Igil – This spell creates a fireball that locks onto a target and explodes on contact. The high version of it creates three fireballs that have a larger explosion radius they can lock onto a single target or multiple at the whim of the caster. The grand version creates six fireballs that have a faster travel speed and a much larger explosion.
Frazil – This spell creates a constant field of cold around the user. The high version creates an even larger field around the user that is more damaging. The grand version creates a much larger field that can snap freeze anybody inside who doesn't have ice or magic resistance.
Levin – This spell simply creates three small lightning strikes. The high version creates six. And the grand version just creates twelve slightly larger strikes of lightning.
Brontide – This spell creates a whip made of lightning in the hand that casts the spell. The high version creates a longer whip that will add in a couple of strikes of lightning to whatever the whip strikes. The grand version creates an even longer whip and causes twice as many lightning strikes and causes lighting to strike around the caster making closer ranged attacks more dangerous.
Comestion – This spell creates a wall of flames to erupt from the ground. The high version creates a far longer and higher wall of flame that burns at a higher temperature. The grand version creates a wall of flame that spans as far and high as the caster can see.
Frigor – This spell creates a large Ice spike that emerges from the ground. The high version creates three much larger ice spikes instead of just a single smaller one. The grand version creates the typical three but adds out branching spikes attached to the three larger spikes to increase the AOE.
Grapnel – This spell creates tendrils of dark energy that wrap them-selves around an enemy slowing them. The high version creates even more tendrils that slow them even further. The grand version works to strangle and immobilize an enemy.
Miasma – Summons a poisonous fog wherever the caster so desires. The high version creates an even more toxic fog which is visually thicker than the previous tier. The grand version creates a truly deadly poisonous fog that can't be seen through due to the sheer thickness.
Petrifaction – This spell creates a dangerous fog that'll turn whoever is caught in it to stone. The high variant creates a larger and thicker fog which has stone particles floating around in it that increases the speed at which the target will turn to stone. The grand variant creates a vastly larger fog that covers a greater distance it is rather thick but can be seen through, unlike miasma the grand version doesn't make those caught inside turn to stone faster.
Necromancy – This spell doesn't raise the dead it creates four dark spirits that spirits that hover around the user that can nullify attacks by sacrificing themselves they can also be sent to attack but they promptly explode on touch. The high version creates eight instead of four just these ones move much faster and has glowing eyes ooh spooky. The grand version calls forth eight still but they are far durable and can nullify two more hits as well as attack twice before detonating.
Exequy – This spell is truly a nasty one it creates a black and red sigil over a target so long as it's kept powered the sigil has an additional circle around it that ticks down when it finishes ticking down anything inside of the sigil will be promptly killed or completely destroyed. This spell is automatically at its strongest as it already has to be held for a long amount of time.
Bolide – This spell calls down magical meteors from the sky that can travel through roofs so long as a target is chosen movement is rather limited while casting the spell. The high version creates far more meteors to fall from the sky of a greater mass. The grand version creates even more meteors to fall from the sky they aren't any larger but impact far faster giving less of a glow as a warning.
Gicel – This spell creates two twisting spikes of ice the thrusts forward from the ground in front of the caster. The high version creates several more twisting spikes that go a longer distance. The grand version creates twice as many as the previous level that seeks the target that travels a great distance faster.
Fulmination – This spell envelops the user in lightning to electrify and enemies who find themselves too close to the user it also adds some lighting up to three allies nearby giving them some electrifying capability just imagine one of those plasma orbs that every science classroom probably had. The High variant envelops the user and allies in far greater and wide range bolts of lightning this version can destroy some magic before it reaches the user. The grand version creates a truly devastating and much larger field around the user however it makes it rather hard to see out of the lightning and makes it much harder to move around unhindered.
Seism – This spell causes the ground to shake beneath foes causing eruptions of stone to burst from the ground striking enemies in a wide area. The high version causes the ground to shake more furiously creating more eruptions of stone. The grand version makes it impossible to move while on the ground due to the sheer amount of shaking it causes and of course, there are even more eruptions of stone but these ones are over a wider range.
Maelstrom – This spell summons a tornado made out of dark magic to wreak havoc on anybody who is sucked inside. The high version creates a tornado twice the size of the base version that sucks in enemies for violently. The grand version creates a truly horrifying whirlwind that does not discriminate sucking in anything and everything with an irresistible force.
Abyssal Anguish – This spell adds unstable dark magic to any sword the user is wielding creating bursts of dark energy with every swing that tear through metal and flesh with ease.
Holy retribution – This spell has a large cast time as it creates a massive sphere of swirling beams of holy magic around the user that tear anything inside asunder and knocking them back no spell other than holy can pierce the sphere while it's still up.
Stone jungle – This spell requires a sword and channeling of magic power to charge before it's then thrusted into the ground causing fire and stone to erupt in a circle around the user that travels outward.
Ruinous sigil – This creates a sigil of dark magic on the ground beneath the user that will target any hostile ranged target with a blast of dark energy.
Vortex Sigil – This creates a sigil of dark magic that sucks enemies into it to hold them in place.
Grand cannon – This spell creates a large orb of magic energy that fires high-speed magical balls that seek targets when struck the element of the orbs depends on what element is being used when the orb is struck physical counts as an element.
Silentium – This spell creates an aura that can attach to the user or target which makes enemies unable to cast their spells. The high version creates an even larger and more effective aura. There is no grand version. (Not even my home-brewing could think of a way to make it better without it being boring.)
Blearing – This spell creates a small aura much like Silentium but this one works to blind any enemies caught inside. The high version creates a larger and more effective aura just like the one above. There is no grand version
Sopor – This spell creates a small aura like the two above however this one inflicts sleep over time. High sopor just creates a larger blah, blah, blah it's effectively the same as the high variants of those above. Also no grand version surprising I know.
Torn Rift – This spell is the alpha and Omega it requires the user to focus all their magical power into the floor beneath them as they float above. It tears a hole in existence viciously sucking anything even remotely close to be dragged to their absolute annihilation. This is the final spell Lucius had learned as he maxed out his unique class and has been kept under wraps from everyone even his closest friend. Since a spell like this one is truly world tier.
This isn't a complete list as a complete one would be far too long I mean just imagine a full list of Momonga's spells… Anyway, Lucius has next to nothing in the terms of defense magic just attack spells and spells which makes his attacks stronger.
Wrote this when I was too lazy to get out of bed. Also, I refuse to update daily I write for fun and I would rather not get sick of writing as its one of the only things I can do at the moment.