So the chapter is the actual recap and what he did in the Pokémon World before going to the new universe chosen. (Some of this I leave to your imagination)
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Year 3 / M 1 - Year 13 / M 1
From a normal day to a chaotic one there didn't seem to be a line between them. Major events happened every year since my 2nd year it was like my first 2 years were a tutorial. The worst part was that I knew what could happen as long as it didn't involve me due to my Single Singularity ability preventing even myself from viewing my own future, I tried on my last year in the Pokémon world just to see why everything was so chaotic, the only being that is currently capable of viewing my future is Dialga who is the embodiment of time.
I originally thought the world was preparing for a focus, a "chosen one" so to speak, what I didn't know was that my influence caused more events to happened than necessary. For example, the release of some other universe species of flora and fauna other than Pokémon had the effect of Groundon and Kyogre to fight longer and as a result more islands of varying sizes appeared to accommodate them. Think 'Skull island or Themyscaria' when the region was made for them shut out from the rest of the world, Kyogre hibernated near the island to for 5 years to be it's warden during its initial stage.
For those that like to read I need to tell you that I wont renumerate in order but I will tell the year it happened in so lets get into it.
↓↓↓↓↓[ Story #1 (YEAR: 1 - 2) : Hisui ]↓↓↓↓↓
My story continues from where I left off, the 3rd year. I kept the promise I made to myself and fully explored Hisui. Back then, I had an adventurous spirit, and honestly, I still do. I also let the Valkyries, Hrist and Gondul at the time, roam and explore as promised. During that journey, I uncovered long-dead civilizations, made friends with numerous Pokémon, and got involved in plenty of battles.
One major discovery was Regigigas' sealed location. As it turns out, the cave I stumbled upon earlier went much deeper than I initially thought. Guarding the depths was an Alpha Heatran, who I fought to a stalemate. It turns out she was simply protecting a friend (Regigigas) waiting for him to awaken. Helping Regigigas regain some of his strength was a significant event; I allowed him to absorb some of my elemental energy, water, and earth. It turns out he can absorb any natural element.
Afterwards, I challenged Regigigas to a battle. Keep in mind, he had barely recovered, only about 1/50 of his original strength. I barely lasted more than a minute and a half during that fight, which earned me the "Strength Show" Achievement. Today, I can stand my ground against him for an entire day of serious fighting, as I learned during a rematch in the 5th year.
At this point, the Valkyries, who I hadn't seen for a while, wanted to join me on my next journey. But with the ship situation being what it was, they stayed home until I reached the next region. They were also excited to meet some of their sisters, thanks to the RoR templates I'd earned as an achievement reward. They even asked me to build a bigger ship for future travels. I settled on the Annorax, which took two months to build with upgrades.
As for me, I decided to swim to my next destination, which, in hindsight, wasn't the best idea. Aggressive Water-types constantly attacked me, forcing me to make several stops along the way. I eventually passed through Orre, Fiore, Almia, Ransei, and Ferrum before reaching Hoenn. Each region took about seven months to explore with the Valkyries—there were eight of them by then. I finally reached Hoenn in the 36th month.
As for me I went and swam to my next destination, which wasn't the best idea considering that I constantly got attacked by aggressive water types so I had to make a few stops, the rest will take until the next encounter between Kyogre and Groundon, before I got to Hoenn: Orre, Fiore, Almia, Ransei and Ferrum. I spent at least 7 months on each one touring around with the Valkyries, all 8, only arriving at Hoenn on the 36th month.
During the 4th year, I trained hard and completed all six RoR templates, which granted me six additional Valkyries. However, something unusual happened with Hrist and Randgriz after an Essence Upgrade called 'Fated Companions', an interaction, that I wasn't prepared for.
I may or may not have had a relationship with Hrist and Randgriz, which led to an unexpected outcome, they both got pregnant. It was an accident, but even so, I decided to step up. Together, we welcomed three little girls: Hrist gave birth to twins, and we named them Ingrid and Sigrid; Randgriz gave birth to Ylva. They were born on Past Sinnoh.
Something happened in the next 7-8 years became one of my deepest regrets just as much as it was one of the greatest mysteries we left behind. But that's a story for later.
