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Fan Made Quirk Ideas

This is a story booklet where I'll be publishing fan made, original or anime derived Quirks to where I myself or anyone else can use, if you wish to view them then proceed at your discretion and if you wish to submit your ideas of quirks then comment/PM me them to further discuss them.

Ken_Harvick · Tranh châm biếm
Không đủ số lượng người đọc
33 Chs

AeroBlast

"AeroBlast" enables the user to generate "air bombs" by compressing air in the palms of their hands or feet and launching them. Upon detonation, the compressed air suddenly expands, creating a violent shockwave similar to the aftermath of a powerful explosion. The user can control the path of the bombs and detonate them at will, offering versatile offensive capabilities in combat situations.

**Abilities:**

1. **Air Compression:**

- The user can compress air within the palms of their hands or feet, condensing it into highly pressurized air bombs ready for deployment.

2. **Shockwave Generation:**

- Upon detonation, the compressed air rapidly expands, creating a powerful shockwave. This shockwave mimics the effects of a great explosion, causing significant damage to objects and individuals within its blast radius.

3. **Projectile Launch:**

- The user can launch the compressed air bombs from their hands or feet with precision and control. They can adjust the trajectory and speed of the bombs to target specific areas or opponents.

4. **Explosive Detonation:**

- The user has the ability to detonate the air bombs at will, triggering the sudden expansion of compressed air and releasing the shockwave. This allows for strategic timing and control over the explosive force unleashed.

5. **Path Manipulation:**

- AeroBlast grants the user the ability to control the path of the air bombs in flight. They can alter the trajectory mid-flight, guiding the bombs towards their intended targets with precision.

**Limitations and Drawbacks:**

1. **Limited Range:**

- The effective range of AeroBlast is limited by the distance the user can launch the air bombs. Beyond a certain range, the bombs lose their effectiveness and dissipate.

2. **Physical Strain:**

- Compressing air to generate the air bombs requires physical exertion from the user. Prolonged use of their abilities may lead to muscle fatigue and exhaustion.

3. **Detonation Delay:**

- The user must trigger the detonation of the air bombs manually, which introduces a slight delay between launch and detonation. Skilled opponents may exploit this delay to evade or counter the attack.

4. **Environmental Factors:**

- AeroBlast's effectiveness may be affected by environmental factors such as wind direction and air density. Adverse conditions can influence the trajectory and behavior of the air bombs, requiring the user to adapt their tactics accordingly.

5. **Limited Payload:**

- The user can only generate a finite number of air bombs before requiring a cooldown period to recharge their abilities. They must manage their resources and use their abilities strategically to maximize their effectiveness in combat.

"AeroBlast" empowers the user with the ability to generate and control powerful shockwaves through the manipulation of compressed air. With precise control over the trajectory and detonation of air bombs, the user can unleash devastating attacks on their opponents while navigating various combat scenarios. However, the Quirk's limitations necessitate strategic planning and careful resource management to utilize its capabilities effectively.