This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.
With the fires of battle stoked in Antuen again, there was not a single place in the Northlands that was able to remain peaceful and quiet anymore.
As the Elves hurriedly escaped to their ancestral home as they received the nightmarish news, the Beastmen were the ones who blew the horns for a final battle to determine the outcome. Their free-roaming Wolfrider soldiers gathered together again, as the Beastmen needed all their strength to attack humanity's final castle – the Maple defense line.
Maple Castle – this originally isolated and quiet town in the north had transformed itself into the hotspot where the entire continent gathered.
By the time news of the huge changes in the Sleuweir Kingdom's capital of Antuen arrived through the special communication channels between the churches, the Beastmen were already unable to change the target of their prepared attack. They had gambled every option and available resource they had on the Maple defense line.