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Tycoon of Video Games

A soul from Earth found himself transmigrated into a person from a parallel world, a world that lacked video games and an established gaming industry. Follow the journey as this individual rises to become the video game tycoon of this unique world. [Please note that any similarities between the names of characters or places in this story and those in the real world are purely coincidental. I do not claim ownership of any products or properties mentioned in this novel. This work is entirely fictional.] (Cover photo is not mine. Ctto to the original owner.) This novel draws inspiration from 'Tokyo Video Game Tycoon,' although there may have been some similarities at the beginning, the plot will take its own distinct path as it unfolds. On average, each chapter spans approximately 1,000 words or so. For those interested, you can find 10-15 chapters in advance on my Patreon page at patreon.com/NewComer714.

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Civilization I and Web Develoment

KiShin Rules Headquarters, in Chairman Shin's office.

Shin was playing "Civilization I" on his office computer.

"Civilization I" of KiShin and Microsoft wasn't anything like the version of "Civilization I" in Shin's previous life.

KiShin and Microsoft improved the video game "Civilization I" graphics. In Shin's previous life, the video game "Civilization I" was a 16-EGA, but in this parallel world, KiShin and Microsoft's "Civilization I" has SVGA graphics, offering a more detailed and visually appealing world.

The KiShin and Microsoft "Civilization I" also made improvements to the user interface. Menus and options have been streamlined and organized for better usability, along with a mouse control scheme alongside keyboard commands.

Animated units and landscapes, such as static sprites, have been replaced with simple animations for units and terrain features, adding visual dynamism to the video game.

Additionally, a more complex diplomacy has been introduced. Basic alliances and tributes have been expanded with deeper diplomatic options like treaties, trade agreements, and cultural exchange.

The video game now features enhanced espionage and abilities. Mechanics such as spying and sabotage have been added, along with diverse unit abilities and specializations.

To increase the dynamic nature of the gameplay, more dynamic world events like natural disasters, revolutions, and cultural shifts have been introduced.

Not only that, but KiShin has also given players the ability to create their own custom scenarios or modify existing ones for a more varied gameplay experience.

Moreover, the game now supports multiplayer, both locally and online, with the assistance of the KiShin Play software.

With improved sound and music, Shin understood why Will Gates would be willing to spend some of his precious time on the video game "Civilization I."

In fact, Shin was quite engrossed in playing the video game "Civilization I." After a while of playing, he paused to draft the layout and plan for the video game that would be in production in the future.

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In the United States, after months of KiShin Foundation and WorldCom spreading awareness in several states, more and more people became aware of the internet, and the number of internet users continued to grow.

Many websites gaining recognition and profiting from this trend included online platforms like Yahoo!, The New York Times, Amazon, and, finally, the KiShin website.

In 1995, there were only about 23,500 estimated websites worldwide. While this might seem substantial, the current number of websites is incomparable to what existed in the future.

Most websites at that time were navigational nightmares with almost non-existent accessibility. This was true even for major platforms like Yahoo! and The New York Times.

The KiShin website recently underwent significant changes, distinguishing itself from the majority of websites. KiShin improved its websites, and many users noticed the impressive transformation. Although KiShin websites were already superior to others, the recent update made them even better. KiShin focused on clear and concise content, recognizing that internet users in 1995 had slower download speeds and shorter attention spans. Prioritizing text over graphics, KiShin employed bullet points, headings, and simple navigations.

Given that many users were still using dial-up with prolonged loading times, KiShin utilized smaller images, compressed files, and avoided background images or animations that could slow down loading. Leveraging image formats, KiShin used GIFs for simpler graphics and JPEGs for photos, optimizing their size for faster loading times.

To enhance interactivity, especially considering the limited capabilities of Javascript, KiShin incorporated simple forms, guestbooks, and polls to engage users on their improved websites.

KiShin utilized frames to create a multi-page feel within a single webpage, providing more content without causing excessive loading times.

Most importantly, as KiShin observed the increase in internet users and traffic on their websites, they optimized their server configuration for caching and compression, further improving page load times.

Thanks to this impressive update of KiShin websites, many users were able to recommend them to their friends. This resulted in more internet users discovering KiShin's website and increased traffic to the site.

While KiShin websites are dedicated to video games, the discussions and the connections formed by certain users make it feel like a great platform for staying in touch with friends who are far away.

Moreover, allowing users to post whatever they want, even if it's unrelated to video games, has made more internet users perceive the KiShin website as a platform for social interaction.

In fact, when it comes to social interactions, the KiShin website forum has even surpassed Yahoo!, a platform designed for connecting with others.

The distinction between KiShin website forum and Yahoo! lies in the fact that Yahoo!'s webpage was filled with information, encompassing news headlines, weather updates, stock quotes, and links to various categories such as entertainment, sports, and travel.

While Yahoo! gained recognition for this comprehensive approach, the aesthetic of its webpage was vastly inferior to KiShin websites. Despite this, many internet users still preferred KiShin, particularly for social interaction. However, for staying updated on the latest news or contacting someone privately, many still relied on Yahoo! email.

Meanwhile, the Amazon website was gaining recognition in the e-commerce category. With KiShin fully supporting the website and contributing to Amazon's advancements in shipping vehicles, logistics, and website improvement, many internet users became aware of Amazon.

Thousands upon thousands of people had already ordered books on Amazon, and with the addition of video games to the lists, many internet users also placed orders for video games.

Over time, as more internet users registered and logged in on Amazon, ordering their preferred items, the website's algorithm gradually improved.

Web development in 1995 was still in its early stages, yet most people were unaware that KiShin was accelerating its progress as well.

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