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Kingdom & Betrayal Quest Completed (5)

[Starseeker Compass: Legendary]

-- A magical compass that always points towards the nearest source of mystical energy or safety. It guides the cultivator away from danger and toward places of power, ensuring they make wise choices in their journeys.

Functions:

[Leyline Locator]

>>The Starseeker Compass possesses the ability to detect and align with ley lines and mystical energy currents. Ley lines are invisible paths of magical energy that crisscross the world, and the compass reliably points toward the nearest ley line, guiding the cultivator to locations where the magical energies are particularly potent.

[Safe Haven Indicator]

>>In addition to guiding the way to mystical energy, the Starseeker Compass acts as a reliable Safe Haven Indicator. When danger is near, the needle of the compass subtly glows, warning the cultivator of potential threats. This intuitive warning system helps them make informed decisions and avoid perilous situations.

[Astral Nexus Tracker]

>>The compass is attuned to the celestial alignment of astral nexuses, pointing the way to areas where the boundaries between the mortal realm and astral planes are thin. Cultivators can use this feature to discover hidden gateways, celestial events, or sacred sites where they can commune with otherworldly entities or tap into ethereal energies.

[Elemental Energy Guide]

>>The Starseeker Compass can differentiate between various types of mystical energy, including elemental forces. It guides the cultivator towards locations where specific elemental energies are concentrated, enabling them to harness and harmonize with the powers of earth, air, fire, water, or other elemental forces.

[Celestial Convergence Prediction]

>>Through its magical properties, the Starseeker Compass can predict times of celestial convergence, where cosmic energies align in unique and powerful patterns. This knowledge allows the cultivator to plan their journeys to coincide with these rare events, maximizing the benefits of celestial alignments and unlocking hidden celestial insights.

[Ancient Artifact Locator]

>>The compass can sense the presence of ancient artifacts or mystical relics nearby. It points the way to hidden chambers, ancient temples, or long-forgotten caches of magical items. This feature aids the cultivator in uncovering valuable artifacts that hold ancient wisdom or possess unique enchantments.

"This could be useful, I suppose," Rasoul remarked as he placed the item in his inventory. He recognized its value but refrained from delving into it further, knowing he had no immediate use for it.

He then retrieved the next item—an item that would make him seek out a new Subordinate with a unique Class.

In his hands, he held silver goggles with intricate etchings and a single, central lens. The frame was adorned with mystical symbols that shimmered with faint arcane energy. The lens itself was a deep, reflective blue, adding an air of mystery to the goggles. When worn, they snugly fit against the eyes, creating an otherworldly glow around the wearer's vision.

Abilities:

[Precision Alignment]

>>The True Aim Spectacles enhance the user's accuracy by magically aligning their aim with the target. Shots fired while wearing the goggles are guided with unparalleled precision, ensuring that every bullet finds its mark.

[Weak Point Perception]

>>These goggles grant the wearer the ability to perceive weak points in opponents. Faint ethereal markers appear around vulnerable areas on the enemy, providing valuable insights for strategic targeting.

[Critical Hit Enhancement]

>>The True Aim Spectacles significantly increase the likelihood of landing critical hits. When worn, the wearer gains an intuitive understanding of their target's vulnerabilities, exploiting these weak points for devastating damage.

[Magical Projectile Tracking]

>>The goggles bestow the user with the power to track magical projectiles in flight. This unique ability allows the wearer to anticipate and evade incoming magical attacks with uncanny precision.

[Aura of Precision]

>>A subtle magical aura surrounds the user, extending the benefits of enhanced accuracy to nearby allies. Team members within a certain radius experience improved aim and increased chances of critical hits for a limited duration.

[Temporal Focus]

>>The True Aim Spectacles grant a brief moment of heightened perception, slowing down time for the wearer. This temporal focus allows the user to carefully plan their shots, dodge incoming attacks, or react with unparalleled speed for a short burst of time.

'Hahahahahah... I suppose I'll have to create a gunslinger soon. With this, they'll become a force to reckon with.'

But having the spectacle alone wouldn't make the gunslinger a formidable opponent so Rasoul had to make sure he won't be wasting materials to create a gunslinger.

'System, do you have techniques for gunslingers

 

[I have everything, you just have to have enough fire points]

'Good to know. I guess I will create one soon. In this war, I will need all hands on deck,' He said inwardly before moving on to the next item.

A tattered book, exuding an ominous, dark, decaying aura, materializes in his hands. The presence of the book reeks of danger, but Rasoul, being a necromancer, doesn't fear the book like the previous one he had to put away.

He tried to access the information in the book but all he saw was a line of text...

[The host is not compatible with this book]

'Wait, system what is the meaning of this? This is a grimoire for necromancers so why can't I use it?

[This book can only be used by blood Necromancers. Your class is not compatible with this book yet.]

'What is the supposed to me? How can I become compatible...He couldn't help but ask

[You must sacrifice the blood of 10,000 people during the full lunar blood moon. This will influence your Necrotic aura and open the seal placed on the book]

'That's dark...

[I guess you should give it to your blood mage. He can make use of this book]

He also arrived at the same conclusion as the system, but he couldn't shake the feeling that combining the knowledge in this book with the Necronomicon of forbidden knowledge would make the wielder even more powerful. Pondering for a few minutes, he debated whether to give the book to Magnus or hold onto it for the time being. After a few moments of thought, he made his decision, 'I will create a blood necromancer and see how far he can go with both grimoires.'

