webnovel

Tycoon of Video Games

A soul from Earth found himself transmigrated into a person from a parallel world, a world that lacked video games and an established gaming industry. Follow the journey as this individual rises to become the video game tycoon of this unique world. [Please note that any similarities between the names of characters or places in this story and those in the real world are purely coincidental. I do not claim ownership of any products or properties mentioned in this novel. This work is entirely fictional.] (Cover photo is not mine. Ctto to the original owner.) This novel draws inspiration from 'Tokyo Video Game Tycoon,' although there may have been some similarities at the beginning, the plot will take its own distinct path as it unfolds. On average, each chapter spans approximately 1,000 words or so. For those interested, you can find 10-15 chapters in advance on my Patreon page at patreon.com/NewComer714.

NewComer714 · วิดีโอเกม
Not enough ratings
501 Chs

Incredible Achievements in Gaming Industry

KiShin's "Resident Evil 2" arrived with a splash, offering players a chance to revisit the iconic horror experience that captivated gamers years ago.

The opening sequence throws players right into the heart of the Raccoon City outbreak, showcasing the familiar shambling zombies and the haunting narrative of the T-Virus experiment gone wrong. This captivating prologue, filled with chilling imagery and evocative flashbacks to "Resident Evil 1," quickly drew players into the game's unsettling atmosphere.

For American players, the return to Raccoon City in "Resident Evil 2" stirred up memories of the T-Virus conspiracy theories that raged years ago.

The game's chilling portrayal of a viral outbreak resonated with some players' anxieties about pharmaceutical giants and the potential for biohazard disasters. Even non-players couldn't help but feel a shiver down their spines at the thought of zombies lurking in the woods, thanks to the game's effective atmosphere and unsettling proximity to real-world concerns.

Upon its release, the "18+" rating of KiShin's "Resident Evil 2" piqued the curiosity of many players, particularly regarding its potential for sparking outlandish and chilling theories.

Would this new iteration spark the same kind of outlandish yet compelling conspiracy theories the previous one did?

The speculation didn't disappoint. Whispers of the T-Virus and biopharmaceutical conspiracies, echoing the game's themes, began circulating online, particularly in gamer communities.

Surprisingly, the epicenter of these discussions wasn't mainstream media, but the burgeoning internet giant Yahoo! Their community website saw threads dedicated to dissecting T-Virus theories, with gamers eagerly sharing their interpretations and speculations.

Beyond the flurry of theories ignited by Resident Evil 2, players couldn't help but notice the significant advancements from its predecessor, Resident Evil 1. Whether it was the stunning visuals, refined gameplay mechanics, the introduction of an open world, or a more engaging narrative, the sequel demonstrably surpassed its origins in most aspects.

---

KiShin's "Resident Evil 2" followed in the footsteps of the blockbuster RPG "Final Fantasy VII" with another impressive launch. In its first week, the horror game sold over 380,000 units in North America alone, grossing a staggering $19 million.

While not directly comparable to "Final Fantasy VII"'s sales, which reached an estimated 440,000 units in Japan and 500,000 in North America during its first week, "Resident Evil 2" proved its own brand of success. The title's strong performance solidified the belief that video games, beyond traditional genres like JRPGs, could achieve massive success.

KiShin's "Resident Evil 2" continued the streak of impressive performances, with estimated global sales reaching a staggering $480 million within the first month. This remarkable figure placed the game among the industry's elite, second only to the legendary "Final Fantasy VII" and the groundbreaking "Grand Theft Auto III."

Such consistent success cemented KiShin's position as a gaming powerhouse.

Despite Shin's success in propelling KiShin to new heights in video games, film, and even toys, his family uncle, aunt's, or cousins s remained skeptical. Skewed by their dislike for Shin himself, they clung to the belief that KiShin's massive acquisition of South Korean conglomerate stocks, even at seemingly bargain prices, was a reckless gamble. They saw the market downturn engulfing these companies as KiShin's downfall in slow motion, blind to the success in other ventures.

The massive debt KiShin had incurred from the acquisitions fueled these concerns. Many business analysts echoed the Suzuki family's perspective, warning that if KiShin didn't reign in its ambitions, it risked a spectacular downfall.

---

Despite his advancing age, Shin's grandfather, Sazama Suzuki, found himself surprisingly enthralled by the recent KiShin games. Though nearing the end of his journey, perhaps a few years or a decade away, his mind remained sharp as ever. So, when news of Shin's audacious acquisition of billions of dollars worth of South Korean conglomerates reached Sazama, he couldn't help but call. He didn't question Shin's decision, not outright. He simply wanted to understand the young man's perspective, to hear the reasoning behind such a seemingly reckless gamble.

Shin, ever the ambitious grandson, launched into his explanation.

While Sazama couldn't help but find some aspects of his reasoning a tad outlandish, his trust in Shin remained unwavering. He had witnessed the young man's brilliance and intuition firsthand, and despite the whispers of risk and folly swirling around him, Sazama chose to believe.

Sazama, a man accustomed to calculated moves, had already devised a surprising contingency plan. If Shin's audacious gamble with Korean conglomerates backfired, and billions evaporated into thin air, Sazama would ensure his grandson's landing was soft. A significant portion of his vast inheritance would be Shin's, a silent lifeline woven into the fabric of family.

Of course, this remained a secret, a testament to Sazama's quiet love and unwavering faith in Shin

Sazama kept his concerns about Shin's bold moves close to his chest. Despite their occasional visits, with Shin, his wife Mira, and their son Shinichi gracing the Suzuki mansion every now and then, Sazama hadn't shared his concerns his grandson.

Sazama knew Shin, knew his grandson's pride and unwavering self-belief. Sharing his concerns would only elicit a wry smile and a confident "Don't worry, Jii-chan. I've got this."

Unbeknownst to Sazama, the Suzuki family, and the skeptical business community, KiShin had another ace up its sleeve. Soon, the company would unveil a product that would reshape the world: the iPod.

Through a strategic collaboration with Apple, KiShin managed to swiftly develop this revolutionary device. While Apple contributed to its development, the iPod remained wholly owned by KiShin. Unlike the bulky DiscMan or Tora's Marathon, the iPod offered a revolutionary leap in music portability and convenience.

The iPod. Developed in a swift collaboration with Apple, this pocket-sized marvel, fully owned by KiShin, would pack thousands of songs onto a tiny disk in replacement of NAND Flash Memory for now, since KiShin's NAND flash memory technology was still in its early stages.

The chunky DiskMan and long-lasting Tora's Marathon would soon seem relics of the past as iPod promised unparalleled convenience and accessibility for music lovers everywhere.