Conference room.
Wang Jian gathered the tool people and said straight to the point: "Next, we will make a horror game, and we will also participate in the game platform's Qingming Festival horror-themed game competition."
Horror game? Theme contest?
Bailiao already knew the news and acted calmly, while the other planners showed surprised expressions.
"Horror games, we don't seem to have done this type yet?"
"The emphasis is on participation?"
Their surprise was not unreasonable.
Because horror games are very different from other types of games, the purpose of other games is to make players have fun while playing, and the most important indicator for judging horror games is how scary the game is!
What is fun and fun?
The more frightened you are, the more you stand upside-down and piss, the more successful this horror game is!
And Wang Jian is good at, it seems that this is not the one.
Wang Jian continued: "We not only want to participate, but also win the winning prize!"
A weak voice said: "I seem to have seen news before that Huozhu Company is also planning to participate? It is said that they are working on the game "Strange Campus" , there have been plans since two years ago." The
planners suddenly fell silent, and some people frowned, seeming to be very optimistic.
Shocked!
Who doesn't know the name of Huozhu Company? They are specialized in making horror games!
Moreover, "Strange Campus" is not a temporary idea, it has been brewing for a long time, but it has only recently started, and it happened to meet this theme competition.
Basically, the champion of this competition has already been reserved by them.
Wang Jian wanted to win a prize in the case of Huozhu Company's competition. I'm afraid it's not a fantasy?
"Everyone is a little confident, okay, the game we are going to do this time is called "Corridor"."
Wang Jian smiled and talked a little about the game plot of "PT".
The original intention of "PT" is to be an interactive preview. It is no longer suitable to continue to use this name in this world, so he directly changed it to "Corridor" when explaining.
In fact, the game's plot is very simple, it is an infinitely repeating corridor, and players gradually uncover the secret in the process of exploring the corridor, and discover that the husband is the murderer of his wife and children.
The horror of the whole game mainly lies in the various thrilling details in the game and the rendering of the terrifying atmosphere.
How to create the deepest horror is what Wang Jian mainly wants to talk about today.
"Why do people like horror games? Or, do they need them? In fact, in the process of playing horror games, the feeling of being frightened is not comfortable. Some people are cowardly, but they can't help but want to watch horror movies, play Horror games, but also like to pull people to watch and play together, why is this?
I think the sense of fear is an essential part of our emotions.
Imagine that on a quiet night thousands of years ago, our The primitive ancestor held a weakly burning torch, surrounded by darkness that could not reach his fingers. It seemed that a pair of eyes were watching him, and occasionally strange sounds could be heard from the jungle. And all he could rely on was this The weak torch and the wooden stick in the hand must be tense and alert at all times.
When I was a child at night,Do you wonder if there's a grimacing weirdo looking at you in the dark hallway? So I didn't dare to get out of bed and pee.
It is the sense of fear etched deep in our DNA that helps us avoid those potential crises and allows us to survive.
Although now we are safer than primitive society, and there will be no beasts attacking at night, but our subconscious reminds us that we need something that can help us recall this feeling.
For example, suddenly there is no money in your wallet, the holidays are decreasing day by day and you do nothing, and the fear urges you to make changes so that you can survive better. "
Wang Jian shrugged:" Of course, even if there is a sense of fear, most people still won't make changes. Maybe they are not completely afraid. "The
planners laughed, and the air was full of joy.
"That's why we need a sense of fear." "Wang Jian wrote a few words on the whiteboard, survival instinct.
Bailiao nodded, thoughtful.
He belongs to the kind of person who is cowardly and wants to play horror games. It turns out that survival instinct makes people need a sense of fear. , No wonder his heart beats faster every time he plays, not only nervous and afraid, but also excited and looking forward to it. The
feeling of experiencing fear and overcoming fear is really addictive.
", is indeed a scary enough horror game, the horror atmosphere in it is very well shaped, but the jumpscare in it is not very satisfactory. One is that the frequency of occurrence is too high, and the other is that some of the designs are very crude. He projected several scenes from "The Asylum "
on the slides: "This is the first jumpscare, and the design is more careful. When we were in the dark archive room and read the strange records with a flashlight, we were in a nervous mood. When it appeared, it was really scary.
But when the door was opened here, a bloody grimace appeared. Although it was quite scary, it was really rough, as were the following scenes.
The most important thing about the game "Corridor" is psychological horror, which creates a terrifying and depressing atmosphere.
Choosing the corridor as the basic map of the game is to use people's most primitive fear of closed environments to give players a subconscious hint. In the elevator, people will unconsciously stare at the floor lights, trying to escape this small space. This reaction is amplified, and it is claustrophobia. A small and confined space will bring a great sense of oppression to people's psychology and physiology.
At first, the environment in the hallway looked normal and not intimidating.
But there are also some puzzling places, such as the closed door, through the horror hints in the subconscious created before, this kind of blank will make people think, what is behind the door?
With the cycle of the corridor and the change of the scene, this small space and the fear of the unknown at the door will gradually enlarge unknowingly. Due to the unknown potential threat, the player will gradually become anxious.
According to research, when danger is slowly approaching, human beings will have a sense of anxiety, and increase their attention and sensitivity towards this potential danger.
When players feel anxious, we will magnify this anxiety to the extreme. For example, the bright light turns red at the beginning, and cockroaches run out of the cracks in the door. The more anxious, the more sensitive the spirit will be. At this time, jumpscare is released. Definitely a scare. "
Wang Jian concluded: "Fear is a very intense emotion that needs to be brewed slowly. It has to be like a roller coaster, starting slowly from the beginning, gradually rushing into the sky, and then falling instantly, in order to scare people into crying. That kind of jumpscare that pops up out of nowhere is a very unprofessional thing. "
He was having a good time talking on stage, but he didn't notice the plans below, and looked at him with a very strange look.
You...are you a devil?
Baili Ao raised his hand and said solemnly: "Boss, I have a proposal! "
"What? "
"It must be marked in the most conspicuous place in the game, and patients with heart disease cannot play!"