↓↓↓↓↓[ Story #2 (YEAR 3 - 5 ): Hoenn ]↓↓↓↓↓
So, here we go—my second story. This one starts three years after...well, everything. The rollercoaster ride of regret, love, and a whole lot of battles. But that part of my life? We'll get to it in time. This particular story? It's about how things were fine...until they weren't. Sometimes you go looking for trouble, but this time, trouble found me.
The first year after all the drama, I decided to settle down in Hoenn for a bit. A peaceful place, right? Lush forests, vast seas, and the occasional city. But most importantly, it was a good place for me to just be. My three daughters, Ingrid, Sigrid, and Ylva, were two years old by now, and I promised myself I'd be there for them. I took them to the shores of what will be Slateport, the jagged paths of the future Mt. Chimney. They loved the outdoors, and I loved watching them play, though that didn't stop them from causing havoc like any toddlers would. But hey, troublemakers run in the blood. It also turns out that their Isphara Hanmistos Demi-Gods.
By the time year two rolled around, things started to stir. And by things, I mean big things. The Weather Trio, were beginning to wake up: Groudon, Kyogre, and Rayquaza. You'd think the region's strongest creatures waking up would be a bigger deal, but it was a slow burn. They didn't just pop out of the ocean or burst from the ground overnight. No, it was like they were stretching after a long nap, one year of slow, steady buildup before they finally decided to start fighting. And I...well, I tried to ignore it, if I'm being honest. I had kids to look after, right? But there was this nagging feeling. Call it duty, call it fate. I knew I couldn't sit back on this one. Especially if I wanted to keep my daughters away from it.
So, in that second to third year, I got serious. If my daughters were going to live in a world with ancient primal beasts waking up and shaking the earth, then they needed protection. And not just any protection, something special. I spent months in my workshop, tapping into knowledge I'd gained so far, and one late night I finally managed to complete a blueprint for Custodia.
Well, something like Megearna. It wasn't exactly the same, but close. A Pokémon, forged from science, magic, and the same desire that brought Custodia to life, to protect. That was my goal. I wanted a guardian for my girls, one that would stand tall when I couldn't. And let me tell you, crafting something like that isn't easy. But, after a lot of trial and error, I managed it. The blueprint alone took me a year to complete and creating it would take me an additional year creating 12 of them, at the same time, for the children, the Valkyries and myself. I would make more later on.
You see, by the end of that third year, the Weather Trio finally decided to wake up in full force and I'll be honest. The idea of fighting against legends, especially when you're a parent? That changes the stakes. You're no longer just fighting for yourself. You're fighting for their future. And that's where it all kicked off.
↓↓↓↓↓[ Story #3 (YEAR 5 ): Wheater Trio ]↓↓↓↓↓
You see, by the end of that third year, the Weather Trio finally decided to wake up in full force. Groudon and Kyogre, old rivals, went at it first, practically tearing the region apart. The chaos was everywhere. You could feel the land shifting beneath your feet, as if Hoenn itself was being rewritten with every collision between Groudon and Kyogre. Water surged and lava spilled, islands forming where there were once none, each stray attack reshaping the region like it was their personal battleground. Rayquaza hovered above, an imposing figure in the sky, ready to intervene when the moment called for it. But Rayquaza? He's patient. He waits until there's no other choice. The problem is, by the time he steps in, the damage is usually already done. And believe me, with Groudon and Kyogre, there was plenty of damage being done.
At first, I thought about sending the girls off to Nova's Oa, a safe haven I had access to, a home away from home. But Oa was still a mess, chaotic with newer additions to the space making it unstable. Moving the girls there? I wasn't going to take that risk. I couldn't, not with the unpredictability of it all. So, staying in Hoenn became the only option. I knew what I had to do. Let me tell you, stepping into a fight between literal gods of nature? It's not a decision you make lightly. These weren't just battles; they were forces of creation and destruction, fighting over something ancient, something deep that I didn't fully understand. But I didn't need to. What mattered was that I was standing between them and my daughters, my family, my home.