[Careful host, a blood necromancer is akin to a hungry blood berserker. Their thirst for blood knows no bounds. Don't blame me when I come for your fire Points later]

"He won't go berserk, System. But even if he did, I will make sure he hurts no innocent. And even if he did go berserk, I would just transport him to a place full of Dark Ones," Rasoul declared, showing a hint of coldness in his eyes. His hatred for the Dark Ones grew every second, as they were part of the reason his parents were currently on the run.

He then moved on to the next item: a lantern, an exquisite masterpiece crafted from obsidian and adorned with hauntingly intricate silver filigree, materializing in his hands. Its surface seemed to drink in the surrounding light, casting an almost ethereal shadow. A mystical, azure flame burned within the lantern, flickering in an otherworldly rhythm, and the glass panels were etched with arcane symbols that pulsed with a sinister glow when activated.

Rasoul observed the lantern for some time before summoning Rowan. However, the moment Rowan appeared in the room, the lantern-lit up, and Rasoul, Ragnar, and Magnus were instantly transported to a new reality. The place appeared to be a brothel full of voluptuous ladies. Ragnar's face lit up immediately after they appeared, Magnus stood there like a statue, while Rasoul kept sending mental notes to Rowan. He knew they were in an illusion, and the cause was the lantern.

Outside the illusion, Rowan held the lantern and continued admiring it. In front of him was a screen that continued to show what was happening in the illusion. He wanted to cancel it, but before he could take any action, the door immediately opened, and Lara entered. The moment she saw the screen, a small smile escaped her lips.

"Rowan, do me a favor and give Rassoul a hard time"... Even though it was just a trick, she saw a chance to put Rasoul to the test.

"I'm not sure that would be right; he's my boss" Rowan quickly refused, but his luck ran out when Valkyrie also entered the room, joining Lara in testing their boss.

"Come on, Rowan, it'll be a blast. You do know what fun is, right? If you go along with this, I'll owe you a favor," Valkyrie added, trying to get the illusionist on board. Rowan stood there for a few minutes, contemplating, but eventually, he gave in and started crafting the illusion.

Inside the illusion, Rasoul was transported into a VIP room. Inside the room, a very sexy voluptuous lady with boobs jiggling lay on the bed beside Rasoul. She moved her fingers like a crab along Rasoul's body while licking the side of his neck. 

Rasoul was momentarily knocked out when he was transported to the VIP room and so by the time he regained his consciousness, the lady was already seated on his little brother and continued to grind him.

"What the hell are you doing...He immediately shouted and then pushed the lady away before standing up from the bed.

"Playing hard to get I see. I like that foreplay...the lady said before standing up =, displaying her naked body. She then started crawling seductively on the bed toward Rasoul.

"Stay back," Rasoul commanded firmly. But in his mind, a different thought echoed, "I'll kill you, Rowan. Please, God, don't let Lara see this. I have no idea how to explain this to her. Rowan, if you know what's good for you, end this illusion right now."

He kept darting around the room, searching for a way to dispel the illusion, all the while evading any advances from the lady.

Outside the illusion, Lara continues to watch Rasoul struggle with the lady hot in his pursuit. She could hear all Rasoul was thinking. She knew Rasoul would never cheat on her but she was having so much fun watching him that she failed to notice Rasoul started getting angry.

Rowan who was in control of the illusion immediately felt it so without any hesitation he ended the illusion. When they regain control of themselves, Rasoul gave a death stare at Rowman before turning to Lara.

"This was your doing, wasn't it?" he asked angrily.

"Why so serious? It was just an illusion...Lara replied with a slight smile.

Outwardly, Rasoul was angry but inward he gave a relief sign. He was expecting an angry sign but all he saw was a lady having fun with his unfortunate illusion attack.

He then turned to Rowan..."I guess the Latern works just fine. Use it well in the war coming.

Rowan signs with relief before replying..."Thank you, boss.

He then moved on to the next reward. Magnus's face brightened when he saw the next item Rasoul pulled out from his inventory.

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The Lantern abilities...

[Illusionary Realms]

>>The lantern projects illusions of breathtaking landscapes or terrifying creatures, creating immersive and convincing illusions that deceive the senses. These illusions are so lifelike that even the most seasoned observers struggle to discern reality from fantasy.

[Emotional Manipulation]

>>The illusions evoked by the lantern are not limited to visuals alone; they induce intense emotions in those who witness them. From overwhelming joy to paralyzing fear, the lantern can manipulate the emotional states of individuals within its radius, controlling their reactions with malevolent intent.

[Phantasmal Distraction]

>>The lantern can generate illusory diversions that captivate and distract even the most focused adversaries. These distractions are so compelling that they draw attention away from the lantern's wielder, allowing for stealthy maneuvers or surprise attacks.

[Nightmarish Manifestation]

>>The lantern conjures illusions of nightmarish creatures that haunt the nightmares of those who witness them. These illusory monsters possess an uncanny ability to strike terror into the hearts of onlookers, leaving them shaken and vulnerable to psychological attacks.

[Reality Warp]

>>The wielder gains the power to manipulate the boundaries between illusion and reality. By activating a forbidden ritual within the lantern, they can temporarily make the illusions tangible and capable of causing actual harm, turning the projected scenes into deadly traps.

[Soulbinding Phantasm]

>>The lantern can trap the souls of those who gaze directly into its illusions, ensnaring them within a nightmarish phantasmal realm. The trapped souls suffer eternal torment, and the lantern's wielder gains control over their memories and experiences, using them for nefarious purposes.

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