The man with the bow wore leather armor, and his hair was so dirty and disordered that he could almost be said to be wearing dreadlocks.
This man was a little hunched, and his temperament seemed very gloomy, with a sense of lifelessness.
Players were different. Because they treated this world as a game and never truly died, most of them were full of lively and upbeat traits, and even some special professions, such as Thieves and Assassins and so on, had a peculiar aura—a cold, calm kind of professional temperament.
They couldn't possibly have a sense of lifelessness, a sense of despair as if there was no hope.
After all, players had a fallback no matter what.
Even if the character couldn't be used and was being hunted by NPC forces, the worst that could happen was deleting the character and restarting the game.
This was why players couldn't possibly have a lifeless temperament.