It was time to act. I sent word to the Valkyries, Hrist and Randgriz stayed behind with the children, calling them to my side. Even though they'd become a part of my life, I hadn't expected to drag them into another mess so soon. But, knowing them, they were ready for this kind of chaos. This is what they thrived on, after all. I'll be honest, there was a moment, a brief one, where doubt crept in. I wasn't sure if even we could handle this. But as soon as I saw Groudon unleash a devastating blow into Kyogre's waves, shattering the sea and sending molten rock flying, I realized I didn't have time for doubt. It was time to step up.
With a glance to the sky, I could feel Rayquaza watching. He was the balance, and that meant he wasn't going to intervene unless I failed. It was a test, in a way. If I could stop Groudon and Kyogre, Rayquaza wouldn't need to step in. But if I couldn't? Well, then he'd have to restore balance his way—and believe me, that wasn't a gentle process. So, I called the first move. Valkyries flanked me on either side, their weapons drawn, their power pulsing through the air. Auria was at the ready, and I… I stepped into the heart of the chaos, where fire met water, where the earth cracked beneath my feet. My goal was simple: stop them before they tore Hoenn apart.
In the end, it wasn't strength alone that saved Hoenn, it was balance. We fought hard, harder than I ever thought possible. Groudon's earth-shattering strikes clashed against Kyogre's torrential waves, and for every blow they dealt, we countered. The Valkyries worked like a well-oiled machine, their battle instincts sharp, their movements precise. Auria, with her unyielding resolve, shielded us from the most devastating of attacks, her metal frame shining as it took the brunt of Groudon's fury and Kyogre's onslaught.
But even with all our combined might, it became clear that these forces of nature weren't going to stop. Groudon and Kyogre weren't simply fighting each other—they were embodying the very elements they controlled, their conflict a manifestation of something ancient and unresolved. And just when I thought we might not make it, when the land trembled and the sea rose too high, Rayquaza finally descended. He didn't come with a roar or fury, but with an overwhelming presence that calmed the storm. His green scales shimmered in the chaotic sky, and in a single, radiant flash, the battle between earth and sea ceased. Groudon and Kyogre, still powerful, were no match for Rayquaza's authority.
With the conflict resolved and the titans subdued, Hoenn began to settle. The ground, once torn apart, stopped quaking. The seas calmed. I stood there, bruised, battered, but alive, watching as the legends retreated back into their slumber. Rayquaza returned to his place in the sky, a silent guardian once more. As the winds died down and the clouds parted, I knew one thing for certain: we had preserved the balance, not just for Hoenn, but for my daughters, for their future. And that, above all else, made every battle, every wound, worth it. With it done I obtained the Achievement: 'Fight The Legend' and gained the 'Ether Gear: Eye of Venus' as well as 'Quirk: New Order'.
↓↓↓↓↓[ Story #4 (YEAR 6 - 10 ): The Grand Tour ]↓↓↓↓↓
From the Hoenn, Weather Trio incident. The Grand Tour started, as many adventures do, with a simple decision: we needed to see the world. After the chaos that unfolded during the Weather Trio incident, the world had changed. New islands and landmasses had been pulled together by none other than Regigigas itself, one of the most ancient and mysterious Pokémon. It had roped in the islands formed by Groudon and Kyogre's clash, merging them with the other regions. A new, interconnected world had been born, and it was calling for us to explore.
It started with Hoenn, of course. A temporary home, the place where my daughters, Ingrid, Sigrid, and Ylva, had grown up. But now, they were older and full of wonder. They were ready to see more than just Hoenn's shores, and I had promised them the adventure of a lifetime. The Valkyries eager for some new experiences, stood by me, ready for whatever lay ahead.
We traveled by sea, in the beginning, but extending out to air travel, setting off from the future Lilycove City, where the last remnants of the Hoenn conflict had been felt. Our first stop was Sinnoh, a region full of legends as well as the childrens real birth place. The girls caught their first glimpse of the ancient halls that once held the key to the creation trio. The region had felt the ripple effects of Regigigas' work; new, untouched islands had appeared off the coast, waiting to be explored.
