Inside Fang Cheng Studio.
Wang Xiaoying looked at the latest data report, feeling she had never fought such a well-off battle in her eight lifetimes.
After the players defeated the Demon King, "Card Heroes" reached its peak popularity. This kind of grand narrative was rare in games, and even rarer were those that could be successful and have a wide social impact.
But "Card Heroes" made it!
Games imitating it had already begun to appear on the market, but this type of game needed a large player base, as well as solid game quality, and it was highly dependent on game content. She wondered if they would succeed.
Thanks to this game, sales of other games from Fang Cheng Studio increased, and the studio's reputation improved further. It would be even easier to promote new games in the future.
This was like riding a dragon – it would be hard to lose now.
As expected of the boss – he made it look easy, achieving what others couldn't.