indicating that she was not alone in this place. Her thoughts raced, considering possible reasons for her capture and the identity of her captors.

Despite the uncertainty and discomfort, Allen remained alert, her instincts sharpened by years of survival in harsh environments. She knew that escape would require patience, cunning, and a thorough understanding of her surroundings. But for now, she bided her time, waiting for an opportunity to present itself.

As the guard, clad in knightly armor, escorted Allen to a room for questioning, she felt a mix of apprehension and determination. Seated across from her were officials, their expressions stern as they fired questions at her.

"Who are you?" one of them demanded, eyes narrowing.

"I am... just a traveler," Allen replied, her voice steady despite the unease gnawing at her.

"Why are you here? And why are you hurt?" another voice chimed in.

"I was exploring the area, and I encountered some hostile creatures," Allen explained, carefully omitting the details of her capture and the mysterious circumstances leading to her arrival.

The officials eyed her weapons and armor, their curiosity evident. "Where did you get these weapons and armor?"

"I... acquired them during my travels," Allen replied vaguely, choosing not to disclose the true origins of her equipment.

The questions continued, probing into her companions and any knowledge of the area. Allen's responses were a blend of half-truths and evasions, carefully crafted to reveal only what she deemed necessary.

When asked about her aspirations, Allen hesitated momentarily before speaking. "I seek to serve as a priestess in a nearby village, spreading the teachings of ancient lore and wisdom."

Her mention of ancient lore piqued their interest, and Allen elaborated on her knowledge of Greek mythology, weaving a tale that held elements of truth but veiled her true intentions regarding Herobrain.

"I was with a group of travelers before," Allen added, her tone somber. "But they were all killed in a tragic encounter. I barely escaped with my life."

The officials exchanged glances, assessing Allen's story. While some doubt lingered, they lacked concrete evidence to challenge her claims. With a final warning to stay out of trouble, they released her under strict observation.

As Allen left the interrogation room, her mind raced with thoughts of survival, deception, and the looming presence of Herobrain. She knew that her journey had taken an unexpected turn, and navigating this new reality would require every ounce of her wits and resilience.

As Allen was led through the town by the guard, she marveled at the bustling activity and diverse structures that filled the streets. It was not just a basic village but a thriving city with various amenities and facilities.

The guard pointed out different locations as they walked, showcasing the town's features:

1. **Homes**: Rows of quaint cottages and larger, more elaborate houses lined the streets, each with its unique design and character.

2. **Restaurants**: Delicious aromas wafted from bustling eateries, offering a variety of meals and refreshments to residents and visitors alike.

3. **Blacksmiths**: The clang of hammers on anvils echoed from the blacksmiths' workshops, where skilled craftsmen forged weapons, armor, and tools.

4. **Greenhouse**: Lush greenery filled a dedicated greenhouse, providing fresh produce and flowers to the townspeople.

5. **Graveyard**: A solemn graveyard stood as a reminder of the town's history and the passage of time, with carefully tended graves and memorials.

Throughout the tour, Allen noticed residents engaged in trade and commerce using Elmearde, the town's currency. However, she also observed that other items and resources could be bartered, much like trading with regular Minecraft villagers.

As they passed by bustling market stalls and busy shops, Allen couldn't help but feel a sense of wonder mingled with caution. This city held opportunities for trade, connections, and perhaps even allies in her quest to navigate this unfamiliar world and uncover the mysteries that awaited her.

Allen was taken to the abandoned church, a grand structure that stood as a testament to the town's history and traditions. The size and layout of the church were impressive, with multiple rooms and amenities that surpassed a typical dwelling.

The guard explained the features of the church as they entered:

1. **Bedrooms**: Six spacious bedrooms provided ample accommodation, each with its unique charm and view of the surroundings.

2. **Kitchens**: Two well-equipped kitchens allowed for meal preparation and communal gatherings, catering to the needs of the church's occupants.

3. **Bathrooms**: Three modern bathrooms offered comfort and convenience, ensuring cleanliness and hygiene for everyone.

4. **Altar Room**: The heart of the church, where lines of people gathered to pray and listen to sermons. The room also had a second floor, doubling as a space for spiritual activities and gatherings.

5. **Backyard**: The backyard served as a serene resting place for the deceased, with rows of graves and a sense of solemnity.

6. **Catacombs**: Beneath the church lay catacombs, a labyrinth of tunnels and chambers used for burial and storage.

7. **Brewing Stand**: A dedicated area for alchemical pursuits, where potions and elixirs could be brewed and stored.

8. **Master Bedroom**: The largest and most luxurious room, reserved for the church's leader. It had a single door leading to an office, serving as both a private sanctuary and an exit for Allen's room.

The reason for assigning Allen this grand room was the recent passing of its previous occupant, making it available for her use. It was also the central hub for the church's activities, combining practical living spaces with areas of worship and reverence.

As Allen settled into her new surroundings, she couldn't shake the weight of her being here alive unlike those who came with her.

" But what should I called myself? Allen walker is dead, so who I'm I?" I say as I look to a small window see my reflection into my golden eyes I didn't see before.

(A/N sorry fucking sick for 3 days now and you guys can chose the name you want our character to be now).