From there, the journey took us to every corner of the world. Unova, with its bustling cities and hidden natural beauty, where the girls marveled at Castelia's skyscrapers and Virbank's port. Kalos, where the history of kings and ancient wars unfolded in front of our eyes. In Alola, the warmth of the islands was a much-needed reprieve, and the region's unique blend of traditions intrigued the Valkyries. My daughters? They spent their days challenging the island, braving Totem Pokémon while laughing together. They are the reason behind the the island challenges in the future.
Even the side regions: Orre, Fiore, and the far-off lands of the Orange Archipelago—were on our route. Each place had been changed by the formation of new islands, and we encountered Pokémon more and more, as if they'd been waiting for the world to open up. The Custodia's: Auria, Maria and Lyra our steadfast guardians from Hoenn, took it upon herself to guide the children when the Valkyries and I needed to dive into deeper mysteries, like why Regigigas had made such drastic changes by adding a certain region different from the rest presumably an order from Arceus, all most completely secluded from the outside.
The journey stretched across years, but every region brought something new, whether it was the sight of the Great Chasm in Unova or the beginning of Kalos' mystique Parfum Palace. Each stop felt like a new chapter, and the girls grew into it, becoming little adventurers in their own right. But throughout it all, I knew there was one final destination that we had to reach. Palet Town.
It was the birthplace of trainers, of so many stories that had shaped the world. And when we finally arrived, standing at the edge of that small, quiet town, it felt like coming full circle. The world had changed, and so had we. But in the heart of Kanto, in the place where it all began, there was a sense of peace. It was also time to settle down, by that time the children turned 7. For the first time in years, it felt like we could rest. But knowing us? The next adventure was always just around the corner. Little did I know that it was then that I would come to regret. The children were 8 by that time, it would be the last time I saw them in a while.
After years on the road, there was something poetic about settling down just outside of Pallet Town, the very place where the journey of countless trainers began. But unlike the quaint cottages nestled within the town itself, we had a grander vision. A massive stretch of land, untouched by the chaos of the world, just waiting to be shaped into something new. It wasn't just a home we were building, it was a sanctuary. A place for all of us to not only live but grow, learn, and train in peace.
With my geokinesis and the help of my loyal hexbots, we transformed the land in less than a month. Where there had once been fields and forest, concealed structures now stood, carved directly from the earth itself. Training grounds spread across the terrain, equipped for everything from sparring to honing elemental abilities. The hexbots worked tirelessly, their precision and efficiency cutting the project time in half. They constructed not just homes but spaces where knowledge could be passed down, where my daughters could learn about the world and their heritage, both from me and the Valkyries.
As the days passed, the land became more than just buildings and fields—it became a living, breathing home. The Valkyries each contributed their own touch, shaping areas for combat training, strategy, and meditation. For the girls, it was a paradise of adventure and growth. There were no limits here, no boundaries to what they could achieve. And as I watched the sun set over the newly forged landscape, I knew this was the place where they would thrive, where we would all finally find a bit of peace, at least for now. But all in all this was how I received the Achievements: 'Well-Rounded Traveler' and 'Remaining Pokémon Historian'.
Since I received the 'Quirk: New Order', I used it, the same rules applied to it. The first thing I did with it was use it on me: Increase my resistance rate and Keep the spiral ability effect active constantly. The second thing I did with it was use it on the space around me: Giving Custodia freedom, Having Custodia reproduce itself around the world and Have people be more accepting of the Spirit of Wonder and Joy. It turns out that I can't just give myself a power but I may bend things to my rule depending on how much I am willing to bend it and what is being bended.
↓↓↓↓↓[ Story #5: Mythara Island ]↓↓↓↓↓
Mythara Island wasn't like anything the Pokémon world had ever seen before. Its creation was the result of my influence, a culmination of Fauna and Flora I had released. It began shortly after the Weather Trio's clash in Hoenn, when Regigigas, the legendary titan of the lands, wove together the remnants of the islands created by their fierce battles. What was once chaotic became something breathtaking, a new landmass rising from the ocean, vast and untouched, waiting for life to thrive.
