Character Sheet for Andries
Name: Andries
Age: 16 (appears 14 due to slow aging)
Appearance:
Hair: Short, wavy raven-black hair
Skin: Pale
Eyes: Black sclera with red irises that glow faintly
Build: Slender but wiry
Personality:
Alignment: Lawful Evil
Strengths: Highly skilled in alchemy, mutation (including witcher mutation), and the creation of magical devices. Master of fire magic, necromancy, and air magic, with strong proficiency in earth and ether magic. Expanded psionic powers, though still with some limitations.
Weaknesses: Emotionally detached, with little understanding of most emotions. Overconfident and still lacks experience despite his power and intellect. Water magic also is something he didn't practiced a lot.
Background:
Family: His mother, a powerful sorceress, mutated him while he was still a fetus to enhance his abilities. She disappeared after imparting some of her knowledge, leaving Andries to fend for himself.
History: Orphaned at a young age, Andries grew up honing his abilities in a war-torn world. Over time, his ambitions grew beyond mere survival. After consuming Vilgefortz's brain, his psionic powers expanded significantly. He now sits on the council of mutants, where he aims to shape the world to his vision.
Abilities:
Hemokinesis: The ability to manipulate and control blood, used for powerful and controlled rituals and spells.
Psionics: Expanded telepathic abilities, allowing him to read thoughts, move objects with his mind, and perform more advanced psionic feats, though limits still exist.
Fire Magic: Great in manipulating and controlling fire for various destructive and utilitarian purposes.
Necromancy: Advanced skills in raising and controlling the dead, bolstered by the use of necromantic devices.
Air Magic: Great in controlling wind and air, allowing for offensive, defensive, and utility-based spells.
Earth Magic: Strong proficiency in earth magic, capable of manipulating the ground and stone for various effects.
Ether Magic: Proficient in manipulating the ethereal plane for summoning, teleportation, and other complex spells.
Alchemy: Mastery in brewing potions, creating mutagenic compounds, and crafting magical artifacts.
Magical Device Creation: Skilled in creating devices that harness and amplify magical energies, such as his necromantic device that can raise an army of the dead.
None magical combat: Andries relies mostly on strength and speed. He trains a lot but he is still young and inexperienced.
Equipment:
Vilgefortz's Metal Staff: A metal staff with a leather grip, used both as a powerful weapon and for amplifying Andries's spells.
Daggers: He has multiple concealed daggers for combat and ritualistic purposes.
Pouches: Contain various magical ingredients like Crow's eye root, Belladonna berries, and Fool's parsley leaves.
Necromantic Device: A device resembling a backpack that harnesses energy to greatly amplify necromantic spells, capable of raising large armies of the dead. This device uses a negative energy crystal as energy source and has two areas for brain placement. The brains allow Andries a better control over undead.
Goals:
Short-Term: To further develop and distribute his magical devices, proving their superiority over traditional magic and weaponry.
Long-Term: To reshape the world into one where magical devices are ubiquitous, creating a new order that he can control.
Relationships:
Mathies: A giant, almost inhuman companion with whom Andries shares a bond. Mathies is fiercely loyal and protective of Andries.
Mother: A complex figure in Andries's life; he admires her power and the abilities she gave him but also resents the mutations and abandonment.
Half undead guards: Andries has a group of half undead bodyguards that protect him with their lives.
Umbra: a half undead with psionic powers. This half undead feels like a part of Andries's mind. Umbra is almost part of Andries's will.
Felix: His loving cat. Andries had mutated Felix so he would always be a cute kitten.
Quirks:
Detached Visionary: Andries is highly focused on his vision of the future, often at the expense of his understanding of others' emotions.
Childish Innocence: Despite his dark nature, he sometimes exhibits childlike behaviors and curiosity.
Demonic Tone: His voice can take on a demonic tone during spells and rituals.