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Warhammer: Rogue Trader CYOA Story

=== Author: gothicjedi666 === *Disclaimer* I really liked this fanfiction so I wanted to put it here for easier reading, everything belongs to the original creator. If the original creator wants to take it down, pls leave a review below. This is where I read it- https://www.fanfiction.net/s/13854108/1/Rogue-Trader-CYOA-Story-1 === Synopsis: I've been asked a few times by reviewers to do a Warhammer 40k story, but it's not a universe I wish to find myself stuck in for any length of time, so I used the Rogue Trader CYOA to come up with a setup that could lead to a ship and people from the 40k universe going to more sane dimensions thanks to a special Dark Age of Technology drive. This drive was created shortly before the AI rebellion and the Warp Storms screwed over the most advanced human civilization that the universe ever knew. It allows the captain of the ship to go anywhere he can envision using some psyker power and cool tech that messes with the Warp. The SI has psykers powers that he doesn't know much about due to Inquisition's meddling, an IOM light cruiser which might as well be unstoppable in some science fiction universes, a Guard Regiment of veteran soldiers who will obey the SI's orders and a warrant telling him that he can pretty much do as he pleases outside of the IOM. No one in the IOM will try to stop him even if they could as long as he brings back nice stuff for the forge world that supports him and cooperates with his allies. He will have to return to the 40k universe for resupply and repair work, but that risk is manageable. Due to his rank, he has a lot more leeway when it comes to dealing with aliens than most IOM humans so he doesn't need to kill all the non-humans as long as he isn't seen to get too friendly with them. He has a battle harem, but they don't have real personalities they are more like bodyguards who can also serve as eye candy. So he might as well recruit skilled females for his crew or clone them if he doesn't mind waiting. He'll also need a few wives to provide him with heirs. Rogue Traders will often gather an entourage of hangers-on and companions, and this may contain alien warriors, mutants, and other undesirables who would normally be unacceptable in polite Imperial society, as such he has options for companions. He can fight in wars, go after space pirates, destroy entire hostile Xenos races, and save humans. He can plunder whole worlds just to make a profit. He just needs to keep his coffers full and bring back some shiny stuff. Should he bring back enough to appease the forge-world and impress his allies I'll give the SI more fun toys taken from the CYOA and maybe even a more powerful starship. Can't say that I'm happy with this first couple of chapters, but they do contain a lot of information that explains who and what Rogue Traders are, as what the Imperials will do, and the story will get more entertaining I promise. Please share some ideas with me either here or on my patron where I am also Gothicjedi666. I post draft chapters on that site you might not have seen here and I don't have many supporters even though I have lots of people reading my stories. To those that do support my writing, I want to say a quick thank you.

DaoistViking · วิดีโอเกม
Not enough ratings
219 Chs

Chapter Seventeen

Vaes Dothrak. Esso.

No one knew how many Dothraki Screamers there were in the world, but they did know who commanded the biggest tribe and while that was not Khal Moro he would soon be one of the most famous warriors in Dothraki history, once he had liberated the only city that no Dothraki had ever sacked since it was their own. Vaes Dothrak had never before been conquered by outsiders and when Khal Moro killed the invaders he knew that for many generations to come his name would be told to the children in story for many generations to come. Men would name their sons after him and women would think of him as those sons were made.

That he would reclaim Vaes Dothrak was in no doubt in his mind. The invaders had built walls and they had men on those walls, and while in other battles this would be an issue for the Screamers, the foreigners had left a gap in their defences. Khal Moro was no fool, he suspected that this might have been done on purpose, but it wouldn't matter if he managed to charge enough of his warrior through the gap. Once inside the city it wouldn't matter how tall or strong these walls were. The invaders would be slaughtered and any who weren't would be made slaves.

Little he did know that the leader of the invaders was hoping he'd do just that. Khal Moro knew nothing of mines or mortars or heavy weapon emplacements, he could not imagine what he was about to charge into, and he wouldn't live long enough to learn from what was about to happen. All he could do was lead the charge because even if he had understood how poor his chances of victory actually were it didn't matter. Even if he backed down then one of his own warriors would simply challenge him, thinking him a coward and once that happened it would only be a matter of time before some challenger did end him and the new Khal would simply charge on the city in the hopes of earning glory.

With his path fixed Moro signalled for the charge. To begin with, it went well, the Screamers moved with greater coordination than was to be expected, and their morale was high, right up until they rode straight into the minefield. The first death was that of a blood rider who in his eagerness had set off slightly before his Khal's horse had begun to move. His eagerness was not rewarded as the blood rider become the first man from this world to be killed by a landmine, which scattered parts of him across the grasses.

The horses, bred and trained to carry warriors into battle, did not understand what was happening and began to panic as more mines were encountered and even with their riders doing their best to keep their mounts under control, this only resulted in more losses as the minefield was wide. Had the charge remained more organised the mines would have been less effective. Alas for the Dothraki they simply didn't know how to cope with what they saw as magic.

This proved to matter little in the wider scope of the battle as by now the Screamers had entered the range of the mortars which began to rain death upon those riders who had grouped too closely together rather than scatter. Khal Moro tried to keep things organised, but the momentum of the charge kept many of them moving towards the city as if reaching it would offer some sort of safety.

Quite the opposite was true was while the fire from laser rifles wouldn't be accurate given the distances involved the invaders had other weapons with much greater range, and these further depleted the ranks of riders until they began to really scatter. This was when Moro realised that his tribe was doomed. Even if they retreated with enough Screamers to do battle again he would be blamed for this defeat since he was the leader and as such he would not be Khal for much longer.

Now he could only die in battle, he charged and died seconds later when he entered the effective weapon's range of the laser rifles held by the invaders and took dozens of shots in a second. A single laser blast could be deadly to an unarmed human and he was struck by more than ten so what was left of him would only make a meal for the scavenging beasts. The bloodrides, those who should have avenged his death were soon to join their leader as the deadly red beams brought an end to their lives.

In the days to come, the once-mighty khalasar would fracture into many smaller warbands and many slaves would flee, and while the invaders had no desire to battle with the khalasars out in the great grass sea the disorganised bands that had no direction and poor leadership would be easy prey for their metal machines. In time other Khals would come to try to reclaim the city and they do would also suffer an overwhelming defeat while the invaders only grew stronger.