During its early formation, Kyogre, master of the seas, took it upon himself to guard the island. His presence saturated the waters surrounding it, creating a powerful barrier, in the form of unpredictable seas, that kept the world at bay while Mythara found its natural rhythm. The island, while wild, held a serene beauty, with towering cliffs and dense, mysterious forests. Fauna from all corners of the world were drawn to it, settling into the lush landscapes, while flora, some familiar, others foreign, began to weave together an ecosystem unlike anything before. For two years, Kyogre's influence shielded Mythara, allowing its natural life to flourish untainted.
In the second year, when the island reached full bloom, I noticed that some areas began to pulsate with energies long dormant in the world. Strange, forgotten powers seeped through the ground, creating zones where time itself seemed to slow or accelerate, depending on where you stood. There was a certain mysticism in these regions—arcane energies that brought Pokémon of ancient lineage to settle here. Places like the Verdant Grove, where the Foreverwing set its roots, saw the emergence of rare, mythical plants thought extinct. Pokémon with deep ties to ancient myths, like Xerneas and Shaymin, visited these zones, adding a layer of mystique to the already legendary island. It felt like the island was reaching out to all who could feel its call.
But even Kyogre's watchful eye couldn't last forever. As the island matured, very quickly, it became clear that a more permanent form of protection was needed. And so, the Titanwings arrived. From the 'How To Train Your Dragon' universe, they came in the form of the: Purple Death, Bewilderbeast, Red Death, Green Death, and Foreverwing. These ancient creatures made Mythara their home, each taking a corner of it, replacing Kyogre as its guardians. Each brought their own unique influence to the island. The Bewilderbeast, with its icy breath, shaped the northern regions into majestic glaciers, while the Red and Green Deaths took control of the volcanic areas, their immense size and strength keeping any unwanted visitors at bay. The Purple Death took over the seas around the island when it wasn't sleeping, while the Foreverwing took control of the forests on the island.
As the Titanwings settled into their roles, the dynamic of the island shifted. The Pokémon who had called Mythara home now lived alongside these titanic beasts, respecting their dominance but benefiting from their presence. The Red and Green Deaths' volcanic domains became prime grounds for Pokémon like Heatran and Charizard, who thrived in the molten landscapes, while the Bewilderbeast's icy kingdom turned into a sanctuary for species like Articuno and Glalie. The synergy between Pokémon and Titanwings created an ecosystem where the lines between protector and inhabitant blurred, an incredibly delicate balance of power, where both thrived under the watchful gaze of these massive guardians.
With the Titanwings now firmly in place, Mythara took on a life of its own. The island's diverse ecosystems grew even more vibrant, from crystal-clear lakes fed by Bewilderbeast's ice to volcanic landscapes teeming with rare Pokémon, Animals, Beasts, Dragons, Slugs and Plants. The very presence of these dragons infused the island with a mystical energy, making it nearly impossible for outsiders to reach. Kyogre's barrier, though no longer actively maintained, lingered as a lingering force, ensuring that only those truly worthy or determined, could ever enter the island and survive.
In time, Mythara became something of a legend. A place whispered about in the farthest corners of the world, where only the bravest and strongest dared to venture. But those who did? They found a world unlike any other. A realm where nature reigned supreme, guarded by beings of unimaginable power, and where the influence of both Fauna and Flora blended into something truly extraordinary. It wasn't just a new region, it was a myth come to life.
↓↓↓↓↓[ Story #6: How I Became The Spirit Of Joy And Wonder... Accidently ]↓↓↓↓↓
Year 6 brought something I never saw coming, templates for none other than Jack Frost and Nicholas St. North from 'Rise of the Guardians'. Yeah, you heard that right. One moment, I was preparing to settle into another routine before the new year, and the next? I was suddenly being the Pokémon world's very own Santa and every five days before New Year's Eve I would go out.
Now, I wasn't just playing dress-up. These templates came with blueprints, and not just any blueprints, filled with wonders but I used the: Portal Orbs, Djinni Robots, the Globe of Belief, North's Sleigh and the Moon Clipper. The most intricate designs were at my fingertips, and with the power of geokinesis and a little help from my hexbots, I didn't waste any time to set up shop. I started building, and in no time, I had the moon sleigh mixed in with other designs, like the Black Pearl, Flying Dutchman, Aquila, Jackdaw and MOEV, combining them gave me the Clipper of the North and had the other tools in construction. The Globe of Belief, in particular, became a key piece, helping me tap into the spirit of joy and belief across the world, just as Nicholas did in the stories.
