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ATLA - The One Ring

Hello, friends So this is a bit of fun for me. Basically, you, the people, will control the actions of a fresh SI into the ATLA universe. Now given the title, most might expect a Green Lantern or something. I'll pop that bubble now. You are the Ring, a simple gold ring. ROB is a nice guy like that, dropping you in the Si Wong Dessert (where Appa got stolen) even more so. In the beginning, you have only two powers. Call and Contact. You will draw nearby people to be your host and you can talk to them after they pick up the ring. Over time as your host does things or acts certain ways or might even have pre-built powers, you can gain something similar. If you get put up with a thief? You'll learn to dampen noise, be more hidden and if you bond deeply, complete actions or fights or "quests" you can learn to go chameleon and more. These traits you gain, you could pass on to your next host. If you get a Fire bending host and stay with them a while, you can eventually gain the ability to grant fire bending to your hosts. Yes, at some point your hosts will be like the Avatar, If not stronger. . . . The ROB did say one thing before it all faded to white and pain. "Become interesting. Make the King worry, make the Spirits frown, make the Sage pace, the Old Man sweat, and above all...tell them nothing. "Your knowledge is your only trick for now. If you turn their gazes to me, I will unplug their world, you along with it. Have fun now!" he...she? They said with a smile. Pain hurts and being torn away from everything sucks. But you were a magical ring now, so it could only go up from here. You are The One Ring. . . . . . (This is something for me to do while I relax and plan for Depthless Hunger. I took the idea from the DC-The One Ring, written by Stewart92. Go check it out)

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Consequences

(Chosen - Push Control to 100)

(Crow resist roll - 11 / Req - 100 / Fail)

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A tiny sliver of you hesitates—call it a flicker of sentiment for the crow or maybe a shadowed corner of caution, wary of some higher reckoning lurking behind this world. But, in the end, caution bows to the promise of power. The benefits outweigh whatever faint, wispy misgivings linger.

(Control - 50)

The crow lifts into the air, her wings catching a faint breeze. She flies, then falters, hovering uncertainly. Another push—a bit firmer, more assertive—and she moves again. 

(Control - 70)

The bond tightens, your will a quiet command rooted deeper than any instinct. There's no resistance, not even a tremor. 

For the crow, this was no different from the base drives that fueled her survival: a hunger to eat, an urge to nest, a need for water. Only now, you were the hand shaping her actions, tracing each subtle command into her mind.

(Control - 90)

Around you, the oasis barely stirs, an indifference that fills the night. The quiet was tangible, pressing in from all sides—a silence that wasn't an absence of sound so much as a presence of stillness, heavy and unyielding. The oasis cared nothing for you, for the crow, or for whatever strange fate you shared.

 The cold air settled thickly in the branches, barely stirred by the occasional rustling leaf or the low hum of distant insects.

 It was a fitting backdrop for a creature like the crow, whose very mind began to fade into nothingness, a mere vessel shaped and reshaped by your will.

(Control - 100 / MAX)

("Host" becomes "Vessel")

(You can now dictate all of your Vessel's actions)

(Skills become LOCKED to their current levels. Trait points can only be earned through feats from now on.)

The crow stills, suspended in mid-air like some puppet, frozen.

 You settle fully into her body, feeling the tautness of her lean muscles, the balance of her small frame as if each feather were your own. There's something both thrilling and foreign in the experience—a body that feels right and wrong all at once. The missing eye? Inconvenient, sure, but it's a minor annoyance. This vessel would do.

With a tilt of your head, you test her limits, stretching her wings wide. They fan out smoothly, and for a moment, it feels like you could slice through the night sky. Her talons shift against the branch, sharp and hooked, poised to grasp, to rend, to tear. She was small but efficient, built for movement and speed.

Your beak opens, and though you don't make a sound, it feels like laughter—a silent thrill, a ripple of triumph. You are quiet, concealed beneath the sheltering dark, moving without notice or care. The crow would serve well, and you, her unseen puppeteer, would go unnoticed just as you preferred. For now.

Then you look within yourself, expecting to see half a dozen trait points available and thrice as many perks to choose from, but there is no such thing... instead, there are three bundles of light, more radiant than anything you saw before.

These traits...are special.

 You also feel like you can only choose one, and the other 2 will disappear, forever out of reach...until you get another host, that is.

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Cursed Rebirth

The crow's spirit may have broken, but her body refuses to die. The power of resurrection comes at a price—one that must be paid regularly.

(Effect: Can be used ONCE per Host. The Host is revived from death with 100% HP and Qi, but every 13 days, for the rest of their life, their luck is fixed to 0 for 24 hours, drawing calamities their way.)

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Full Potential - Airbending

The crow never fully mastered the winds, yet the air still remembers her presence. Her untapped potential lingers, granting a fraction of the power she could have wielded.

(Effect: Grants the Host the skill Airbending at Lvl 1. This skill CAN NOT be improved through training; only upgrading the trait or merging it with other traits can enhance its strength.)

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Mark of Misfortune

The crow's bitterness transcends death, her lingering hatred a curse that clings to her enemies. Those who earned her ire will find their luck shattered, as her spirit marks them for misfortune.

(Effect: Place a metaphysical Mark on any living being in sight, lowering all their rolls by 20 points for 1 hour. Cooldown: 1 day.)

Instead of giving you 11 trait points (from 50+ you get 2 per milestone) and 18 traits to choose from, I give you 3 op traits from which you must choose one. Fair?

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