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Why the bug I wrote became a core gameplay mechanic?!

This book is also known as: "How Programmers Turn a Crappy Game into a Timeless Classic with a Single BUG" Recently, the president of Nitiandang, Gu Fan, once again fell from grace due to a minor bug in his new game. As a top-notch designer in the industry, all of the games designed by Gu Fan have very distinct characteristics: At first, players felt that these games were monotonous, dull, and purely revolting garbage. However, once players discovered a major bug, the gameplay underwent a drastic transformation, rendering them sleep-deprived and unable to quit! So, players once again launched a major debate over "whether this is actually a bug or a game mechanic." In response to this, Gu Fan clarified in an interview with all seriousness: "Hello everyone, I'm the game designer Gu Fan, but you can also call me by my English name: fan·gu (means rebel). "I want to reiterate firmly that these so-called 'core gameplays' were not part of our company's original design—they are bugs! It's just that we didn't fix them because the players liked them!"

Inebriation-seeking Blue Shirt · เกม
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484 Chs

Chapter 160: "Ascension" Trailer (First Update)

Saturday, 9 p.m.

Gu Fan yawned, filled a cup of water from the nearby water dispenser, and then made his way to the living room.

Lilith was sitting cross-legged in front of the large TV, clutching the controller tightly and concentrating fully on the enemies before her.

Gu Fan silently took a seat on the couch to watch.

It had been four days since the game "Ascension" entered its official testing phase.

Employees from top to bottom at Nitiandang were intensively playing the game while also noting down bugs.

So far, the company's backend had logged over 170 bugs, ranging in size from small to large.

Small issues like texture errors or clipping, and large ones like game crashes or corrupted files, were all present.

These bugs were giving everyone headaches.

If it were any other game, over a hundred bugs might seem numerous, but they wouldn't be difficult to handle; just submit and fix them according to standard procedures, and they could always be corrected eventually.