What struck me most was how the magic of belief truly transformed the Pokémon world. The Globe of Belief didn't just track the joy of children, but the emotions of Pokémon as well. This meant that I could tailor each gift, each moment of cheer, to the individual soul, be it human or Pokémon. Even hardened warriors like Lucario or battle-scarred Salamence could feel the warmth of holiday magic, their defenses softening for just a moment. The idea of the holidays, of believing in something bigger than battles, became the gift I gave to both People and Pokémon alike.
The Pokémon world? It was a whole new ballgame. With the help of these new tools, I traveled across the regions with ease, spreading laughter and cheer. The Djinni Robots helped deliver gifts, while the Portal Orbs allowed me to move quickly from region to region. I wasn't just bringing presents, though, I was bringing joy. For five days, I turned the world into a playground of holiday spirit, best part was that it was a secret even from the kids. The Valkyries found out though after the 4th, but they had their fun too, helping to create moments of wonder for People and Pokémon alike. It could even run without me if needed but its with less efficiency.
That may or may not have unbalanced a few things, but nothing bad in particular. The sudden influx of joy and belief did cause some unexpected reactions, like certain legendary Pokémon stirring from their usual places of rest, drawn by the surge of positive energy. I remember Articuno taking flight over Galar, its icy wings reflecting the glow of the auroras I summoned, tribes of them have started to join me on my nightly adventure. Even mischievous spirits, like the Rotom running rampant in Alola, calmed down when faced with the magic of Dream Sand. But instead of chaos, it all seemed to harmonize with the world.
In between my travels, I found myself working more on the Clipper of the North. This ship, part sleigh, part pirate ship, wasn't just a tool for delivering presents; it became my mobile workshop, powered by the energy of legendary Pokémon that helped guide it across the skies. I even enlisted the help of Jirachi, the Wish Pokémon, to fuel the ship with star fragments, creating an ethereal glow that could light up even the darkest of nights. The sleigh was fast, sleek, and most importantly, imbued with the spirit of the season. Every night felt like an adventure as I darted from one end of the world to the other.
Everywhere I went, there was laughter, People and Pokémon, even the typically battle-hardened Gym Leaders found themselves swept up in the festive mood. For those five days, the regions weren't about battles or challenges, but about joy. It felt like I had created a new holiday for the Pokémon world, and even though it wasn't perfect, it was a moment in time that I'll never forget. That's how I obtained the Achievement: 'Pokémon Witness'
As I made my rounds, I began to notice a shift not just in the people, but in the Pokémon too. Pokémon who normally stayed far from human civilization started to show up near towns and cities during the five-day festival. Jigglypuff, Togepi, and even rare Pokémon like Clefairy were drawn to the light and laughter that spread across the regions. It wasn't just a coincidence either, something in the magic, perhaps the Dream Sand, was drawing them closer. Legendary Pokémon such as Articuno and Suicune became almost watchful during these times, as if protecting the spirit of the season itself.
By the end of the five days, when I retired for another year, I realized something, this wasn't just a temporary event. The Pokémon world had changed, even if just a little, forever. A new tradition had been born, one that would live on long after I was gone. Children, trainers, and Pokémon alike would wait for those five days of joy every year, not because of me, but because the world itself now believed in the magic of the season. And as I hung up my sleigh for another year, I couldn't help but wonder how this newfound magic would shape the years to come. The Creation Trio to if you were wondering.
But this festival wasn't just about the gifts. It was about belief. For five days, I brought a sense of wonder back into the world, and that ripple of joy spread far and wide. I even caught the attention of Solgaleo and Lunala, who seemed to have felt the balance of the world shift, but in a way that restored equilibrium rather than disrupted it. I could feel their energies, mingling with the moonlight and starlight that fueled my sleigh. It felt like I was not just part of a celebration, but part of something more ancient, something that had always been waiting for someone to tap into.
