Every time a shadow was swapped, the Bishop's abilities would change.
Her physical strength would return to its peak condition, and wounds on her body would disappear with the emergence of a new shadow. Her blood would replenish, allowing her to stay spirited and ready to face the players' assaults.
Since her abilities changed each time, players needed to reconnoiter her new powers and then come up with a fresh strategy to deal with them.
The process was somewhat troublesome, yet the players reveled in it tirelessly.
A boss with a different mechanic each time—it was just too satisfying to beat!
Fang Cheng Studio, it must be quite a hassle to create so many boss forms, huh? Should we give you a bonus?
And each time after defeating a boss, new Divine Artifacts would appear which were obviously meant to break the game's balance. The previous Artifacts seemed like trash in comparison.
Under the united onslaught of the players, the Bishop's surrounding shadows dwindled.