With Mavis's help, the results were extraordinary.
Even the modification involving the core algorithm of the game was seamless and efficient.
Within one minute of pausing all matches, Mavis had completed all adjustments.
So, a system message told all players that the hotfix was concluded and the game resumed!
However, after the hotfix was done, Lincoln unexpectedly saw in the studio group chat that one employee came up with an alternative but equally effective solution.
This employee wasn't part of the operations team. He only joined the conversation after seeing his colleagues' discussions in the group later on.
It took him some time to realize the problem "Paradise" had encountered.
He then enthusiastically joined the discussion and suggested an idea: since the Candy Track is themed like a "Children's Paradise," why not make all players look like children?
A good number of employees found the idea quite interesting and fitting for the game's atmosphere.