By the time the last gift was delivered and the final lights dimmed, the Clipper of the North, now a fixture of the holiday spirit, disappeared into the stars for another year. And with it, the Pokémon world fell into a peaceful slumber, knowing that every year, five days before New Year's, joy and laughter would return. I, too, would return, but for now, it was time to let the magic of belief rest. The Pokémon world had embraced it, and in turn, the spirit of wonder would continue to grow with every passing year.
My Laughter also shifted to ~Yo ho ho ho~ permanently.
↓↓↓↓↓[ Story #7: Child, O Child ]↓↓↓↓↓
During the 4th year, I trained hard and completed all six RoR templates, which granted me six additional Valkyries. However, something unusual happened with Hrist and Randgriz after an Essence Upgrade called Fated Companions, an interaction I wasn't prepared for.
I may or may not have had a relationship with Hrist and Randgriz, which led to an unexpected outcome, they both got pregnant. It was an accident, but even so, I decided to step up. Together, we welcomed three little girls: Hrist gave birth to twins, Ingrid and Sigrid, while Randgriz brought Ylva into the world. They were born on Past Sinnoh, a serene place where legends once walked. The moment my daughters saw the Custodias: Auria, Maria, and Lyra. That's what they called them. These Custodias were not just guardians; they had a motherly warmth that balanced their strength, and my girls took to them like family.
The years that followed were a whirlwind of responsibility and preparation. By the 6th year, the adventure took on a new purpose, I had to ensure my daughters were ready for the world. We'd settled into the land near Pallet Town on the 8th-9th year, where I used my geokinesis to build not just a home but a haven for their growth. Training became a way of life. Ingrid, Sigrid, and Ylva were already showing signs of immense potential, their bloodline ensured that. Each day was a lesson, not just in combat but in life, understanding Pokémon, harnessing both Aura, and learning the stories that shaped the regions. The Valkyries, particularly Hrist and Randgriz, helped guide them through the harsher lessons while I imparted the knowledge they'd need to navigate the world on their own.
But as the 10th year approached, something changed. Arceus, the embodiment of order in this world, grew uneasy not with my presence but rather my actions. Too many shifts in this Pokémon World started to affect the universe of Pokémon as a whole. I was altering the narrative of this universe, and if it went unchecked, it could spiral out of control. Arceus gave me an ultimatum: I had to leave. My daughters could stay, raised by the Valkyries until they turned 20, but I was no longer welcome. I accepted it, knowing that this day would come eventually. In that final year, I left them more than just a home. I left them knowledge, a legacy, and the keys to the door in Sinnoh. If they ever wished to find me again, they'd know where to look.
And so, my time in this world ended. But for them? It was only the beginning. They had everything they needed: the Custodias, their Pokémon, their mothers, and the other Valkyries. They weren't alone. Even the white pony made a promise with me. He vowed to look over them from time to time. And, in a twist I never expected, Arceus made sure that the date of my departure wasn't insignificant in this Pokémon world. It became a fixed point, rippling across every other Pokémon universe. Whether in the past, present, or future, in worlds that could, would, and should exist, the moment I left would resonate. It wasn't the end of my story, but it was a Strong, Permanent and Lasting mark left in all of them in the Pokémon world.
Arceus made worm-hole to transport me elsewhere, but I used Lesser Reality Travel on top of that bringing me further out in the omniverse. Somewhere I knew no genuine GOD is. Their were 5 consequences of the Lesser Reality Travel were, meanwhile I was brought to what I know as 'Time of the Monsters':
1) That I wouldn't be able to use my use the Gacha until the 3/4 of the plot [Forever, only a counter consequence can remove it];
2) My Gacha will be limited to Item, Upgrade and Ability (strong or extreme classification) [Until next Reality Travel];
3) Decrease of money needed for the Gacha from 1'500$ to 500$, Decrease of spins by half (30) [Forever, only a counter consequence can remove it];
4) Limited knowledge in the newer Universe [Until next Reality Travel];
5) Closer to the start of the plot [Until next Reality Travel];
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