In gunfight games, bank robberies have always been a staple.
When Lincoln designed "Assassins' Alliance", he naturally kept this classic feature.
He even led a team to create five different banks, aiming to surprise players when they came to rob them!
It follows the same principle as the gun shops. Many small banks, when robbed, have fixed reaction logic.
But the five specially designed banks have completely different logic and varying difficulty levels.
At the very least, a team of five people with multiple special skills above Level 5 is required to succeed.
Not to mention, you need to have [Lock-picking Expert Level 5], right?
If the NPCs don't cooperate and refuse to open the safe, how many explosives do you plan to use?
Once you blast it open, how many Metropolis Police will be attracted to the scene?
Lincoln conservatively estimates that it might take at least a week for anyone to succeed in robbing a large bank.